should look like this if your using a mod
sets .ADMIN ""
sets .EMAIL ""
sets .IRC ""
sets .WEBSITE ""
sets .LOCATION ""
set sv_hostname "^1LMBO UK^818+^2LOW PING"
set scr_motd "^5welcome "
set rconPassword "LMBO"
set g_password ""
set sv_privatePassword ""
set net_ip ""
set net_port "28960"
set sv_maxclients "8"
set sv_privateClients ""
set sv_maxRate "42000"
set sv_minPing ""
set sv_maxPing "150"
set sv_pure "1"
set sv_cheats "0"
set logfile "0"
set g_logsync "1"
set g_log "games_mp.log"
set sv_floodProtect "1"
set sv_kickBanTime "300"
set sv_fps "20"
set sv_master1 "codmaster.activision.com"
set sv_master2 "master.gamespy.com:28960"
set sv_master3 "clanservers.net"
set scr_friendlyfire "0"
set scr_killcam "1"
set scr_freelook "1"
set scr_spectateenemy "0"
set scr_teambalance "1"
set scr_teamscorepenalty "1"
set scr_forcerespawn "0"
set scr_drawfriend "1"
set sv_disableClientConsole "1"
set g_deadChat "1"
set sv_allowDownload "1"
set sv_dl_maxRate "42000"
set sv_wwwDownload "0"
set sv_wwwBaseURL ""
set sv_wwwDlDisconnected "1"
set g_allowvote "1"
set g_allowVoteKick "0"
set g_allowVoteMap "0"
set g_allowVoteMapRestart "1"
set g_allowVoteMapRotate "1"
set g_allowVoteTempBanUser "1"
set g_allowVoteTypeMap "1"
set g_allowVoteDrawFriend "1"
set g_allowVoteFriendlyFire "-1"
set g_allowVoteKillCam "1"
set scr_dm_scorelimit "100"
set scr_dm_timelimit "30"
set scr_tdm_scorelimit "100"
set scr_tdm_timelimit "430"
set scr_sd_graceperiod "15"
set scr_sd_roundlength "8"
set scr_sd_roundlimit "9"
set scr_sd_scorelimit "0"
set scr_sd_timelimit "0"
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "100"
set scr_bel_timelimit "30"
set scr_re_graceperiod "15"
set scr_re_roundlength "10"
set scr_re_roundlimit "25"
set scr_re_scorelimit "0"
set scr_re_timelimit "0"
set scr_re_showcarrier "0"
set scr_hq_scorelimit "600"
set scr_hq_timelimit "30"
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set sv_maprotationcurrent ""
set sv_maprotation "gametype tdm map juno_beach_2 gametype tdm map Caviar_lmbo gametype tdm map FROZEN_FLIGHT_LMBO gametype tdm map mafia_lmbo
"
MAP_ROTATE
// #############################################
// ####### Platinum WAR MOD Settings ########
// #############################################
// English Translation by: Ezekiel Victor (xXezekielXx)
//
ezekielvictor@ezekielvictor.com
// # Training Mode can be played independently from the mod.
// #
// # To activate Training-Mode, the first player in can press the USE button
// # and place a global spawnpoint on the map. The spawnpoint will look
// # like a grenade.
// #
// # You can move the spawnpoint by running over it and pressing the USE button.
// # Then, you'll be able to pick it up and move it wherever you like. When you
// # find a suitable place, press the USE button again to place it back down.
// #
// # POSSIBLE VALUES: 0 or 1 | : 0
set training "0"
// # You can turn the mod on or off with this CVar.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_act "1"
// # You can have the server generate error logs with this CVar.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_error_logfile "0"
// # You can change the game atmosphere with this CVar.
