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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: weapong respawn problem!!! MAYDAY
-=Red-Phoenix=-
General Member
Since: Aug 31, 2007
Posts: 31
Last: Jan 20, 2008
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Level 2
Category: CoD Mapping
Posted: Friday, Sep. 14, 2007 05:06 pm
i have a lil problemo... this is it: when a place a mp_weapon in my mp_map every time i get the gun it gives me less ammo...
and i selected the "respawn" option in the "N" menu. so please help me!!!!
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 12:42 pm
I've never heard of such a problem. Does this also happen in stock maps with respawning weapons?
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-=Red-Phoenix=-
General Member
Since: Aug 31, 2007
Posts: 31
Last: Jan 20, 2008
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Level 2
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 01:13 pm
no.. not as far as i know

but i only runned (is that corect english) it only in test mode.. is that a reason??

edited on Sep. 15, 2007 09:16 am by -=Red-Phoenix=-
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 01:30 pm
depends on what you mean by "test mode", but that shouldn't be a cause... maybe you've got a mod in your /main folder?
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-=Red-Phoenix=-
General Member
Since: Aug 31, 2007
Posts: 31
Last: Jan 20, 2008
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Level 2
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 01:32 pm
test mode = /map [mapname]
that is what i mean...
i wil take a look at my main folder
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 01:36 pm
No, that shouldn't matter... /map basically starts a local server, just like going through the Create New Server menu.

Try running a stock map with respawning weapons.. (/map mp_dawnville for instance) and see if the same thing happens as on your own map.
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-=Red-Phoenix=-
General Member
Since: Aug 31, 2007
Posts: 31
Last: Jan 20, 2008
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Level 2
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 02:36 pm
there are no weapons in dawnville.. jea the panzerfousts but my pc wont let me compile it again...
sooo.. how does a mod look like?? a .dll file??
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AkimoA
General Member
Since: Jun 17, 2006
Posts: 20
Last: Apr 25, 2009
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Level 1
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 02:50 pm
no leave your .dll alone check your main folder and your uo folder if there any sort of weird named pk3 files are like for ex ..zZzzz.bluesmokenade.pk3 or zzz.awe_client.pk3

if so get rid of ehm and and test it again also all non stock pk3 files with maps in it.its anyway smoother make a copy of your cod on a diff.harddrive and start mapping with that and leave your gaming one alone

NEVER F**K WITH .dll Files Punkbuster will not like it
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-=Red-Phoenix=-
General Member
Since: Aug 31, 2007
Posts: 31
Last: Jan 20, 2008
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Level 2
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 03:08 pm
so i removed al the pk3 files wich are not stock (diff folder so i deletet nothing) but it stil goes the same way...
so i noticed this: there is a .dat and there are 2 .cfg files in my main folder.. could 1 of them be the problem??
hunkhusage.dat
config.cfg
config_mp.cfg
that are the files..
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD Mapping
Posted: Saturday, Sep. 15, 2007 03:26 pm
no, the only files your allowed to move are .pk3 files (not the stock ones of course) if you see any .pk3.tmp files you can delete them (there partly downloaded pk3s and are of no use)
in the entity thingy of the weapon if you type "count" for the key and "999" for the value and compile that should do it
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