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exporter plugins milkshape Call of Duty : CoDUO Mapping i can use some help as well, ub_dragon@yahoo.com thanks in advance edited on Mar. 14, 2009 05:23 am by UB_Dragon... [more] |
4 | 1764 | Mar 14, 2009 09:23 am by UB_Dragon ![]() |
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Setting dvars for maps Call of Duty 2 : CoD2 MP Mapping I was able to get it to work, thanks fo rhelping though, I did not know that the AWE mod has a feature in it where you can set any AWE dvar to any certain map.. Works like a charm !... [more] |
3 | 1259 | Mar 9, 2009 07:58 pm by UB_Dragon ![]() |
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Setting dvars for maps Call of Duty 2 : CoD2 MP Mapping Is it possible to have a set dvar for a map I am making a map that I want to have "bash only" no guns, nades ect, and also want to bump up the run speed a little. But I don't want the settings to take place on the next map. I am running the AWE mod... [more] |
3 | 1259 | Mar 4, 2009 01:03 pm by UB_Dragon ![]() |
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Custom map on a modded server Call of Duty: World at War : CoDWW General that is player side, i am looking for server side... [more] |
8 | 2301 | Jan 25, 2009 02:41 am by UB_Dragon ![]() |
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running cust maps on a dedicated server Call of Duty: World at War : CoDWW MP Mapping I am able to do this in cod4 and i thought it would have been the same except for the redirect issue. I have all my maps in the usermaps/mp_custmapname folder I am not running any funky mods or anything, my fs_game path seems to be right but the old... [more] |
1 | 1160 | Jan 25, 2009 01:29 am by UB_Dragon ![]() |
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Custom map on a modded server Call of Duty: World at War : CoDWW General hey welsh, that link tells people to stick the map files in the "main" folder, thats not right from what i understand, i am having problems as well to get cust maps running, when i start my dedicated server it shows "server not running"... [more] |
8 | 2301 | Jan 25, 2009 12:52 am by UB_Dragon ![]() |
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mp_ratskitchen Call of Duty: World at War : CoDWW Map + Mod Releases I am having getting my server to run custom maps this is a dedicated server and I have the fs_game path set correctly i think. when i do a map rotate it says "a mod is required for custom maps", i created a mod folder and put the cfg file in it, sti... [more] |
15 | 1786 | Jan 25, 2009 12:09 am by UB_Dragon ![]() |
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load screen issue Call of Duty 4 : CoD4 MP Mapping wow, been working on this, read the tuts ect ! ! ! I have got everythign done in the tuts with no luck I can put my load screen in a different map and it works, (change the name to the other map) is there something i am missing, some command in m... [more] |
12 | 1218 | Jul 13, 2008 02:37 pm by UB_Dragon ![]() |
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mod.ff Call of Duty 4 : CoD4 MP Mapping I will, I did not know he made it, but hwo would I run both mods, it should be in a iwd so they can be made where you can use more then 1 mod in a game. I have a good cod2 awe server running where I added different mods together to customize the se... [more] |
9 | 1509 | Apr 4, 2008 03:35 pm by UB_Dragon ![]() |
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mod.ff Call of Duty 4 : CoD4 MP Mapping well I run the AWE mod on our servers, and they have a mod.ff file for it somone came out with a replacement "ion cannon" in replace of the air strike. but thats in a mod.ff format as well i tried to leave the awe mod.ff and rename the ion cannon... [more] |
9 | 1509 | Apr 4, 2008 01:55 pm by UB_Dragon ![]() |
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mod.ff Call of Duty 4 : CoD4 MP Mapping OK, starting to hate the new format for CoD4 I used to be able to run different mods in my folder, now with the mod.ff, i have several i am trying to run, i used to be able to open the iwd and add the contents of the other mod to it and have 1 .iwd in ... [more] |
9 | 1509 | Mar 31, 2008 08:46 pm by UB_Dragon ![]() |
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Help With Triggers Call of Duty 4 : CoD4 Scripting DeekCiti writes...Quote:Would someone be kind enough to give me some simple steps on how to set up a trigger in Radiant, and how to call that trigger from script... I want to trigger sounds. It can be Any example, I just need an outline to start with...... [more] |
20 | 1187 | Mar 31, 2008 12:15 pm by UB_Dragon ![]() |