// #
// # 0 None = no effect on the MOD config
// # 1 Small = few mortars, airplanes, and sky effects
// # 2 Medium = more mortars, airplanes, sky effects
// # 3 Heavy = many mortars, airplanes, sky effects
// #
// # POSSIBLE VALUES: 0 or 3 | Default: 0
set mod_war_mode "0"
// # Automatically switches teams after all rounds are finished
// #
// # Toggles Halftime mode. After all rounds are played, results will be saved into the Logfile
// # including the winners and losers with all data from the first Halftime. The results
// # are on the screen, too. After that, the Teams change the sides automatically,
// # and the complete number of rounds will played again.
// #
// # After the second halftime, the results are shown on screen and saved in the Logfile.
// #
// # Gametypes: S&D
// #
// #
// # POSSIBLE VALUES: 0 oder 1 | Default: 0
set mod_halftime_mode "0"
// # Remote Rockets (with Bazooka + Panzerschreck)
// #
// # With this CVar enabled, you can shoot a remote rocket. (USE-Button)
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_remote_rockets "1"
// # At the beginning of the MAP, the players parachute.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_map_begin_parachute "1"
// # Medic can heal players (in a range of 50) and themselves
// #
// # Crouch and Press Melee-Button to heal Players
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_medic_healing "1"
set mod_medic_packs "3" // # POSSIBLE VALUES: 0 to 3 | Default: 1
// # Use this CVar to display additional information about current gametypes,
// # remaining rounds, etc. in your server name.
// # ("round limit | time limit" and "next map")
// #
// # For example, if you enable the "mod_show_next_map_in_servername" CVar, the
// # next map name will automatically be appended to your servername,
// # so players will know what map comes next in the rotation without joining the server.
set mod_servername "^1MP OPTION ALLOW DOWNLOAD LMBO UK^818+^2LOWPING"
// # POSSIBLE VALUES: TEXT | Default: ""
set mod_show_rounds_and_time_in_servername "0" // # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_show_next_map_in_servername "0" // # POSSIBLE VALUES: 0 or 1 | Default: 0
// # Music
// #
// # With this CVar enabled, a small musical piece from a large collection
// # will be played at the start of each map. If there are only two players
// # in the game, the music will deactivate.
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_play_music "0"
// # Film Effects (Blood-, Shiver- and Helmet-Effects
// #
// # At special request, you can now disable film effects through a CVar.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_show_film_effects "1"
// # Laser-Dots
// #
// # Shows Weapon-Aim-Point on Screen
// #
// # "Size" Size of Laserdots XxY
// # "Color" Farbe des Lasers (red, green, blue) = Farbe des Punktes
// # "Alpha" Alpha of the Laser-Dots
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_show_laser_dot "0"
set mod_laser_dot_size "2" // # POSSIBLE VALUES: 0 to 10 | Default: 2
set mod_laser_dot_color_red "0.0" // # POSSIBLE VALUES: 0 to 1 | Default: 1.0
set mod_laser_dot_color_green "1.0" // # POSSIBLE VALUES: 0 to 1 | Default: 0.0
set mod_laser_dot_color_blue "0.0" // # POSSIBLE VALUES: 0 to 1 | Default: 0.0
set mod_laser_dot_alpha "1.0" // # POSSIBLE VALUES: 0 to 1 | Default: 0.8
// # Special VOODOO-Mode for S&D
// #
// # With VOODOO-Mode, a medic (medicine man) can bring dead soldiers back to life,
// # so that they can come back and fight as Zombies.
// # It takes a lot to kill a Zombie, but they don't have weapons and walk slowly.
// #
// # Don't unterestimate Zombies, though, because touching them in any way WILL get you killed!
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_voodoo "1"
set mod_voodoo_rank_allow "2" // # POSSIBLE VALUES: 0 to 4 | Default: 2
set mod_zombie_health "3500" // # POSSIBLE VALUES: 100 to 10000 | Default: 3500
// # Kill Comments
// #
// # When a player kills another, a comment will played.
