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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: HQ problem
[DVDF]BlackJack
General Member
Since: Oct 16, 2005
Posts: 23
Last: Nov 21, 2008
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Tuesday, Feb. 28, 2006 03:49 am
hi guys , i wanted to add hq to my map so i followed the tut

i made a script model and gave it these values :

key: model
value: xmodel/mp_german_field_radio_objective

key: script_gameobjectname
value: hq

key: targetname
value: hqradio


i added these this script to my .gsc :
game["allies"] = "american";
game["axis"] = "german";


and:

game["attackers"] = "allies";
game["defenders"] = "axis";


i knew i needed 2 people to test it , so i created a server and had my mate join , tried to switch it to hq and it defaulted to deathmatch , tried a few times but no joy , coudnt find anything through searching either

i coudnt find a hq intermission , could that be a factor or does it use the tdm one , same as the spawns ?

any ideas , thx in advance [thumbs_up]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Tuesday, Feb. 28, 2006 06:04 pm
Which tutorial did you follow?

Because for as far as I know your script model keys should only be

key: targetname
value: hqradio


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