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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: gearcraft create maps for nightfire
Tee_One
General Member
Since: Apr 20, 2007
Posts: 9
Last: May 1, 2007
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Level 0
Category: HL2 Mapping
Posted: Monday, Apr. 30, 2007 11:08 am
To make players spawn in CTF Games, what should you use? I know its not info_deathmatch... :P
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lmbo-uk-Gill
General Member
Since: Oct 21, 2005
Posts: 272
Last: Feb 5, 2012
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Level 5
Category: HL2 Mapping
Posted: Monday, Apr. 30, 2007 11:14 am
use info_ctfspawn
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Tee_One
General Member
Since: Apr 20, 2007
Posts: 9
Last: May 1, 2007
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Level 0
Category: HL2 Mapping
Posted: Monday, Apr. 30, 2007 11:28 am
oo..I did that before, but didnt work. Now I found the problem..


In Properties, Team was set to random...lol
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lmbo-uk-Gill
General Member
Since: Oct 21, 2005
Posts: 272
Last: Feb 5, 2012
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Level 5
Category: HL2 Mapping
Posted: Monday, Apr. 30, 2007 11:44 am
have you set uip the flags and bases and added a info_ctfdetect
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Tee_One
General Member
Since: Apr 20, 2007
Posts: 9
Last: May 1, 2007
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Level 0
Category: HL2 Mapping
Posted: Monday, Apr. 30, 2007 05:24 pm
nope....I'll add that. Where should you put it?
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lmbo-uk-Gill
General Member
Since: Oct 21, 2005
Posts: 272
Last: Feb 5, 2012
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Level 5
Category: HL2 Mapping
Posted: Monday, Apr. 30, 2007 05:32 pm
put the auto detect anywhere in map. The bases and flags at least i each for each team
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herbius
General Member
Since: Nov 14, 2007
Posts: 13
Last: Dec 15, 2007
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Level 1
Category: HL2 Mapping
Posted: Saturday, Nov. 17, 2007 01:34 pm
Soz for awakening quite an old post, but my doors don' seem to be working. My triggers still show up in game, even though I set them to trigger_multiple. I removed them and now the door flies off sideways when you try to open it, and comes back again later.

Any help would be much appreciated.
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foyleman
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Since: Nov 7, 2001
Posts: 95766
Last: May 10, 2024
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Category: HL2 Mapping
Posted: Saturday, Nov. 17, 2007 01:41 pm
Sounds like the door is working.. just not as intended. If your door flies off somewhere when it opens, that means the point of origin is someplace far away. The point of origin acts as your hinge. Reset it.

In hammer, there are 2 ways. Manually define the point in the entity editor or visually looking for a small circle that represents the origin.
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herbius
General Member
Since: Nov 14, 2007
Posts: 13
Last: Dec 15, 2007
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Level 1
Category: HL2 Mapping
Posted: Sunday, Nov. 18, 2007 06:02 pm
How would I go about doing this in Nightfire's GearCraft Map Editor? I can't figure it out... [banghead]
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lmbo-uk-Gill
General Member
Since: Oct 21, 2005
Posts: 272
Last: Feb 5, 2012
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Level 5
Category: HL2 Mapping
Posted: Thursday, Nov. 22, 2007 08:57 am
triggers show up in game?
you need to use the trigger texture its pink with a T on it. the origin must be paper thin follow the tutorial on this post [page 1]
Delete the door and start again
if you cant see the detail /words in screens right mouse on them save picture as then open the saved picture [much clearer]

edited on Nov. 22, 2007 04:04 am by lmbo-uk-Gill

edited on Nov. 22, 2007 04:15 am by lmbo-uk-Gill
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