// #
// # "mod_kill_comments" play a commment
// # "mod_kill_comments_probability" probability of the comments in percent
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_kill_comments "1"
set mod_kill_comments_probability "100"
// # Kill Details
// #
// # When a player kills another, a kill is indicated (Hit-Point, Distance)
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_show_kill_details "1"
// # Special High Noon Dual Mode for S&D
// #
// # If there are only two players left alive, High Noon Dual Mode will begin.
// #
// # When the High Noon Dual is going, the two players will get all their weapons
// # other than the pistol disabled. Then, the dual begins. ;)
// # If they run out of ammo, let the bashing begin...
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_highnoon "0"
// # Fighter Plane
// #
// # This CVar tells whether players can fly the airplanes or not.
// # A player can drop bombs with the airplane by pressing the USE button
// # and release paratroopers by pressing MELEE. If the pilot of the plane
// # dies, the plane will crash. The plane also has room for a co-pilot;
// # in order to be the co-pilot, you must get in the plane within 5 seconds
// # after the pilot climbs aboard.
// #
// # You can also adjust the following values:
// #
// # "Rank" rank a player needs to be able to fly a plane
// # "Flight Time" how long a plane can stay up in the air
// # "Bomb Count" how many bombs a plane can drop
// # "Rocket Count" how many rockets a plane can fire
// # "Wait Time" wait time until the plane respawns
// # "Fighters on MAP" how many Fighters are available on MAP
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_plane_fighter "1"
set mod_fighter_rank_allow "0" // # POSSIBLE VALUES: 0 to 4 | Default: 3
set mod_fighter_flight_time "35" // # POSSIBLE VALUES: 20 to 60 | Default: 35
set mod_fighter_bombs "20" // # POSSIBLE VALUES: 10 to 60 | Default: 20
set mod_fighter_rockets "5" // # POSSIBLE VALUES: 0 to 30 | Default: 5
set mod_waittime_next_fighter "60" // # POSSIBLE VALUES: 0 to 300 | Default: 60
set mod_max_fighters_on_map "2" // # POSSIBLE VALUES: 0 to 5 | Default: 2
// # Extra Weapons (Silenced Sten, Bazooka) Note: Client download is necessary!
// #
// # This CVar determines whether or not a player can select special weapons
// # from the weapon menu.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_allow_special_weapons "1"
// # Second Weapon Selection Allowed
// #
// # Normally, a player begins by selecting his weapon before entering the game.
// # To get more weapons, he finds them and picks them up during the game.
// #
// # With this option, a player can select his secondary weapon right from
// # the beginning with his primary weapon.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_second_weapon "1"
// # Tripwires
// #
// # If this option is enabled, a player can set tripwire traps that
// # stretch across the ground if he has two hand grenades. If another player
// # steps over the tripwire, both grenades will explode.
// #
// # Tripwires can be armed and disarmed by pressing the USE button while prone.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_tripwires "1"
// # Remote Satchels
// #
// # If this option is enabled, a player can set remote satchels.
// #
// # Remote Satchels can be armed by pressing the USE-Button. To explode the
// # Satchel, press the USE and MELEE Buttons.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_detonator_satchels "1"
// # Searchable Bodies
// #
// # If this is enabled, players can search bodies for extra weapons.
// #
// # To search a body, look at it and hold the MELEE button.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_searchable_bodys "1"
// # Cold Breath
// #
// # This CVar toggles whether or not a player's breath can be seen on cold maps.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_cold_breath "1"
// # FLASH Grenade (ON/OFF)
// #
// # Toggles flash grenades on/off.
// # Flash grenades emit bright light that temporarily blinds players.
// # Flash grenades take the place of smoke grenades (ie: you can't have them both).
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_change_smokegrenade "0"
// # Color Smoke Grenade (ON/OFF)
// #
// # Toggles smoke grenades into random color smoke grenades.
// #
// # Hint: If Color-Smokegrenade is sitched to off, then delete this file:
// # "platinum_war_mod_smokegrenade_colors.pk3" from your server, otherwise
// # the players can only connect when they have Auto-Download switched on.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_color_smokegrenade "1"
// # Random PLUS Grenades/Smoke Grenades
// #
// # With this CVar, you can tell how many grenades and smoke grenades a player
// # should get in addition to the normal count.