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Lighting question Call of Duty 4 : CoD4 MP Mapping if you can post your results, i a still lost on this i have seen other maps, nice outside, get in dark areas and it's, well, DARK! lol thanks in advance... [more] |
12 | 1741 | Mar 17, 2008 06:04 pm by UB_Dragon ![]() |
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Destructable Cars trouble Call of Duty 4 : CoD4 MP Mapping Build the FF again, then update Zone File again, you should see a bunch of stuff like this it should take about 2-3 times before you get all the stuff to work xmodel,vehicle_80s_hatch1_brn_destroyed xmodel,vehicle_80s_hatch1_brn_hood xmodel,vehicl... [more] |
5 | 1773 | Mar 10, 2008 12:16 pm by UB_Dragon ![]() |
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Lighting question Call of Duty 4 : CoD4 MP Mapping Saureco writes...Quote:Also, shield off these areas with Caulk_Shadow if you want to prevent light from leaking through. no luck ! anything else i can try?... [more] |
12 | 1741 | Mar 7, 2008 01:27 pm by UB_Dragon ![]() |
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Lighting question Call of Duty 4 : CoD4 MP Mapping i put caulk shawod box all around a house and some underground and it was still light, now if i change the settings will it change the exterior light settings ? i like them just the way they are... [more] |
12 | 1741 | Mar 7, 2008 12:34 pm by UB_Dragon ![]() |
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Lighting question Call of Duty 4 : CoD4 MP Mapping I like the look of my world settings, but underground where it should be pitchblack, well, it's not I have played with the shadow brush by blocking the areas i wish to keep dark, but no luck, any input thanks !... [more] |
12 | 1741 | Mar 7, 2008 03:12 am by UB_Dragon ![]() |
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fast file to map file? Call of Duty 4 : CoD4 MP Mapping i know there was a map de-compiler for wolf-et old pk3 files, wish they made one for cod/uo/2/4... [more] |
5 | 1751 | Mar 7, 2008 03:09 am by UB_Dragon ![]() |
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Trigger brush activate sound question Call of Duty 4 : CoD4 MP Mapping Hey killer, real quick, how would i get certain sounds louder than others. thanks!... [more] |
17 | 1915 | Mar 7, 2008 03:01 am by UB_Dragon ![]() |
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what is the open bus.map file? Call of Duty 4 : CoD4 MP Mapping works fine for me... [more] |
4 | 1579 | Mar 6, 2008 07:08 pm by UB_Dragon ![]() |
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aMBIENT sOUNDs =-> Call of Duty 4 : CoD4 MP Mapping YEAH ! and thanks for posting the fix, so many people post questions, they get it working without posting how they fixed it. 1 problem down, more to come i am sure, LOL... [more] |
44 | 1839 | Mar 4, 2008 01:13 am by UB_Dragon ![]() |
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Trigger brush activate sound question Call of Duty 4 : CoD4 MP Mapping nice, i did get the other way working last night and did not have a chance to update the forums here, here is what i used (changing the name of the "self playsound("dogs");" "dogs" to the sound file in the multiplayer/common soundaliasses file name, i wil... [more] |
17 | 1915 | Mar 3, 2008 01:04 pm by UB_Dragon ![]() |
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"fog_river_200" & frog sound fx advice Call of Duty 4 : CoD4 MP Mapping for my logs i would select it, then hit "r" to rotate I use the extreme mod for bots, great to test the air strikes and helo paths, i had to move my walls out about half an acre due to the bomb fragments getting stuck in the walls, i will zip it up and... [more] |
15 | 1316 | Mar 3, 2008 12:57 pm by UB_Dragon ![]() |
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Trigger brush activate sound question Call of Duty 4 : CoD4 MP Mapping nice, ok, got it to work pulling and checking the games gsc's now if i want 2 different dog sounds, would i targetname one brush "dog" and the other "dog2" and my main() { *map stuff here* dogtrigs = getentarray("dog","targetname"); do... [more] |
17 | 1915 | Mar 3, 2008 02:43 am by UB_Dragon ![]() |
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Trigger brush activate sound question Call of Duty 4 : CoD4 MP Mapping yep, i am finding out the 2 are allot more different than I first thought. I think i will go crack some custom maps open a nd see what I find, cant get much in the forums, been searching for weeks on this thanks anyways... [more] |
17 | 1915 | Mar 3, 2008 02:10 am by UB_Dragon ![]() |
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