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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Posing AI
Fenix
General Member
Since: May 11, 2004
Posts: 80
Last: Nov 23, 2005
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Level 3
Category: CoDUO Mapping
Posted: Tuesday, Nov. 22, 2005 05:00 am
Have there been any tuts on making AI physically look a certian way while preforming certain actions.

I have noticed that AI sometimes will run at a low cover - crouch while grabbing their helmets like they are under heavy fire, sometimes they just run standing up, and sometimes they walk.

Also, if you have them standing, sometimes they stand at ease, and sometimes they stand with weapon at the ready. When crouching, they will switch from a weapon at the ready to a position that looks like they are sitting and leaning against a wall. This looks very bad when they are crouching out in the open and supposed to be covering an area.

Another note, if the AI are prone and told to move, they will stand up, but it is clear that they can move in teh prone position as they do so in the training map for CoD.

Are there some kind of nodes or scripts to control these actions specifically? I will try to crack open some of the .gsc files that come with the game and see if I can find anything.
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Seawolf
General Member
Since: Apr 15, 2005
Posts: 87
Last: May 10, 2006
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Level 3
Category: CoDUO Mapping
Posted: Tuesday, Nov. 22, 2005 08:50 am
Check the _load.gsc

I think its in there somewhere
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Nov. 23, 2005 03:04 am
there are multile animations that you can call on using the animtree

ai can move in prone - but you have to tell them to move in prone...

again - more animations from the animtree - but well worth the look

[angryalien]
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Fenix
General Member
Since: May 11, 2004
Posts: 80
Last: Nov 23, 2005
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Wednesday, Nov. 23, 2005 04:26 am
I have the animtree using statement in my .gsc and know a few basic animations like climbing a ladder, jumping a fence, etc.

It would be great if someone knew of a compiling of all the scripts, for animations and general AI scripts like isalive() or setgoalnode().

You said to look into the animtree. Is there a way I can do that without delving through all the game's PK3s?

Thanks for the help.
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Seawolf
General Member
Since: Apr 15, 2005
Posts: 87
Last: May 10, 2006
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Level 3
Category: CoDUO Mapping
Posted: Wednesday, Nov. 23, 2005 11:07 am
pak5 --> animscripts might be worth looking ad
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