Members Online»
0 Active | 43 Guests
Online:
|
LATEST FORUM THREADS»
by StrYdeR
Posts: 3 / 113 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 488 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2562 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3080 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 984 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
gearcraft create maps for nightfire Valve's Source : HL2 Mapping you can add other camertargets if you want it to move around and give it movement sound with ambient_generic but youl need to learn how to use multimanager exellent just thought of a way to solve the respawning problem brb edited on Dec. 14, 200... [more] |
41 | 2227 | Dec 14, 2007 08:56 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping to make a camera you will need the following entities with these properties. How you arrange them on the map is up to you "classname" "func_button" "targetname" "vidcam_switch_lmbo" "renderamt" "255" "target" "videocamera_trigger_lmbo" "wait" "3" "s... [more] |
41 | 2227 | Dec 14, 2007 08:21 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping sounds a little advanced but good luck ill do a tutorial for camera in the next couple of days... [more] |
41 | 2227 | Dec 12, 2007 01:29 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping hey no problem im glad you got it sorted camera has its problems but i can show you how ... [more] |
41 | 2227 | Dec 11, 2007 07:42 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping no i thought we covered this when you had trouble with doors unpack all of it every file the compiler needs them unpacked smart edit is an option on properties all files in assets 007 must be unpacked put them in bond folder this should be done... [more] |
41 | 2227 | Dec 10, 2007 07:55 am by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping yes type wld_multiglass the entries i gave you can be edited when you unpress smart edit the renderamt value is anything between 0-255 the higher the reneramt the more fx health is the amount of damage it can take before exploding -1 is unbreak... [more] |
41 | 2227 | Dec 9, 2007 05:14 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping did that work for you? should i upload an example .map ... [more] |
41 | 2227 | Dec 9, 2007 08:32 am by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping yes glass a little tricky he he ok first build your brush then give it these properties "gibmodel" "models/debris_glass.mdl" "health" "100" "renderamt" "250" "rendermode" "2" "Spawnflags" "0" "rendercolor" "0 0 0" "classname" "func_breakable" ... [more] |
41 | 2227 | Dec 7, 2007 08:07 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping Hi, Herb have you changed it to ctf map in map properties? or is it still on the default [not ctf] ... I havent played nightfire for ages or made any more maps... [more] |
41 | 2227 | Dec 5, 2007 06:52 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping yes it matters you need to unpack 007 assets file all of it ... [more] |
41 | 2227 | Nov 22, 2007 10:14 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping triggers show up in game? you need to use the trigger texture its pink with a T on it. the origin must be paper thin follow the tutorial on this post [page 1] Delete the door and start again if you cant see the detail /words in screens right mouse on t... [more] |
41 | 2227 | Nov 22, 2007 08:57 am by lmbo-uk-Gill |
|
making elevators in gearcraft Valve's Source : HL2 Mapping use tools to group all of the carridge then apply func_train give it a name in properties lift1 then target with a func_button target lift1 [make a button shape then apply func button] use path_corners at start and destination look at the properties ... [more] |
2 | 1706 | May 1, 2007 05:55 am by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping put the auto detect anywhere in map. The bases and flags at least i each for each team ... [more] |
41 | 2227 | Apr 30, 2007 05:32 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping have you set uip the flags and bases and added a info_ctfdetect... [more] |
41 | 2227 | Apr 30, 2007 11:44 am by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping use info_ctfspawn ... [more] |
41 | 2227 | Apr 30, 2007 11:14 am by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping use the block that you used to make doorway to make your door. Then copy it so you got 2 doors then apply a door texture to one and the origin texture to the other use fit in the justify options top left see screen ok now move the origin brush in bet... [more] |
41 | 2227 | Apr 29, 2007 02:34 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping the clipping tool cuts shapes in brushes [blocks] we havnt finished with doors yet will do elevaters after doors ... [more] |
41 | 2227 | Apr 29, 2007 12:05 pm by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping to create door openings the easy way is with the tool carve first create a brush then copy it [select object hold down shift and move it in one of the 2d windows] now you have 2 blocks make one of them your desired wall size,the other door size. m... [more] |
41 | 2227 | Apr 22, 2007 10:11 am by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping hi tee one doors are simple enough do you know how to use the clipper tool ? ... [more] |
41 | 2227 | Apr 22, 2007 09:09 am by lmbo-uk-Gill |
|
gearcraft create maps for nightfire Valve's Source : HL2 Mapping please ask any questions here about creating maps for nightfire i will answer all posts... [more] |
41 | 2227 | Apr 22, 2007 09:04 am by lmbo-uk-Gill |
|
how do i stop the music in maps Call of Duty : CoD Mapping HI if you delete the mp3 there will be no music no problem ,people joining will have to redownload pk3 youi cant avoid that if you have edited the gsc properly it will play the new ambient sound, if you havnt it wil play nothing also you wil be redu... [more] |
17 | 1499 | Apr 15, 2007 06:41 am by lmbo-uk-Gill |
|
gearcraft valve hammer 007 editor Valve's Source : HL2 Mapping get ctf_office1_lmbo here http://filequest.net/file/2011/ctf-office1-lmbo.exe.html edited on Mar. 19, 2007 07:15 am by foyleman... [more] |
14 | 1882 | Mar 6, 2007 08:26 pm by lmbo-uk-Gill |
|
gearcraft valve hammer 007 editor Valve's Source : HL2 Mapping unfortunatly there is no forum for mapping ormodding 007 nightfire here. So ill use this as topic until it gets moved afterall ea games used a version of hamer/worldcraft called gearcraft for nightfire so its in the same family so to speak.enough waffle ... [more] |
14 | 1882 | Feb 20, 2007 10:05 pm by lmbo-uk-Gill |
|
gearcraft valve hammer 007 editor Valve's Source : HL2 Mapping dm_office1_lmbo get it here dm_office1_lmbo http://filequest.net/file/2011/ctf-office1-lmbo.exe.html edited on Mar. 19, 2007 07:17 am by foyleman... [more] |
14 | 1882 | Feb 18, 2007 01:41 pm by lmbo-uk-Gill |
|
gearcraft valve hammer 007 editor Valve's Source : HL2 Mapping http://filequest.net/file/2011/ctf-office1-lmbo.exe.html heres a link to the map i made its called dm office1lmbo edited on Feb. 17, 2007 02:31 pm by GILLTAR edited on Feb. 17, 2007 02:33 pm by GILLTAR edited on Mar. 19, 2007 07:16 am by foyle... [more] |
14 | 1882 | Feb 17, 2007 07:27 pm by lmbo-uk-Gill |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware