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Topic | Replies | Views | Last Post | |
Prefabs Call of Duty 4 : CoD4 MP Mapping steelpac writes...Quote:Hello, I am new to this but is this right. I can create prefabs and use them on any maps I create is this right? also Can I share my prefabs with others Yeah it's right - You create the prefab as a .map file and... [more] |
4 | 1556 | Jan 31, 2008 03:56 pm by KillerKlown75 |
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Why it is thus, colored? Call of Duty 4 : CoD4 MP Mapping UB_Dragon writes...Quote:what did you end up doing to fix this problem? Missing reflection probes cause the colours to go wacky like that.... [more] |
10 | 1854 | Jan 24, 2008 10:03 am by KillerKlown75 |
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button for opening doors Call of Duty 4 : CoD4 Scripting I can't see why not. There's a COD tutorial here: http://www.modsonline.com/Tutorials-read-169.html The principles should work in COD4, as I used this tutorial to create an elevator in COD2.... [more] |
2 | 1104 | Jan 22, 2008 03:47 pm by KillerKlown75 |
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Radar map image (not minimap?) Call of Duty 4 : CoD4 MP Mapping http://www.infinityward.com/wiki/index.php?title=Creating_a_custom_minimap_ image... [more] |
4 | 1481 | Jan 22, 2008 12:36 pm by KillerKlown75 |
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my models turn to cars Call of Duty 2 : CoD2 MP Mapping Cool, glad you sorted that one out! edited on Aug. 12, 2007 07:07 pm by KillerKlown75... [more] |
12 | 1012 | Aug 12, 2007 11:06 pm by KillerKlown75 |
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Adding MP Weapons (panzerfausts ect) Call of Duty : CoDUO Mapping Scratchy writes...Quote:It can be done with all the mpweapons You have to be careful, as some of the mpweapons will cause the game to crash when you pick them up in-game. The Panzerfaust does not work in MP games. Howerver, the Panzerfaust does. ... [more] |
9 | 2228 | May 25, 2007 09:26 am by KillerKlown75 |
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Need help with Tree texture Call of Duty 2 : CoD2 MP Mapping lukeuk147, you're an absolute star! it worked a treat!! edited on May. 15, 2007 12:35 pm by KillerKlown75... [more] |
9 | 1751 | May 15, 2007 04:34 pm by KillerKlown75 |
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Very strange effect Call of Duty 2 : CoD2 MP Mapping I never bought my system for COD2. When I got it, I turned everything up to max and it handled it superbly, I just didn't like it - I play multiplayer all the time, and I found that all the fancy graphics were a distraction from the game and my performanc... [more] |
14 | 1876 | May 14, 2007 10:39 am by KillerKlown75 |
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Very strange effect Call of Duty 2 : CoD2 MP Mapping Yeah, I have two 8800 GTX's running in SLI. Another odd effect is that I don't hear the footsteps of the player unless I run the game in DX9 (I always run it in DX7).... [more] |
14 | 1876 | May 14, 2007 09:01 am by KillerKlown75 |
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Need help with Tree texture Call of Duty 2 : CoD2 MP Mapping Setting it to blend seems to work, however I now have another problem: If there is another tree brush behind one, it becomes transparent: There's also a black line around the texture as well. To create the alpha channel, I followed Stryder's tutor... [more] |
9 | 1751 | May 13, 2007 06:00 pm by KillerKlown75 |
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Need help with Tree texture Call of Duty 2 : CoD2 MP Mapping I've followed Stryder's tutorials, but I can't get this texture to work how I want to. I've tried many different permutations in the asset manager, but I can't get the trees to show solid, with a transparent top (like how they look in the texture window) ... [more] |
9 | 1751 | May 12, 2007 07:00 pm by KillerKlown75 |
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Very strange effect Call of Duty 2 : CoD2 MP Mapping No, it even happens on a flat floor made out of one brush... Even happens with stock maps. ... [more] |
14 | 1876 | May 12, 2007 10:38 am by KillerKlown75 |
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Very strange effect Call of Duty 2 : CoD2 MP Mapping No, no mods at all.... [more] |
14 | 1876 | May 11, 2007 06:19 pm by KillerKlown75 |
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Very strange effect Call of Duty 2 : CoD2 MP Mapping Hi guys, I get a really wierd effect whenever I run a custom (or a stock map) on my PC. I just got the PC a few weeks ago and it has a killer spec, giving me 1000fps in some places on maps. The wierd thing that happens is if I run a compiled map, am... [more] |
14 | 1876 | May 10, 2007 09:44 am by KillerKlown75 |
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help Call of Duty 2 : CoD2 MP Mapping I get the exact same thing, even after a clean install. I've searched the internet but I can't find a resolution. ... [more] |
3 | 1995 | May 10, 2007 12:29 am by KillerKlown75 |
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Russian V British. Call of Duty 2 : CoD2 MP Mapping I don't think it's possible to have British vs Russian.... [more] |
10 | 1242 | Feb 23, 2007 12:00 pm by KillerKlown75 |
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Prefabs Call of Duty 2 : CoD2 MP Mapping The panzerfausts don't work, use Panzerschrecks instead.... [more] |
2 | 1037 | Feb 2, 2007 09:50 am by KillerKlown75 |
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Removing sounds @ multiplayer Call of Duty 2 : CoD2 MP Mapping If you're making your own map, just don't include any sound effects or ambiance in the soundaliases file. If you're talking about the stock maps in the game, forget it.... [more] |
3 | 1040 | Jan 24, 2007 03:09 pm by KillerKlown75 |
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vertice connection not working Call of Duty : CoD Mapping Cool, glad it worked! edited on Jan. 24, 2007 04:59 am by KillerKlown75... [more] |
9 | 2906 | Jan 24, 2007 09:58 am by KillerKlown75 |
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vertice connection not working Call of Duty : CoD Mapping I had the same thing happen to me, but I noticed I had accidentally clicked the lock Y axis button. ... [more] |
9 | 2906 | Jan 18, 2007 03:59 pm by KillerKlown75 |
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COD 2 Mod Tool Crashes Call of Duty 2 : CoD2 General My radiant started crashing whenever I scrolled in the list of available textures. I resolved it by deleting maps I had downloaded into my main folder.... [more] |
4 | 1098 | Jan 15, 2007 03:36 pm by KillerKlown75 |
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Scoring Points For Hitting Tagets? Call of Duty 2 : CoD2 MP Mapping Yeah, you can download it from codutility.com... [more] |
10 | 1352 | Jan 9, 2007 11:33 am by KillerKlown75 |
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Scoring Points For Hitting Tagets? Call of Duty 2 : CoD2 MP Mapping Mr T and Bdbodger have already done a rifle range for COD2. You could download it and have a look at the gsc file to see how it's done.... [more] |
10 | 1352 | Jan 9, 2007 09:57 am by KillerKlown75 |
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mortar's MP Call of Duty 2 : CoD2 MP Mapping OK, first of all put the xmodel prop_mortar_static into your map and make it a script_model: You'll see from the screenies the targetnames I have given these objects - If you do the same, then the code at the bottom will work for your map as well. ... [more] |
7 | 1607 | Jan 6, 2007 05:07 pm by KillerKlown75 |
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mortar's MP Call of Duty 2 : CoD2 MP Mapping Sure, when I get a spare minute I'll go through the steps and include a few screenies.... [more] |
7 | 1607 | Jan 5, 2007 09:54 am by KillerKlown75 |
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