// #
// # POSSIBLE VALUES: 0 to 10 | Default: 0
set mod_rnd_grenades_plus "3"
set mod_rnd_smokegrenades_plus "0"
// # SCOREBOARD Display
// #
// # This scoreboard shows how many players there are and whether they are alive or dead.
// # Can also be repositioned with the latter 2 CVars.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_show_lifeboard "1"
set mod_lifeboard_pos_x "40" // # POSSIBLE VALUES: 0 to 640 | Default: 40
set mod_lifeboard_pos_y "230" // # POSSIBLE VALUES: 0 to 480 | Default: 230
// # TEAM SCORE Display
// #
// # The team score display shows the collective points or rounds won of the teams on the HUD.
// # Can also be repositioned with the latter 2 CVars.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_show_team_score "1"
set mod_team_score_pos_x "600" // # POSSIBLE VALUES: 0 to 640 | Default: 600
set mod_team_score_pos_y "340" // # POSSIBLE VALUES: 0 to 480 | Default: 340
// # Bomb Watch for S&D
// #
// # Toggles bomb stopwatch for players in S&D.
// # Can also be repositioned with the latter 2 CVars.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_watch_show "1"
set mod_watch_pos_x "45" // # POSSIBLE VALUES: 0 to 640 | Default: 45
set mod_watch_pos_y "170" // # POSSIBLE VALUES: 0 to 480 | Default: 170
// # Bomb Time for S&D
// #
// # This CVar tells how long until an S&D bomb explodes.
// #
// # POSSIBLE VALUES: 30 to 120 | Default: 60 seconds
set mod_bombtime "60"
// # SPAWN HEALTH Time / Distance
// #
// # The player can be made invincible on respawn. The following variables
// # toggle and set the length of time for player spawn invincibility.
// # Invincibility is disabled if the player fires or moves a certain
// # distance from the spawn point.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_player_spawn_health "0"
set mod_spawnHealth_sec "5" // # POSSIBLE VALUES: 1 to 30 | Default: 5
set mod_spawnHealth_dist "50" // # POSSIBLE VALUES: 1 to 1000 | Default: 50
// # CAMPING Distance
// #
// # Normally, mods identify campers as players who don't move.
// # With this mod, you can identify a camper as someone who doesn't move
// # out of a certain radius measured in CoD units.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_check_camping "1"
set mod_camp_distance "30" // # POSSIBLE VALUES: 0 to 500 | Default: 80 (about 3 steps)
// # Rain and Snow
// #
// # Toggles rain and snow
// #
// # You can set the chances of the weather occurring as well.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_rain_snow "1"
set mod_rain_snow_probability "50" // # POSSIBLE VALUES: 1 to 100 | Default: 20
// # Mortars
// #
// # Toggles mortars
// #
// #
// # Variables:
// #
// # "mod_mortars_rnd_count" how many mortars (maximum) in a mortar wave
// # "mod_mortars_rnd_delay" how long to the next mortar wave
// # "mod_mortars_min_delay" least amount of time until the next mortar wave
// #
// # "mod_mortar_damage_range" damage range in CoD units
// # "mod_mortar_player_damage" amount of damage dealt to player on direct hit
// #
set mod_play_mortars "0" // # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_mortars_rnd_count "3" // # POSSIBLE VALUES: 1 to 10 | Default: 3
set mod_mortars_rnd_delay "20" // # POSSIBLE VALUES: 0 to 120 | Default: 20 seconds
set mod_mortars_min_delay "1" // # POSSIBLE VALUES: 1 to 120 | Default: 1 seconds
set mod_mortar_damage_range "700" // # POSSIBLE VALUES: 1 to 1000 | Default: 700
set mod_mortar_player_damage "50" // # POSSIBLE VALUES: 0 to 200 | Default: 50
// # Mortars Warning Sounds "Attention"
// #
// # Toggles mortar warning sounds
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_mortar_attention_sound "1"
// # Planes in the Sky with Sound
