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gearcraft create maps for nightfire Valve's Source : HL2 Mapping Great, I seem to have come at just the right time. :) Thanks for so much information, I'll copy it into a document to use when I need to.... [more] |
41 | 2159 | Dec 15, 2007 11:01 am by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping That would be great Now that I've basically finished my Nightfire map, I'm moving on to the Source SDK properly and I can start concentrating on a mod I may be making with a few other people. It's going to be a new Bond game made in Source and it's go... [more] |
41 | 2159 | Dec 12, 2007 07:52 am by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping Just tried the SmartEdit-less glass thing and the metal gibs, both work perfectly. Thank you! And soz for being such a pain. The only other thing I would maybe like to learn is how to use the camera entities, although this is not vital. Just if you h... [more] |
41 | 2159 | Dec 11, 2007 04:51 pm by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping Here's the link to ctf_stonechamber if you want it: http://www.mediafire.com/?1qy2ulb54hj Pretty close to being finished but theres still a bit of work to do on the secret room. P.S. Sorry about being so blind about the Smart Edit button, I compl... [more] |
41 | 2159 | Dec 10, 2007 04:02 pm by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping lmbo-uk-Gill writes...Quote:no i thought we covered this when you had trouble with doors unpack all of it every file the compiler needs them unpacked smart edit is an option on properties all files in assets 007 must be unpacked put them in bon... [more] |
41 | 2159 | Dec 10, 2007 01:29 pm by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping I thought Nightfire just looked in the 007.asset thing and found its resources there. I'll try unpacking the stuff. Where is this smart edit option? ... [more] |
41 | 2159 | Dec 10, 2007 07:44 am by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping Soz for the inactivity, I was out most of yesterday. In the properties I can't find renderamt; I'm assuming rendermode 2 means "Texture" in the dropdown list; I've done all the material application stuff but the material dropdown box doesn't have anyth... [more] |
41 | 2159 | Dec 9, 2007 10:49 am by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping CTF works fine now, thx. A couple of other things have arisen: 1. How do you make transparent glass? I have made a brush, changed it to func_breakable and set the material to unbreakable glass (oxymoron ) but it's still see-through. I have chosen th... [more] |
41 | 2159 | Dec 7, 2007 05:10 pm by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping Aahh...that's probably what it is. Changing now, thanks a lot.... [more] |
41 | 2159 | Dec 6, 2007 07:34 am by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping Thx so much for the help, now all my doors work fine. What u up to now Gill? Haven't seen u on Nightfire for ages... Anyway, I have another slight problem. I have added a ctf_detect into my map, plus loads of info_ctfspawns and a flag and base for eac... [more] |
41 | 2159 | Dec 5, 2007 04:44 pm by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping I couldn't find the origin or trigger texture; I have all the others. Does it matter that much which one I use?... [more] |
41 | 2159 | Nov 22, 2007 08:13 pm by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping How would I go about doing this in Nightfire's GearCraft Map Editor? I can't figure it out... ... [more] |
41 | 2159 | Nov 18, 2007 06:02 pm by herbius ![]() |
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gearcraft create maps for nightfire Valve's Source : HL2 Mapping Soz for awakening quite an old post, but my doors don' seem to be working. My triggers still show up in game, even though I set them to trigger_multiple. I removed them and now the door flies off sideways when you try to open it, and comes back again late... [more] |
41 | 2159 | Nov 17, 2007 01:34 pm by herbius ![]() |
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