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Topic | Replies | Views | Last Post | |
Good idea for a tut? Call of Duty 2 : CoD2 SP Mapping Hi I figured out a way to kill an array of actors as an objective using the goal_volume texture and the script_deathchain This is very usefull if you want to create objectives like "Secure the field HQ" or "Secure the Barn" or just basicly anything... [more] |
1 | 1142 | May 7, 2006 05:11 am by Seawolf |
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d3dbsp not found :S? Call of Duty 2 : CoD2 Map + Mod Releases It would help if you would post your compile log... [more] |
4 | 1957 | May 3, 2006 11:22 am by Seawolf |
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[Turorial] Adding a mortar team to your map Call of Duty 2 : CoD2 SP Mapping Welcome to the on how to add a german mortar team to your map tutorial. Its very simple, the most part is done in radiant and it evolves very little scripting. Just follow the steps bellow and you should be fine. Step 1. Creating a trigger brush ... [more] |
17 | 2278 | May 2, 2006 03:26 pm by Seawolf |
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[St. Louret] Beta Testers needed Call of Duty 2 : CoD2 Map + Mod Releases http://rapidshare.de/files/19265486/mp_louretbeta.iwd.html Never mind the above, just test it and tell me what you think ... [more] |
13 | 2285 | May 1, 2006 12:07 am by Seawolf |
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[St. Louret] Beta Testers needed Call of Duty 2 : CoD2 Map + Mod Releases Alright, I Basicly finished my map (st. Louret). http://www.modsonline.com/Forums-top-19595.html And before I do a final compile and a lightgrid I ofcourse want to test my map first. So im looking for clans or clanmembers that have their own serv... [more] |
13 | 2285 | Apr 30, 2006 01:22 pm by Seawolf |
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newb!!! Call of Duty 2 : CoD2 MP Mapping you could copy them from the mp_test map ... [more] |
28 | 1538 | Apr 27, 2006 02:11 am by Seawolf |
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Windows Call of Duty 2 : CoD2 MP Mapping This is how I did mine ... [more] |
5 | 1170 | Apr 26, 2006 08:56 pm by Seawolf |
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Models Call of Duty 2 : CoD2 MP Mapping Make sure youre using static models for example xmodel/vehicle_opel_blitz_woodland_static ... [more] |
3 | 1548 | Apr 26, 2006 02:55 am by Seawolf |
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[preview] St. Louret Call of Duty 2 : CoD2 Map + Mod Releases Just for the record, the map supports all gametypes... [more] |
11 | 2614 | Apr 26, 2006 02:12 am by Seawolf |
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hmmmmmmmmmmmmmmmm Call of Duty 2 : CoD2 MP Mapping You need to add wordspawn values simply press the "n" key and then select "worldspawn" in the scroll list and add the values that matches the sky texture youre using http://www.modsonline.com/Tutorials-read-296.html these values will create sunli... [more] |
23 | 1652 | Apr 26, 2006 02:04 am by Seawolf |
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hmmmmmmmmmmmmmmmm Call of Duty 2 : CoD2 MP Mapping maps\mp\your_map_name_fx::main(); this is your problem youre trying to call a .gsc file that propably doesnt exist Delete that line and try again... [more] |
23 | 1652 | Apr 26, 2006 12:53 am by Seawolf |
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need some help with SD Call of Duty 2 : CoD2 MP Mapping Did you use a prefab? ... [more] |
5 | 1626 | Apr 25, 2006 08:10 pm by Seawolf |
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[preview] St. Louret Call of Duty 2 : CoD2 Map + Mod Releases A medium sized map that consists out of a barn, some farmfields and a small town The map is almost finished, all that remains to be done is adding some finishing touches and and outdoor portals and ofcousre a vclog ... [more] |
11 | 2614 | Apr 25, 2006 06:38 pm by Seawolf |
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Water textures Call of Duty 2 : CoD2 MP Mapping Maybe its just me, but I haven't been able to find a single water texture ... [more] |
6 | 2107 | Apr 23, 2006 01:36 am by Seawolf |
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Map fps and portals Call of Duty : CoDUO Mapping Perhaps you made too many portals. maybe this tut can help http://www.modsonline.com/Tutorials-read-127.html good luck ... [more] |
16 | 1238 | Jan 7, 2006 11:34 pm by Seawolf |
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No BSP file? Call of Duty : CoDUO Mapping From the common mapping errors section: Max windings per cell means - roughly - that you have too much going on in your map use the misc --> find brush tool to select and delete the bad brushes...start with the highest numbered one and work yo... [more] |
3 | 1844 | Jan 7, 2006 03:03 am by Seawolf |
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Online gaming can be frustrating MODSonline : General We all know online gaming can be a bit frustrating from time to time, but this guy really pushes the limit. http://www.killsometime.com/video/video.asp?ID=327 http://www.killsometime.com/Video/video.asp?ID=404 ... [more] |
2 | 1298 | Jan 7, 2006 01:31 am by Seawolf |
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models dont show Call of Duty : CoDUO Mapping check your game setting and make sure all your paths are set correct.... [more] |
4 | 1211 | Dec 2, 2005 04:48 pm by Seawolf |
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localizedstrings question Call of Duty : CoD Mapping Yes, you should also include a copy of the folder in your pk3... [more] |
2 | 1289 | Nov 28, 2005 12:58 am by Seawolf |
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Ambient Sound Not Playing Call of Duty : CoD Mapping Quote:ambientPlay("ambient_brecourt"); Thats not how it works in singleplayer main() { maps\_load::main(); level.ambient_track ["brecourt_sound"]= "ambient_brecourt"; thread maps\_utility::set_ambient("brecourt_sound"); precacheshader("bl... [more] |
8 | 1578 | Nov 27, 2005 06:49 pm by Seawolf |
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[preview] Omaha Beach SP Call of Duty : CoD+UO Map + Mod Releases A singleplayer map of Omaha Beach I dont have a lot of time now, i'll add more info soon! screenshots: edited on Nov. 27, 2005 01:19 pm by Seawolf... [more] |
5 | 2606 | Nov 27, 2005 06:16 pm by Seawolf |
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Cant select models Call of Duty : CoDUO Mapping Make sure that the button on your toolbar with a big M (2nd hrom the right) on it and the one with a big E (5th from the right) on it are UNCHECKED. ... [more] |
5 | 1426 | Nov 24, 2005 10:07 pm by Seawolf |
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quality - Compiling and lights situation Call of Duty : CoDUO Mapping Wyatt Earp made a video tutorial which covers the basics of compiling. It might asnwer some of your questions. http://www.modsonline.com/Downloads-full-2573.html... [more] |
12 | 1385 | Nov 23, 2005 03:24 pm by Seawolf |
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Posing AI Call of Duty : CoDUO Mapping pak5 --> animscripts might be worth looking ad... [more] |
5 | 1467 | Nov 23, 2005 11:07 am by Seawolf |
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Various questions - Terminology of mapping Call of Duty : CoDUO Mapping here are some nice video tutorials about portals (it also covers make structural and make detail) http://www.modsonline.com/Downloads-dl-614.html http://www.modsonline.com/Downloads-dl-615.html http://www.modsonline.com/Downloads-dl-616.html... [more] |
6 | 1742 | Nov 22, 2005 08:31 pm by Seawolf |
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