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Topic | Replies | Views | Last Post | |
light queries Soldier of Fortune : SoFII Mapping YEAH THAT DID IT MAN THANKS!i was putting the class name as the value, making a class of 1200.anyways, i do need a value of 3000 bc the map i am working on is really large and has industrial lights in the building. i used regular light textures for th... [more] |
6 | 620 | Jul 29, 2002 02:42 am by razoRjaw~rb |
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TEXTURES !!! Soldier of Fortune : SoFII Mapping i just did a search on google and found a ton of "urban textures", some are for sale some are free, u should be able to find some cool stuff there.... [more] |
4 | 665 | Jul 28, 2002 06:11 am by razoRjaw~rb |
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light queries Soldier of Fortune : SoFII Mapping ok, i figured out the light texture with shader is in the common folder, so that is solved, tho i dont know how to change the value of a shader(it has different textures with different values).and when i changed the .exe path in the prefs, the lights no l... [more] |
6 | 620 | Jul 28, 2002 05:27 am by razoRjaw~rb |
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YAY! A Tip from a grateful mappah! Soldier of Fortune : SoFII Mapping hey major, can u post the link that helped u with hint brushes so the rest of us can learn too? please? ... [more] |
23 | 883 | Jul 28, 2002 05:22 am by razoRjaw~rb |
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Custom Teams in Team Games Soldier of Fortune : SoFII Mapping yes, would someone plz post soe info about this, my skinner made some skins for our map and we want to know how to make a new team for tdm, demo, ctf etc.thanks!... [more] |
18 | 623 | Jul 28, 2002 03:59 am by razoRjaw~rb |
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MD3 Files =/ Soldier of Fortune : SoFII Mapping view->entities as-> pick skinned or however you want.i think that will solve your problem... [more] |
4 | 1168 | Jul 25, 2002 02:19 pm by razoRjaw~rb |
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coders please look Soldier of Fortune : SoFII Mapping Quote (SatansSon @ July 23 2002, 113 pm) "And there SP sucked"well at least they know proper grammar and spelling, but i think the raven guys are doing a great job supporting the community. most developers do not take the time to sit around and ... [more] |
35 | 1383 | Jul 25, 2002 04:04 am by razoRjaw~rb |
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bsp Soldier of Fortune : SoFII Mapping its in the radiant manual. get some snacks, a drink, some music and have a good time with it. ... [more] |
4 | 870 | Jul 25, 2002 12:56 am by razoRjaw~rb |
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Passing through objects. Soldier of Fortune : SoFII Mapping be careful if you just put a brush block the size of the car, you could cause the player, and\or bullets to not pass through empty space over the trunk and hood. i had this problem with the parked truck in prague sp ... [more] |
14 | 1075 | Jul 25, 2002 12:54 am by razoRjaw~rb |
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light queries Soldier of Fortune : SoFII Mapping first, when i try to change the value of my light entities, it changes the actual entity to 500 or whatever. this was working previously and then one day stopped making my lights brighter. now they dont show at all the the label is the number i input. rei... [more] |
6 | 620 | Jul 25, 2002 12:48 am by razoRjaw~rb |
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bsp2map Soldier of Fortune : SoFII Mapping yeah, i get the same prob witht he failed shader, unpacked the shaders, tex0 and models the way gdconnect said...... [more] |
11 | 946 | Jul 25, 2002 12:08 am by razoRjaw~rb |
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Doors Soldier of Fortune : SoFII Mapping What about if the doors were non-rotating. slid into a hollow space between two wall brushes, or just moves behind a wall similar to the sliding doors of a patio or supermarket?would this affect performance less than swinging doors and be enough to appeas... [more] |
48 | 1905 | Jul 24, 2002 11:57 pm by razoRjaw~rb |
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md3 and glm Soldier of Fortune : SoFII Mapping whats the diff between glm and md3, and how can i change a glm into a md3?... [more] |
3 | 671 | Jul 15, 2002 02:49 am by razoRjaw~rb |
