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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Why it is thus, colored?
eders
General Member
Since: Nov 27, 2007
Posts: 4
Last: Jan 24, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Monday, Jan. 21, 2008 05:57 pm






edited on Jan. 21, 2008 01:11 pm by eders
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kuijpers007
General Member
Since: Feb 14, 2006
Posts: 177
Last: Apr 7, 2008
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Level 4
Category: CoD4 MP Mapping
Posted: Monday, Jan. 21, 2008 06:00 pm
Can be the Video Card, make sure you have the latest Drivers installed.

~ Edit your post, make those screenies clickable :)
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
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Level 8
Category: CoD4 MP Mapping
Posted: Monday, Jan. 21, 2008 06:02 pm
make sure you have a reflection_probe and a lightgrid thingy
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Smithy
General Member
Since: Feb 2, 2004
Posts: 54
Last: Nov 23, 2016
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Level 3
Category: CoD4 MP Mapping
Posted: Monday, Jan. 21, 2008 06:03 pm
You need to set your light grids, there are two ways of doing this. One is to press the Start Grid button on the Level Compiling tab and run around your map collecting the grid "dots" by walking past them.

Another is to fill areas where the player will go with the texture "Light Grid Volume".

I just fill rooms etc with the Light Grid Volume texture, makes it much easier.

More info about grid data in the Light Options section:

http://www.infinityward.com/wiki/index.php?title=Compile_Tools

edited on Jan. 21, 2008 01:07 pm by Smithy
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eders
General Member
Since: Nov 27, 2007
Posts: 4
Last: Jan 24, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Monday, Jan. 21, 2008 06:16 pm
Tanks.[drink]
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eders
General Member
Since: Nov 27, 2007
Posts: 4
Last: Jan 24, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 22, 2008 04:23 pm
Heheh working.[wave][thumbs_up]



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Smithy
General Member
Since: Feb 2, 2004
Posts: 54
Last: Nov 23, 2016
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Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 22, 2008 04:30 pm
Heh, good to know [thumbs_up].

edited on Jan. 22, 2008 11:31 am by Smithy
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UB_Dragon
General Member
Since: May 18, 2006
Posts: 155
Last: Mar 14, 2009
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Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Jan. 24, 2008 06:05 am
what did you end up doing to fix this problem?
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KillerKlown75
General Member
Since: Sep 27, 2006
Posts: 39
Last: Jan 31, 2008
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Level 2
Category: CoD4 MP Mapping
Posted: Thursday, Jan. 24, 2008 10:03 am
UB_Dragon writes...
Quote:
what did you end up doing to fix this problem?




Missing reflection probes cause the colours to go wacky like that.
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eders
General Member
Since: Nov 27, 2007
Posts: 4
Last: Jan 24, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Thursday, Jan. 24, 2008 03:47 pm
Smithy writes...
Quote:
You need to set your light grids, there are two ways of doing this. One is to press the Start Grid button on the Level Compiling tab and run around your map collecting the grid "dots" by walking past them.

Another is to fill areas where the player will go with the texture "Light Grid Volume".

I just fill rooms etc with the Light Grid Volume texture, makes it much easier.

More info about grid data in the Light Options section:

http://www.infinityward.com/wiki/index.php?title=Compile_Tools

edited on Jan. 21, 2008 01:07 pm by Smithy
[read]
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