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| Topic | Replies | Views | Last Post | |
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PlayerWeapons Soldier of Fortune : SoFII Mapping you must bolt the world model not the inview model. it works, but how do you offset the model after its bolted? thats the question ... [more] |
24 | 1241 | Jan 27, 2006 06:42 am by narc~rb ![]() |
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How to GIB the player in a map? Soldier of Fortune : SoFII Mapping same here ted i even tried a target_kill and that didnt work either -- its really lame when you get gibbed by not throwing your grenade but if a huge bomb explodes you just go ugh! and fall to the floor completely intact.... [more] |
8 | 912 | Aug 5, 2003 04:09 am by narc~rb ![]() |
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How to GIB the player in a map? Soldier of Fortune : SoFII Mapping this blows i dont think its possible without a mod -- i would even settle for only 2 arms a leg and half an eyeball ... [more] |
8 | 912 | Aug 4, 2003 07:37 pm by narc~rb ![]() |
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How to GIB the player in a map? Soldier of Fortune : SoFII Mapping im making a MP map with a some explosions going on, is it possible with a trigger_hurt or by any means to GIB the players>?i had to explain what gib means 3 times today so if you dont know what "gib" means, its slang for turning someone into... [more] |
8 | 912 | Aug 4, 2003 03:33 am by narc~rb ![]() |
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See weapon tutorial at agent rez! Soldier of Fortune : SoFII Mapping i really only need just a simple complete example of getting something into the game, a simple model, it could be a cube! it would need just 1 idle and 1 fire animation, and the files needed such as .wpn and .inview -- no skin or hands. stannum has ma... [more] |
10 | 1309 | May 24, 2003 11:13 pm by narc~rb ![]() |
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See weapon tutorial at agent rez! Soldier of Fortune : SoFII Mapping i hope you finish it, it would be a great help to have a complete example.... [more] |
10 | 1309 | May 18, 2003 12:59 pm by narc~rb ![]() |
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how to set up the sdk Soldier of Fortune : SoFII Mapping afaik we have the most mapping tutorials for sof2 at www.modsonline.com than on any other site, also we have the only up to date sdk setup guide. we have a terrain tutorial, there is even a tutorial for singleplayer sof2 on how to make a marine squad move... [more] |
6 | 1031 | Apr 29, 2003 11:46 am by narc~rb ![]() |
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easy question on weapon modelling Soldier of Fortune : SoFII Mapping hi, can you please tell me what the origin position in max is for the inview gun? 0 0 0 puts it too low to be seen by the player... unless im doing it wrong? ... [more] |
2 | 984 | Apr 29, 2003 11:32 am by narc~rb ![]() |
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help with sof2data Soldier of Fortune : SoFII Mapping i said "as was the case" -- sof2data is broken like they werein the meantime, milkshape works if you need to get md3 models ingame.... [more] |
9 | 783 | Apr 21, 2003 05:33 am by narc~rb ![]() |
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hey mech Soldier of Fortune : SoFII Mapping it seems to be hardcoded to S: -- are you still maintaining the sdk? i know several people that have use for it... [more] |
2 | 1086 | Apr 15, 2003 05:12 am by narc~rb ![]() |
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help with sof2data Soldier of Fortune : SoFII Mapping i am beginning to think that perhaps this tool is broken as was the case with animatEd and SklView -- i dont see any way to alter the path from S:... [more] |
9 | 783 | Apr 13, 2003 06:53 am by narc~rb ![]() |
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help with sof2data Soldier of Fortune : SoFII Mapping this is a dos tool, its commandline only... [more] |
9 | 783 | Apr 13, 2003 03:40 am by narc~rb ![]() |
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help with sof2data Soldier of Fortune : SoFII Mapping how do i change it?... [more] |
9 | 783 | Apr 13, 2003 02:18 am by narc~rb ![]() |
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help with sof2data Soldier of Fortune : SoFII Mapping sof2data is looking for the file in S: when i have it in C: anyone know what the problem is?SoF2Data v1.0c © 2001 Raven Software Inc.--------------- C:\SoF2SDK\base\models\narc\narc.qdt ---------------entering c:/sof2sdk/base/mode... [more] |
