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Topic | Replies | Views | Last Post | |
Cannot find .ff or .load_ff Call of Duty 4 : CoD4 MP Mapping esten1 writes...Quote:ok thx, will give it a go ;) well this is a thing to know cause i`ve ran into the same error or flaw lol not able to find my mp_mymapname.map or .ff .load_ff anywere either): An this is when I have cod4 mw an cod4radaint an tools i... [more] |
4 | 1063 | Apr 3, 2012 01:56 am by Mr-Snipper |
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install coduo error _is13.tmp Call of Duty : CoDUO Mapping lol tnx we all know a temp file is a temp file good one :) but I fixed it lol @ me ok haha! All I did to fix this was, copy all my files from my coduo cd #1 an cd #2 :) Made a folder on my C:\... called it coduo so i'd know were it is of course :) ... [more] |
5 | 1743 | May 3, 2006 10:13 pm by Mr-Snipper |
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install coduo error _is13.tmp Call of Duty : CoDUO Mapping ok hi ppl sup I just formated my harddrive):But I had to to get get rid of some nasty bugs lol. A installed cod an the 1.5 patch an played online np:) Then I went to install coduo an I get the stupid error!! _is13.tmp or is13.tmp isf.tmp is10.tmp is1... [more] |
5 | 1743 | May 3, 2006 05:55 am by Mr-Snipper |
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uo bas map setup...Allies attacting their own bases?? Call of Duty : CoDUO Mapping Hi there Im still working on my uo bas map:) So far its a lot of work lol. I had a few probs but fixed them!! Now I have new error's ok here it is. ====================================== I ran a test on my map I am able as a allie, attact my own bas... [more] |
2 | 1117 | Apr 28, 2006 05:51 pm by Mr-Snipper |
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uo bas base orders allies 1 2 3 axis 3 2 1 Call of Duty : CoDUO Mapping ok I did as you said about the tagging... ammo/ fuel/ hq. I took my time did step by step. I didnt get it right I guess because I got these results in a test run. After I loaded my map it looked like this... Allies 3 Axis 3 ... [more] |
3 | 1239 | Apr 24, 2006 10:15 pm by Mr-Snipper |
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Mapping Question Call of Duty : CoDUO Mapping Mr-Snipper writes...Quote:ok just i get some of them to but not that many lmao... just finish your complie i see you did not finish it lol. ok redo the compile job an run ur map it should be ok because i have 2 shaders that dont work my sky ones i thin... [more] |
5 | 1332 | Apr 21, 2006 04:52 am by Mr-Snipper |
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Mapping Question Call of Duty : CoDUO Mapping ok just i get some of them to but not that many lmao... just finish your complie i see you did not finish it lol. ok redo the compile job an run ur map it should be ok because i have 2 shaders that dont work my sky ones i think an my map runs fine in... [more] |
5 | 1332 | Apr 21, 2006 04:51 am by Mr-Snipper |
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planes + trains Call of Duty : CoDUO Mapping dude just use the tut on this page take ur time uninstall cod or uo or both lol :) goto your regedit an get rid of all cod/uo an cod/uo radiant stuff!! then start from the beging :) trust me follow the tut on setting up the editor its easy I learned... [more] |
5 | 1036 | Apr 21, 2006 04:22 am by Mr-Snipper |
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[Release]Subpen | An R&R Project Release Call of Duty : CoD+UO Map + Mod Releases sounds good man cool I have an idea on a train map woot! ok it like this a train that will ride the whole uo bas gametype map :) with 1 or 2 flak88's on the train sweeeeeet!! yes flak88's man that can be fired oh yes :) while the train is moving an yes... [more] |
18 | 2502 | Apr 20, 2006 11:59 pm by Mr-Snipper |
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uo bas base orders allies 1 2 3 axis 3 2 1 Call of Duty : CoDUO Mapping Hi Im back lol ok I might say alot here but I have no other way of saying this. My first uo bas map I made using the tut on this site. I noticed this, the allies an axis bunker location markers... star for alles an cross for axis :) Went like this... ... [more] |
3 | 1239 | Apr 20, 2006 11:20 pm by Mr-Snipper |
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planes + trains Call of Duty : CoDUO Mapping The_Caretaker writes...Quote:Mapping involves learning, EggMoe. Moving a model can be done in the same way as moving a brush. YOu only need to use a script_model instead of a script_brush. And it will require some (or alot of) scripting. Yes making... [more] |
5 | 1036 | Apr 20, 2006 09:58 pm by Mr-Snipper |
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Base Assault problem Call of Duty : CoDUO Mapping {CuF}Hunter writes...Quote:yep i changed the values, still no good can somebody look at it, if i send the map file???? edited on Apr. 9, 2006 06:04 pm by {CuF}Hunter Hi I had about the same trouble making uo bas maps but got help an im ok now jus... [more] |
13 | 1033 | Apr 20, 2006 07:22 pm by Mr-Snipper |
