Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by herbius
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
Great, I seem to have come at just the right time. :) Thanks for so much information, I'll copy it into a document to use when I need to.... [more]
41 2159 Dec 15, 2007 11:01 am
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
That would be great Now that I've basically finished my Nightfire map, I'm moving on to the Source SDK properly and I can start concentrating on a mod I may be making with a few other people. It's going to be a new Bond game made in Source and it's go... [more]
41 2159 Dec 12, 2007 07:52 am
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
Just tried the SmartEdit-less glass thing and the metal gibs, both work perfectly. Thank you! And soz for being such a pain. The only other thing I would maybe like to learn is how to use the camera entities, although this is not vital. Just if you h... [more]
41 2159 Dec 11, 2007 04:51 pm
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
Here's the link to ctf_stonechamber if you want it: http://www.mediafire.com/?1qy2ulb54hj Pretty close to being finished but theres still a bit of work to do on the secret room. P.S. Sorry about being so blind about the Smart Edit button, I compl... [more]
41 2159 Dec 10, 2007 04:02 pm
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
lmbo-uk-Gill writes...Quote:no i thought we covered this when you had trouble with doors unpack all of it every file the compiler needs them unpacked smart edit is an option on properties all files in assets 007 must be unpacked put them in bon... [more]
41 2159 Dec 10, 2007 01:29 pm
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
I thought Nightfire just looked in the 007.asset thing and found its resources there. I'll try unpacking the stuff. Where is this smart edit option? ... [more]
41 2159 Dec 10, 2007 07:44 am
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
Soz for the inactivity, I was out most of yesterday. In the properties I can't find renderamt; I'm assuming rendermode 2 means "Texture" in the dropdown list; I've done all the material application stuff but the material dropdown box doesn't have anyth... [more]
41 2159 Dec 9, 2007 10:49 am
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
CTF works fine now, thx. A couple of other things have arisen: 1. How do you make transparent glass? I have made a brush, changed it to func_breakable and set the material to unbreakable glass (oxymoron ) but it's still see-through. I have chosen th... [more]
41 2159 Dec 7, 2007 05:10 pm
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
Aahh...that's probably what it is. Changing now, thanks a lot.... [more]
41 2159 Dec 6, 2007 07:34 am
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
Thx so much for the help, now all my doors work fine. What u up to now Gill? Haven't seen u on Nightfire for ages... Anyway, I have another slight problem. I have added a ctf_detect into my map, plus loads of info_ctfspawns and a flag and base for eac... [more]
41 2159 Dec 5, 2007 04:44 pm
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
I couldn't find the origin or trigger texture; I have all the others. Does it matter that much which one I use?... [more]
41 2159 Nov 22, 2007 08:13 pm
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
How would I go about doing this in Nightfire's GearCraft Map Editor? I can't figure it out... ... [more]
41 2159 Nov 18, 2007 06:02 pm
by herbius
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
Soz for awakening quite an old post, but my doors don' seem to be working. My triggers still show up in game, even though I set them to trigger_multiple. I removed them and now the door flies off sideways when you try to open it, and comes back again late... [more]
41 2159 Nov 17, 2007 01:34 pm
by herbius
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»