9 | 783 | Apr 13, 2003 01:58 am by narc~rb ![]() |
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new scripting tutorial Soldier of Fortune : SoFII Mapping i did create a cutscene a while back, i will put it online next -- the cinematic camera isnt that hard to make. they are made with ref_tag and refrenced in the script but the problem you will have is that your info in the def file is wrong: for ref_tag yo... [more] |
2 | 909 | Apr 10, 2003 04:59 am by narc~rb ![]() |
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new scripting tutorial Soldier of Fortune : SoFII Mapping i hope this is useful to some of you?Quote this tutorial will show how to move a group of marines toward a specific area while attacking the enemy. i have provided an incomplete map for you to follow along with, if you get stuck look at the fully complete... [more] |
2 | 909 | Apr 3, 2003 02:28 pm by narc~rb ![]() |
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Movies - like an intdouction Soldier of Fortune : SoFII Mapping in that other post it says pra1.map was released -- where can it be found?... [more] |
5 | 1332 | Feb 7, 2003 07:00 pm by narc~rb ![]() |
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Single Player Mods Soldier of Fortune : SoFII Mapping me and grb are toying with the idea of creating a small mission pack, of course we are very busy with our other aspects of life so it wont be out any time soon. we have both gained a decent working knowledge of the toolset including scripting. as a test o... [more] |
6 | 1410 | Feb 7, 2003 06:49 pm by narc~rb ![]() |
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q3map2 Soldier of Fortune : SoFII Mapping thank you all, this lighting does look much better even without the time consuming bounce passes i hope ydnar will have the lightstyles added eventually.p.s. the different shading models all have to do with the highlight mostly. lambert = no highlightspho... [more] |
10 | 920 | Feb 4, 2003 06:43 am by narc~rb ![]() |
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osprey landing Soldier of Fortune : SoFII Mapping hello, im trying to make the osprey land. i notice that the model does have landing gear geometry but no animations for it -- is it possible to ROF the bones of the model or something to operate the landing gear? ... [more] |
2 | 1116 | Feb 4, 2003 06:20 am by narc~rb ![]() |
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q3map2 Soldier of Fortune : SoFII Mapping OK i want to use ydnars q3map2 compiler but how do i set this puppy up for SOF2? -- does it require GTK radiant or can it be used without installing GTK?... [more] |
10 | 920 | Jan 31, 2003 12:50 am by narc~rb ![]() |
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striped.cfg Soldier of Fortune : SoFII Mapping thanks ben ...for those of you that didnt figure it out, this file now makes our sdk tool striped work properly. here is how to set it up:copy everything after the Code Sample above and paste it into a text file.next change the line $spdir "s:... [more] |
2 | 3290 | Dec 7, 2002 09:50 am by narc~rb ![]() |
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creating new animations and characters Soldier of Fortune : SoFII Mapping how do you use the old anims on a new model stannum? i will definitely want to try that mech, when you say right now do you mean the sdk tools might allow that in the future or do you mean the original character/animation files might go into the sdk?... [more] |
5 | 1324 | Dec 5, 2002 08:20 am by narc~rb ![]() |
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creating new animations and characters Soldier of Fortune : SoFII Mapping i am interested to know if its possible to add animations to the existing character models? + there is no specific information in the sdk on how to create new character models, any info on these processes is greatly appreciated.also is it possible to have... [more] |
5 | 1324 | Dec 4, 2002 11:15 am by narc~rb ![]() |
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no bomb Soldier of Fortune : SoFII Mapping try creating your own server, join blue, and see if it happens -- im not getting the bomb at all, even after waiting/respawning/reteaming/restarting even with no people there should be a bomb shouldnt there? this is weird... [more] |
6 | 755 | Aug 9, 2002 09:07 am by narc~rb ![]() |
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