// #
// # Airplanes that fly over the horizon
// #
// # Variables:
// #
// # "mod_planes_min_count" least amount of planes in a wave (part of a random generation)
// # "mod_planes_rnd_count" how many planes could possibly be in a wave (part of a random generation)
// # "mod_planes_min_delay" least amount of time until the next wave of planes
// # "mod_planes_rnd_delay" how much time could possibly elapse until the next wave
// # "mod_plane_silent_mode" for Teamspeak-Calls makes the planes a little bit more quietly
// #
set mod_play_planes "1" // POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_planes_crash_probability "10" // # POSSIBLE VALUES: 0 to 100 | Default: 50
set mod_planes_min_count "1" // # POSSIBLE VALUES: 1 to 10 | Default: 1
set mod_planes_rnd_count "3" // # POSSIBLE VALUES: 1 to 10 | Default: 5
set mod_planes_min_delay "120" // # POSSIBLE VALUES: 1 to 120 | Default: 10 seconds
set mod_planes_rnd_delay "120" // # POSSIBLE VALUES: 0 to 120 | Default: 40 seconds
set mod_planes_silent_mode "1" // # POSSIBLE VALUES: 0 to 1 | Default: 0
// # Sky Flashes
// #
// # 'Lightning' in the sky
// #
// # Variables:
// #
// # "mod_lightnings_rnd_delay" how long to the next sky flash
// #
set mod_play_lightnings "1" // POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_lightnings_rnd_delay "10" // POSSIBLE VALUES: 1 to 120 | Default: 10 seconds
// # Sky Defense
// #
// # Airplane Defense (sky effects)
// #
// # Variables:
// #
// # "mod_skydefense_rnd_delay" how long to wait to the next 'sky defense'
// #
set mod_play_skydefense "1" // # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_skydefense_rnd_delay "10" // # POSSIBLE VALUES: 1 to 120 | Default: 30 seconds
// # C47 Bombers in the Sky
// #
// # Airplane Bombers (sky effects)
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_play_c47_bombers "0"
// # Enemy Hit Effect
// #
// # This is a crosshair that shows if you've been hit by an enemy.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_show_enemy_hit_effect "1"
// # Enemy Distance Readout
// #
// # This is a distance readout for larger maps or fewer players.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_show_wide_distance_search "1"
// # Clan Logo Text
// #
// # Unfortunately, you can't have the text here. You have to change
// # the mod files in the pk3 (just rename it to .zip).
// #
// # 1. Unpack the "platinum_war_mod_clan_logo.pk3" file with WinZip
// # or another zip program.
// # 2. Open the "_clan_logo_text.gsc" file with Notepad.
// # 3. Edit the clan logo text.
// # 4. Save the file.
// # 5. Update the "platinum_war_mod_clan_logo.pk3" file with your
// # modified "_clan_logo_text.gsc".
// #
// # The clan logo text/picture can be freely positioned on the screen
// # with the following CVars:
// #
// # POSSIBLE VALUES: 0 or 2 | Default: 1
set mod_show_clan_logo "1"
set mod_clan_logo_pos_x "20" // # POSSIBLE VALUES: 0 to 640 | Default: 5
set mod_clan_logo_pos_y "320" // # POSSIBLE VALUES: 0 to 480 | Default: 5
set mod_clan_logo_alpha "1.0" // # POSSIBLE VALUES: 0.0 to 1.0 | Default: 0.5
// (if "mod_show_clan_logo" == 2 , then the clan-logo text will changed into a clan-logo picture!)
set mod_clan_logo_picture_pos_x "320" // # MÖGLICHE WERTE: 0 bis 640 | Standart ist: 320
set mod_clan_logo_picture_pos_y "20" // # MÖGLICHE WERTE: 0 bis 480 | Standart ist: 20
set mod_clan_logo_picture_alpha "0.0" // # MÖGLICHE WERTE: 0.0 bis 1.0 | Standart ist: 0.0
// # Map Vote
// #
// # At the end of each map, the players can vote for the next map.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 0
set mod_map_voting "0"
// # Map Rotation
// #
// # Displays the next maps and gametypes.
