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Latest Posts by lmbo-uk-Gill
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gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
you can add other camertargets if you want it to move around and give it movement sound with ambient_generic but youl need to learn how to use multimanager exellent just thought of a way to solve the respawning problem brb edited on Dec. 14, 200... [more]
41 2227 Dec 14, 2007 08:56 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
to make a camera you will need the following entities with these properties. How you arrange them on the map is up to you "classname" "func_button" "targetname" "vidcam_switch_lmbo" "renderamt" "255" "target" "videocamera_trigger_lmbo" "wait" "3" "s... [more]
41 2227 Dec 14, 2007 08:21 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
sounds a little advanced but good luck ill do a tutorial for camera in the next couple of days... [more]
41 2227 Dec 12, 2007 01:29 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
hey no problem im glad you got it sorted camera has its problems but i can show you how ... [more]
41 2227 Dec 11, 2007 07:42 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
no i thought we covered this when you had trouble with doors unpack all of it every file the compiler needs them unpacked smart edit is an option on properties all files in assets 007 must be unpacked put them in bond folder this should be done... [more]
41 2227 Dec 10, 2007 07:55 am
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
yes type wld_multiglass the entries i gave you can be edited when you unpress smart edit the renderamt value is anything between 0-255 the higher the reneramt the more fx health is the amount of damage it can take before exploding -1 is unbreak... [more]
41 2227 Dec 9, 2007 05:14 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
did that work for you? should i upload an example .map ... [more]
41 2227 Dec 9, 2007 08:32 am
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
yes glass a little tricky he he ok first build your brush then give it these properties "gibmodel" "models/debris_glass.mdl" "health" "100" "renderamt" "250" "rendermode" "2" "Spawnflags" "0" "rendercolor" "0 0 0" "classname" "func_breakable" ... [more]
41 2227 Dec 7, 2007 08:07 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
Hi, Herb have you changed it to ctf map in map properties? or is it still on the default [not ctf] ... I havent played nightfire for ages or made any more maps... [more]
41 2227 Dec 5, 2007 06:52 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
yes it matters you need to unpack 007 assets file all of it ... [more]
41 2227 Nov 22, 2007 10:14 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
triggers show up in game? you need to use the trigger texture its pink with a T on it. the origin must be paper thin follow the tutorial on this post [page 1] Delete the door and start again if you cant see the detail /words in screens right mouse on t... [more]
41 2227 Nov 22, 2007 08:57 am
by lmbo-uk-Gill
making elevators in gearcraft
Valve's Source : HL2 Mapping
use tools to group all of the carridge then apply func_train give it a name in properties lift1 then target with a func_button target lift1 [make a button shape then apply func button] use path_corners at start and destination look at the properties ... [more]
2 1706 May 1, 2007 05:55 am
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
put the auto detect anywhere in map. The bases and flags at least i each for each team ... [more]
41 2227 Apr 30, 2007 05:32 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
have you set uip the flags and bases and added a info_ctfdetect... [more]
41 2227 Apr 30, 2007 11:44 am
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
use info_ctfspawn ... [more]
41 2227 Apr 30, 2007 11:14 am
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
use the block that you used to make doorway to make your door. Then copy it so you got 2 doors then apply a door texture to one and the origin texture to the other use fit in the justify options top left see screen ok now move the origin brush in bet... [more]
41 2227 Apr 29, 2007 02:34 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
the clipping tool cuts shapes in brushes [blocks] we havnt finished with doors yet will do elevaters after doors ... [more]
41 2227 Apr 29, 2007 12:05 pm
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
to create door openings the easy way is with the tool carve first create a brush then copy it [select object hold down shift and move it in one of the 2d windows] now you have 2 blocks make one of them your desired wall size,the other door size. m... [more]
41 2227 Apr 22, 2007 10:11 am
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
hi tee one doors are simple enough do you know how to use the clipper tool ? ... [more]
41 2227 Apr 22, 2007 09:09 am
by lmbo-uk-Gill
gearcraft create maps for nightfire
Valve's Source : HL2 Mapping
please ask any questions here about creating maps for nightfire i will answer all posts... [more]
41 2227 Apr 22, 2007 09:04 am
by lmbo-uk-Gill
how do i stop the music in maps
Call of Duty : CoD Mapping
HI if you delete the mp3 there will be no music no problem ,people joining will have to redownload pk3 youi cant avoid that if you have edited the gsc properly it will play the new ambient sound, if you havnt it wil play nothing also you wil be redu... [more]
17 1499 Apr 15, 2007 06:41 am
by lmbo-uk-Gill
gearcraft valve hammer 007 editor
Valve's Source : HL2 Mapping
get ctf_office1_lmbo here http://filequest.net/file/2011/ctf-office1-lmbo.exe.html edited on Mar. 19, 2007 07:15 am by foyleman... [more]
14 1882 Mar 6, 2007 08:26 pm
by lmbo-uk-Gill
gearcraft valve hammer 007 editor
Valve's Source : HL2 Mapping
unfortunatly there is no forum for mapping ormodding 007 nightfire here. So ill use this as topic until it gets moved afterall ea games used a version of hamer/worldcraft called gearcraft for nightfire so its in the same family so to speak.enough waffle ... [more]
14 1882 Feb 20, 2007 10:05 pm
by lmbo-uk-Gill
gearcraft valve hammer 007 editor
Valve's Source : HL2 Mapping
dm_office1_lmbo get it here dm_office1_lmbo http://filequest.net/file/2011/ctf-office1-lmbo.exe.html edited on Mar. 19, 2007 07:17 am by foyleman... [more]
14 1882 Feb 18, 2007 01:41 pm
by lmbo-uk-Gill
gearcraft valve hammer 007 editor
Valve's Source : HL2 Mapping
http://filequest.net/file/2011/ctf-office1-lmbo.exe.html heres a link to the map i made its called dm office1lmbo edited on Feb. 17, 2007 02:31 pm by GILLTAR edited on Feb. 17, 2007 02:33 pm by GILLTAR edited on Mar. 19, 2007 07:16 am by foyle... [more]
14 1882 Feb 17, 2007 07:27 pm
by lmbo-uk-Gill
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