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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: map editing
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoD2 Scripting
Posted: Wednesday, Jan. 10, 2007 01:46 am
[banghead]i have found many glitchs, some are nice maps, but there no fun en some bozzo goes under it and shoots people and you cant see then or shoot back how do i get a map after i take it down to map file from iwd to my radiant to add clear blocks to stop them ?? any help thanks.
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batistablr
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Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Wednesday, Jan. 10, 2007 01:47 am
Umm it should still be in your main/maps folder I think.



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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
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Level 8
MODSCON
Category: CoD2 Scripting
Posted: Wednesday, Jan. 10, 2007 02:56 am
@ Colmac,
Most custom map makers try very hard to remove any exploits in a map but it is a very difficult thing to do and takes many hours of testing because no matter how "sealed" a maker thinks he/she has made the map there is nearly always someone who will go all out to get out of the map just for the hell of it I suppose. Even some of the stock maps have been known to have area's where a player can "get out and under" the map.

Under normal circumstances you cant take out of the IWD the .map file and edit it because makers dont usually give away the .map file. What you could do is try to contact the maker and explain the map can be exploited and if you do that it would help if you could say exactly where players are "getting out"
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DarthBrooks
General Member
Since: Nov 24, 2005
Posts: 76
Last: Jun 14, 2007
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Level 3
Category: CoD2 Scripting
Posted: Wednesday, Jan. 10, 2007 06:25 am
One suggestion for map makers id to make a kill zone under their map so that if someone gets under the map they die automatically. But yeah, contact the map maker and they should be happy to fix it.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoD2 Scripting
Posted: Wednesday, Jan. 10, 2007 04:14 pm
ya the 1 map that i would like to fix is cario_town its older but liked on my smaller servers just can let it run when my admins arent there lol also i would love to make a larger map from that its a 14 man map with bad spawns in the back and bottle necks into 1 path [kill zone ] if it had left ,center and right paths 20 to 30 player size it would be killer map but i love deserts lol and make it american lol just for kicks also theres belot2 made from stock map [how do you get stock frames to load on radiant from your _iw??iwd ?] i would like to clip a left path so you have r ,l,and center paths as well we do tdm as well as ctf and these maps have bottle necks i call kill zones for campers[machine_gun]

edited on Jan. 10, 2007 11:19 am by COLMAC

edited on Jan. 10, 2007 11:19 am by COLMAC
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 Scripting
Posted: Wednesday, Jan. 10, 2007 05:04 pm
the maps in the .iwd files, which CoD2 can run are compiled to d3dbsp format. Radiant can't open those and you can't decompile them either.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoD2 Scripting
Posted: Wednesday, Jan. 10, 2007 05:51 pm
[confused] thats bummer lol got weapon mods down good but mapping mmm so i guess i should ask ,anyone have skelton base maps of stock ground lay out [rolling dirt base to add buildings and layouts to myself once i have the layout i will add this to my prodjects at modsonline
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