// # There are two CVars for how many maps should be shown.
// # If the first map count is less than 12, then all maps will be shown.
// #
// # POSSIBLE VALUES: 0 or 1 | Default: 1
set mod_show_maprotation "1"
set mod_show_maprotmaps_firsttime_max "30" // # POSSIBLE VALUES: 0 to 30 | Default: 12
set mod_show_maprotmaps_nexttimes_max "3" // # POSSIBLE VALUES: 0 to 30 | Default: 3
// # Welcome Text
// #
// # Values must carry at least one space. Example: Don't leave it blank; instead, put " ".
set welcome_msg_0 " ^5WELLCOME TO OUR SYSTEM:"
set welcome_msg_1 " "
set welcome_msg_2 " "
set welcome_msg_3 "^7LAUGH MY BOLLOCKS OFF [LMBO]UK"
set welcome_msg_4 " "
set welcome_msg_5 " "
set welcome_msg_6 "^4YOUR COUNTRY NEEDS YOU "
set welcome_msg_7 " "
set welcome_msg_8 " "
set welcome_msg_9 "^918+ADULTS ONLY"
// # Message Text
// #
// # Values must carry at least one space. Example: Don't leave it blank; instead, put " ".
// #
// # You can create time delays by using the "WAIT" command followed by a space and a number.
// #
// # Example: "WAIT 12"
set mod_msg_0 "^7Platinum MOD-Features:"
set mod_msg_1 "^3- Anti CAMPING Radar ! "
set mod_msg_2 "^2- HEAT SEEKING MISILES "
set mod_msg_3 "^1- REMOTE SATCHELS";
set mod_msg_4 "^7- Scanable Bodies ";
set mod_msg_5 "^7- Tripwires (with 2 Granades)";
set mod_msg_6 "^7- Film-Effects (Helmet,Splatter,Blood) "
set mod_msg_8 "^1- custom smoke grenades"
set mod_msg_7 "^2- Voodoo-Mode (Make A Zombie)^5SEARCH+DESTROY ONLY "
set mod_msg_9 "^7- Fly and Bomb with a Plane / Parachute "
set mod_msg_10 "^7- ^2JOIN [LMBO]UK ASK LIQUIDPRED"
set mod_msg_11 "^4-GOT IDEAR FOR NEW MAP TELL GILL"
set mod_msg_12 "^7- SET CLIENT TO ALLOW DOWNLOAD^5[MULTIPLAYER OPTIONS ]"
set mod_msg_13 "^7- WANT TO LEARN MAPPING ASK GILL OR LIQUIDPRED"
set mod_msg_14 "^7- VISIT
WWW.MODSONLINE.COM "
set mod_msg_15 "^7- Secondary Weapon selectable "
set mod_msg_16 "^7- GOT YOUR OWN MAP AND WANT IT OUR ROTATION ASK GILL"
set mod_msg_17 "^7- Complete List of the CUSTOM Map-Rotation "
set mod_msg_18 "^7- ^5LAGGERS AUTO KICKED"
set mod_msg_19 "^7- ^3KIDS AUTO KICKED"
set mod_msg_20 "^8- LMBO"
set mod_msg_21 "^7- Rain and Snow"
set mod_msg_22 " ^4-DO YOU BELIVE IN WHAT U SMOKE"
set mod_msg_23 "^7 ... and much more"
set mod_msg_24 " ^4-LMBO"
set mod_msg_25 "^9-BIG RESPECT TO DA BAX "
set mod_msg_25 "^5- VISIT
WWW.MAPSNMODS.COM "
// # END Platinum WAR MOD Settings #
// #############################################