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no light Soldier of Fortune : SoFII Mapping make sure you add the text on gdconnect.com into your entities.defthis happened to a friend of mine when we first installed teh sdk. if that does not fix it, then i have no clue ... [more] |
2 | 549 | Jul 15, 2002 02:25 am by razoRjaw~rb |
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Yep total noob radiantmp Soldier of Fortune : SoFII Mapping TAKE THE UNO.BSP AND COPY IT TO THE SoFii\BASE\MAPS FOLDER.THEN IN THE CONSOLE WHILE THE GAME IS RUNNING, TYPE DEVMAP UNOSHOULD WORK THAT WAY IF IT COMPILED CORRECTLYoops sorry about the caps ... [more] |
5 | 705 | Jul 15, 2002 02:20 am by razoRjaw~rb |
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difference between prefabs and models Soldier of Fortune : SoFII Mapping ACTUALLY, in the docs that come with the sdk it says prefabs create more network traffic....... [more] |
9 | 572 | Jul 14, 2002 02:53 am by razoRjaw~rb |
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difference between prefabs and models Soldier of Fortune : SoFII Mapping heh ok i was at least partially right thenthanks unikorn... [more] |
9 | 572 | Jul 12, 2002 06:14 am by razoRjaw~rb |
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difference between prefabs and models Soldier of Fortune : SoFII Mapping i think i just found the answer to my own question someone correct me if im wrong, but the prefabs are actual brushes which WILL be drawn differently and cause more network traffic, wheres models are not and have a shader to make them solid?... [more] |
9 | 572 | Jul 12, 2002 06:13 am by razoRjaw~rb |
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SELECTED ITEM LABEL IN RADIANT Soldier of Fortune : SoFII Mapping i know they dont have names per se, but i remember seeing in debugging it tells you the brush number so you can determine where the problem is.... other than that, im in the dark... [more] |
5 | 622 | Jul 12, 2002 05:06 am by razoRjaw~rb |
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SELECTED ITEM LABEL IN RADIANT Soldier of Fortune : SoFII Mapping oh maybe i should mention, i can see some entity names as in weapons etc, but certain brushes used as objects or triggers, effects is what i cant see. a good example would be the burning trashcan in the sdk example map room#5.maybe i just dont know what t... [more] |
5 | 622 | Jul 12, 2002 04:57 am by razoRjaw~rb |
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SELECTED ITEM LABEL IN RADIANT Soldier of Fortune : SoFII Mapping forgive me for being ignorant, but is there a way to have radiant show the name of the currently selected item or items? say a complex stack of items is being cycled through, how do you know when you found the entity you were looking for? am i just missin... [more] |
5 | 622 | Jul 12, 2002 04:50 am by razoRjaw~rb |
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difference between prefabs and models Soldier of Fortune : SoFII Mapping thats sorta what i was guessing, but i wanted to make sure ya know? also i was sondering if models have less of a performance impact because they are a single entity not individual brushes places together in radiant... see if anyone else knows more heh... [more] |
9 | 572 | Jul 12, 2002 04:20 am by razoRjaw~rb |
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difference between prefabs and models Soldier of Fortune : SoFII Mapping I'm new to this so please bear with me, but from all the tutorials i have read on q3 map making, etc. I can not determine the difference between prefabs and mdl'show do the different types affect performance and so on, i've not touched milksha... [more] |
9 | 572 | Jul 12, 2002 02:55 am by razoRjaw~rb |
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dissapearing brushes when deselecting Soldier of Fortune : SoFII Mapping HEH, i figured it out. your reply made me look in the views and for some reason, there was NOTHING selected under "entities as" so i chose skinned and they show up now thanks... [more] |
5 | 456 | Jul 7, 2002 11:06 pm by razoRjaw~rb |
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Mappers! Custom Gametype Item for Your New Maps Soldier of Fortune : SoFII Mapping i dunno, not to rain on your parade, but it seems like just a modified version of inf...guess we'll have to wait and try it ... [more] |
15 | 735 | Jul 7, 2002 02:59 am by razoRjaw~rb |
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