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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: stopping s&d models
[DVDF]BlackJack
General Member
Since: Oct 16, 2005
Posts: 23
Last: Nov 21, 2008
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Level 1
Category: CoDUO Mapping
Posted: Friday, Mar. 17, 2006 12:21 pm
hey guys , ive added s&d to my map and it all works fine [cool]

but i dont really want the models for it to show up in any other game types , i did a search and found small piece of script , i added it to my .gsc but it didnt stop it , any ideas ?

the script was :
allowed[0] = "sd";
allowed[1] = "bombzone";
allowed[2] = "blocker";


it was the only thing i could find and i thought was worth a go

thx in advance , BJ


p.s , i got hq working aswell , i was adding the radios in the editor AND using the hq script , which was causing it to do some very strange things like spawning radios out the map area , but sorted now [rocking]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Friday, Mar. 17, 2006 12:25 pm
there is more to that script than than

i believe...

[angryalien]
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Friday, Mar. 17, 2006 12:28 pm
You can define what appears on each map by giving the model a targetname of script_gameobjectname and a key of which gametype you want it to appear in so for eaxmple you could have:

Targetname: Script_gameobjectname
Key: dm tdm sd bas hq dom ctf bel

This would make the model appear in every gametype!
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