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Topic | Replies | Views | Last Post | |
Some questions about .gsc Call of Duty 4 : CoD4 MP Mapping Thx m8. Nice explanation.... [more] |
4 | 1725 | Feb 9, 2008 02:32 pm by Warr!or |
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Some questions about .gsc Call of Duty 4 : CoD4 MP Mapping Hi, I have some questions about a standard gsc file, in fact, about two lines of it: Code:VisionSetNaked( "mp_vacant" ); Code:setdvar("compassmaxrange","1500"); Can someone tell me what they mean?... [more] |
4 | 1725 | Feb 9, 2008 01:01 pm by Warr!or |
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Change gametype Call of Duty 4 : CoD4 MP Mapping Ok, thx But if nobody's arena file works, why does it exist?... [more] |
5 | 1816 | Feb 7, 2008 05:14 pm by Warr!or |
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Change gametype Call of Duty 4 : CoD4 MP Mapping Hi, My map supports tdm (war) and dm, but when I test my map it always loads tdm. How can I change the gametype to Dm, what do I have to type in the console? And my .arena doesn't seem to work, my map doesn't show up in the map list (start new server... [more] |
5 | 1816 | Feb 7, 2008 11:21 am by Warr!or |
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Console dump Call of Duty 4 : CoD4 MP Mapping Hi, I would like to have the text in my console in a text file. In CoD2, you had to type /condump, but in CoD4, that doens't work. Someone knows the correct way of doing this? Thx in advance.... [more] |
3 | 1926 | Feb 6, 2008 10:38 am by Warr!or |
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getting weapons Call of Duty 4 : CoD4 SP Mapping Thx, but I already fixed the problem. I just forgot to update my zone file. Thx anyway... [more] |
5 | 1456 | Feb 5, 2008 08:54 pm by Warr!or |
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Breaking glass (grenades) Call of Duty 4 : CoD4 MP Mapping Hi, I 've read the tutorial on how to destroy walls and windows, and it works fine when I fire on it or when there's an explosion. But I want to break the glass by throwing a nade through the window. Someone knows how to do this? Thx in advance. ... [more] |
6 | 1985 | Feb 4, 2008 07:15 pm by Warr!or |
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getting weapons Call of Duty 4 : CoD4 SP Mapping Nope, I still don't get any weapon. When I open the console, it says it can't load any of them. edited on Feb. 3, 2008 01:30 pm by Warr!or... [more] |
5 | 1456 | Feb 3, 2008 06:27 pm by Warr!or |
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getting weapons Call of Duty 4 : CoD4 SP Mapping Hi, I would like to know how to get a weapon. Beacuse when I spawn in the game, I have no weapons.... [more] |
5 | 1456 | Feb 3, 2008 04:52 pm by Warr!or |
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[TUTORIAL]Call of Duty 4 – Modern Warfare Maya Static/Rigid Model Export Call of Duty 4 : CoD4 MP Mapping Thx m8. Nice tutorial.... [more] |
30 | 2263 | Feb 2, 2008 11:46 am by Warr!or |
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[RELEASE] Mp Village (Night) Beta Call of Duty 4 : CoD4 MP Mapping Looks nice ... [more] |
4 | 2129 | Feb 1, 2008 04:17 pm by Warr!or |
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Adding Sound Call of Duty 4 : CoD4 MP Mapping bump ...... [more] |
2 | 1315 | Jan 29, 2008 05:28 pm by Warr!or |
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Adding Sound Call of Duty 4 : CoD4 MP Mapping Hi, Can someone explain how to add custom sound to a map? For example add sound to a radio, a vehicle or an elevator ... Where do I have to put my csv file, what do I have to put in it? Where do I have to place the sound file? ... Thx in advance... [more] |
2 | 1315 | Jan 28, 2008 08:37 pm by Warr!or |
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Character Sp minimod. Call of Duty 4 : CoD4 SP Mapping Nice work... [more] |
2 | 2130 | Jan 28, 2008 08:10 pm by Warr!or |
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Rotating xmodel door Call of Duty 2 : CoD2 MP Mapping Ok, I've got the solution and I just wanted to let you know, because if someone has the same problem, he can use this. I gave my script_model (door) a targetname = door. On the point I wanted to ratate my door, I created a script_origin with a targetn... [more] |
5 | 1308 | Jan 28, 2008 01:06 pm by Warr!or |
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How do i add rows to terrain Call of Duty 4 : CoD4 MP Mapping Select a row a verticies (v) and go to patch - insert - ...... [more] |
5 | 1495 | Jan 27, 2008 09:58 pm by Warr!or |
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ERROR could not open Call of Duty 4 : CoD4 MP Mapping NovemberDobby writes...Quote:There certainly is. haha, and could you tell me the solution please?... [more] |
5 | 1763 | Jan 27, 2008 09:28 pm by Warr!or |
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ERROR could not open Call of Duty 4 : CoD4 MP Mapping Is there allready a known solution for this?... [more] |
5 | 1763 | Jan 27, 2008 09:25 pm by Warr!or |
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[PRE-RELEASE] Pk Harbor ~ 56k beware Call of Duty 4 : CoD4 MP Mapping Great work m8! Looks really nice. Keep up mapping ... [more] |
17 | 2041 | Jan 27, 2008 09:10 pm by Warr!or |
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Headquarters Call of Duty 2 : CoD2 MP Mapping Nope, you don't have to do anything in Radiant, the only thing you need are the coordinates of your radios. (you will need tdm spawns for hq) mp_mymapname.gsc Code:main() { maps\mp\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCu... [more] |
4 | 1349 | Jan 27, 2008 07:19 pm by Warr!or |
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Rotating xmodel door Call of Duty 2 : CoD2 MP Mapping Yeah, but that square is in the middle of my xmodel and so it will be rotating around the middle, but I want the xmodel to rotate around the side (just like a normal door). The orig brush is to relocate the origin of a brush, but I don't know how to relo... [more] |
5 | 1308 | Jan 27, 2008 09:26 am by Warr!or |
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Rotating xmodel door Call of Duty 2 : CoD2 MP Mapping bump... [more] |
5 | 1308 | Jan 27, 2008 09:08 am by Warr!or |
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Rotating xmodel door Call of Duty 2 : CoD2 MP Mapping Hi, I know how to rotate a door made of brushes. You have to make an orig texture next to it where you want the door to ratate. Than you select the door brushes and the orig and you make a script_brushmodel of them. But now I want to rotate an xmodel... [more] |
5 | 1308 | Jan 26, 2008 05:08 pm by Warr!or |
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Options missing Call of Duty 4 : CoD4 MP Mapping Hi, my radiant worked perfect for a few days, but when I just opened it, there are a few options missing when I press rightclick in the 2d grid. I've only have these options left: Actor Mp Weapon Worldspawn Can someone help me, this is really ann... [more] |
2 | 1107 | Jan 25, 2008 08:19 pm by Warr!or |
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CoD4 Radiant Messed up Call of Duty 4 : CoD4 MP Mapping That's because you're dragging the wrong line, you have two lines next to each other, it's hard to see, but they are there. Move the left one to the left and the right one to the right. edited on Jan. 21, 2008 03:49 pm by Warr!or... [more] |
6 | 1526 | Jan 21, 2008 08:47 pm by Warr!or |
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