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CodUO Server setup on a home pc :) Call of Duty : CoD+UO General The_Caretaker writes...Quote:I've got no idea what you mean by the"icon target". But yes, you need more than one player to run BAS. (And HQ and BEL and S&D I think) never mind I got my server running an ppl were able to join!! An Dude I was saying ... [more] |
5 | 1214 | Apr 19, 2006 04:00 pm by Mr-Snipper |
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CodUO Server setup on a home pc :) Call of Duty : CoD+UO General ok hi all I used to run a cod server just to test my maps. Now Im making coduo ... [more] |
5 | 1214 | Apr 19, 2006 01:20 am by Mr-Snipper |
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uo bas allies & axis setup question Call of Duty : CoDUO Mapping im sorry man but i dont have a clue ? u mean by tagging bases... ammo/ fuel ? ever u said lol... plus I tried to look @ foy map an its to big seems to take all my ram on my pc ??? it takes like 5 mins to go from 1 end of map to other lol i need new a... [more] |
4 | 1211 | Apr 18, 2006 06:08 am by Mr-Snipper |
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uo bas allies & axis setup question Call of Duty : CoDUO Mapping ok i dont know ? u mean by taging ammo / fuel so but i;ll guess an see I can come up with. oh an I put clip everywere on my bunkers an 3 spawn on each bunkers. with a satch.. an bozuka an all players an weapons fall to bottom when I load my game Grrrrr... [more] |
4 | 1211 | Apr 18, 2006 05:47 am by Mr-Snipper |
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uo bas allies & axis setup question Call of Duty : CoDUO Mapping Ok I did get my ...Rhinevalley bunkers... to work far as I know:) everything is in order but the way the bases are showing up is like this... "Bases an thier stars in spec mode an ingame" you know ? I mean by the stars eh lol allies *3 /allies *2 ... [more] |
4 | 1211 | Apr 18, 2006 12:35 am by Mr-Snipper |
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uo bas map: allies always win @ start of match Call of Duty : CoDUO Mapping Yes btw I did use the tut on this site:) Yes I used the Foy bunker model ok I will try what you said in ur post:) One thing what ...keys an values do I put in if im going to use the Rhinevalley bunker models ? And do I just use the default Clip Tecture ... [more] |
5 | 1103 | Apr 17, 2006 07:13 am by Mr-Snipper |
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uo bas map: allies always win @ start of match Call of Duty : CoDUO Mapping I'll redo all 3 of the axis bases an see if ur right. Hopefully thats all it is :) But still why would my Terrain be transparent ? Oh yes I forgot to add this in my last post. ...I was able to walk through the bases I was able to, walk right throug... [more] |
5 | 1103 | Apr 17, 2006 02:02 am by Mr-Snipper |
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uo bas map: allies always win @ start of match Call of Duty : CoDUO Mapping I seem to get the best errors :) lol ok my uo bas gametype map is set up with all 3 allies an axis, bases , bombs an gmi_mp_allies_spawn , gmi_mp_axis_spawn. An my terrain is set around the bases for now as test. Everything is set an compiled I went to ... [more] |
5 | 1103 | Apr 16, 2006 09:23 pm by Mr-Snipper |
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"Backwards Tree Volume:" Error: Compiling a uo map Call of Duty : CoDUO Mapping lol long time anyways I made a a uo map a week ago. had it saved an compiled i was able to run it np:) I made a boo boo! by deleting the Layer folder opps! Anyways this is my problem now :) I made a new one got all 6 bases set bombs an all. I went ... [more] |
2 | 1427 | Apr 16, 2006 06:01 am by Mr-Snipper |
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placing prop houses in coduo not working Call of Duty : CoDUO Mapping nope lol I tried all kinds of combo's adding mp_ first or making it a misc_model adding _exp just calling it the name an typeing in, _house I added this @ the end. --> o_br_prps.... [more] |
4 | 1136 | Apr 10, 2006 07:18 pm by Mr-Snipper |
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placing prop houses in coduo not working Call of Duty : CoDUO Mapping ok tnx man np :) just seems funny I can add a Bunker prop! to make a bas gametype that I'll be working on very soon:) hmmm maybe I should try adding this to the end of the props that dont work or show up. I'll try adding a underscore! _p _p ... [more] |
4 | 1136 | Apr 10, 2006 06:44 pm by Mr-Snipper |
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placing prop houses in coduo not working Call of Duty : CoDUO Mapping Ok hi all Im having some trouble adding prop houses in my map. I click were I want to add a prop or xmodel prefab house or tower so on. I follow the ...xmodel... dir: /uo/xmdoel/ were I get all my other, xmodels :) I add lets say ...xmodel/kharkov2_lit... [more] |
4 | 1136 | Apr 10, 2006 06:27 pm by Mr-Snipper |
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Vehicles in Coduo an a tdm gametype is this possiable? Call of Duty : CoDUO Mapping Hi there tnx for getting back to me :) Well my flak88 does have moving sounds... shooting sounds. My horch1a or panzeriv have shooting sounds but no moving sounds! ...That would be funny to drive around with sounds :) But yes I did read ur post sou... [more] |
12 | 1278 | Apr 7, 2006 01:30 am by Mr-Snipper |
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