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Topic: coders please look |
narc~rb |
General Member Since: Dec 23, 2006 Posts: 170 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Wednesday, Jul. 24, 2002 09:38 pm |
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yes i am but its true, and illustrates a point... just because something isnt absolutely required doesnt mean its not a good thing to have. and adding these script features wont make it longer or more tedious than what is already going on, (it has to occour before the match restarts) the explosion will just look more realistic is all. |
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razoRjaw~rb |
General Member Since: Dec 23, 2006 Posts: 26 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Thursday, Jul. 25, 2002 04:04 am |
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Quote (SatansSon @ July 23 2002, 11 3 pm) "And there SP sucked" well at least they know proper grammar and spelling, but i think the raven guys are doing a great job supporting the community. most developers do not take the time to sit around and reply posts to modder\mapmakers. "the only reason SoF2 is even getting sold is due to the MP!" if you are not happy with it, then dont play the sp, at least raven decided to INCLUDE sp in the release and not charge $50 for mp only like some other games. "Swallow that raven!" i seriously doubt raven would have a problem swallowing anything you have. not that they would even want to. i really hate having to respond in a fashion like this, but blatant trashing of a group which gratuitiously offers assistance is a slap in the face. raven should ignore jibes like this from people who obviously are unhappy without a team of coders living inside THEIR computer, making games solely for them. i'll get off my soapbox now |
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Fragger~rb |
General Member Since: Dec 23, 2006 Posts: 2821 Last: Dec 23, 2006 [view latest posts] |
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narc~rb |
General Member Since: Dec 23, 2006 Posts: 170 Last: Dec 23, 2006 [view latest posts] |
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SatansSon~rb |
General Member Since: Dec 23, 2006 Posts: 84 Last: Dec 23, 2006 [view latest posts] |
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Dr. Nick~rb |
General Member Since: Dec 23, 2006 Posts: 553 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Friday, Jul. 26, 2002 03:59 pm |
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Quote | Oh and scripting scenes in MP?? watching an explosion adds NOTHING to the gameplay in this case either - it would be cool the 1st time and tedious thereafter... go ahead name one game that does this type of interlude in a fast paced MP rotation. |
Unreal Tournament's Assault mode, when the attacking team completes its objective the game switches to a 'cutscene' type mode and shows a short in game animation w/ something blowing up
Of course this adds nothing to gameplay.. its just sorta cool, but its not worth the extra work either.
You guys should really give Raven a break... what other company releases an SDK a couple days after the game is released? None that I know of. And I surely don't see any other companys that have employees that spend their time answering our petty questions... |
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slowJusko~rb |
General Member Since: Dec 23, 2006 Posts: 457 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Thursday, Aug. 1, 2002 12:31 am |
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Quote | we need a heroic codemeister to champion this noble cause... |
/me takes a step forward...
Ok, so I'm not heroic, but I'll give some things a shot. Some things - I'm not about to try coding in a totally new single-player-like AI system or anything. I can take care of your basic doors, better func_breakable's etc. Hopefully some other coders will help out and donate too (since the Man Down source will always be avaiable).
Anyways... question for you mappers : How do you want rotating doors? Using an origin brush (Quake2 and Urban Terror style) or using vectors (like Star Trek : Elite Force)?
I've some door code for an older Q3:A test mod of mine that actually converts origin brush doors to vector ones anyway, if people want to use both. Rigged it up so I could play it on Urban Terror's excellent maps |
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SatansSon~rb |
General Member Since: Dec 23, 2006 Posts: 84 Last: Dec 23, 2006 [view latest posts] |
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narc~rb |
General Member Since: Dec 23, 2006 Posts: 170 Last: Dec 23, 2006 [view latest posts] |
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CAIRATH~rb |
General Member Since: Dec 23, 2006 Posts: 29 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Thursday, Aug. 1, 2002 04:12 pm |
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What about NPCs? More screenshots here: (too lazy to link them all and I don't want to kill modem people) http://www.misanthropicalparadise.com/stuffThey're not done, and may not ever be done. Just checking if there would be any interest in this. P.S. iB code sucks. |
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