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Latest Posts by Seawolf
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Good idea for a tut?
Call of Duty 2 : CoD2 SP Mapping
Hi I figured out a way to kill an array of actors as an objective using the goal_volume texture and the script_deathchain This is very usefull if you want to create objectives like "Secure the field HQ" or "Secure the Barn" or just basicly anything... [more]
1 1142 May 7, 2006 05:11 am
by Seawolf
d3dbsp not found :S?
Call of Duty 2 : CoD2 Map + Mod Releases
It would help if you would post your compile log... [more]
4 1957 May 3, 2006 11:22 am
by Seawolf
[Turorial] Adding a mortar team to your map
Call of Duty 2 : CoD2 SP Mapping
Welcome to the on how to add a german mortar team to your map tutorial. Its very simple, the most part is done in radiant and it evolves very little scripting. Just follow the steps bellow and you should be fine. Step 1. Creating a trigger brush ... [more]
17 2278 May 2, 2006 03:26 pm
by Seawolf
[St. Louret] Beta Testers needed
Call of Duty 2 : CoD2 Map + Mod Releases
http://rapidshare.de/files/19265486/mp_louretbeta.iwd.html Never mind the above, just test it and tell me what you think ... [more]
13 2285 May 1, 2006 12:07 am
by Seawolf
[St. Louret] Beta Testers needed
Call of Duty 2 : CoD2 Map + Mod Releases
Alright, I Basicly finished my map (st. Louret). http://www.modsonline.com/Forums-top-19595.html And before I do a final compile and a lightgrid I ofcourse want to test my map first. So im looking for clans or clanmembers that have their own serv... [more]
13 2285 Apr 30, 2006 01:22 pm
by Seawolf
newb!!!
Call of Duty 2 : CoD2 MP Mapping
you could copy them from the mp_test map ... [more]
28 1538 Apr 27, 2006 02:11 am
by Seawolf
Windows
Call of Duty 2 : CoD2 MP Mapping
This is how I did mine ... [more]
5 1170 Apr 26, 2006 08:56 pm
by Seawolf
Models
Call of Duty 2 : CoD2 MP Mapping
Make sure youre using static models for example xmodel/vehicle_opel_blitz_woodland_static ... [more]
3 1548 Apr 26, 2006 02:55 am
by Seawolf
[preview] St. Louret
Call of Duty 2 : CoD2 Map + Mod Releases
Just for the record, the map supports all gametypes... [more]
11 2614 Apr 26, 2006 02:12 am
by Seawolf
hmmmmmmmmmmmmmmmm
Call of Duty 2 : CoD2 MP Mapping
You need to add wordspawn values simply press the "n" key and then select "worldspawn" in the scroll list and add the values that matches the sky texture youre using http://www.modsonline.com/Tutorials-read-296.html these values will create sunli... [more]
23 1652 Apr 26, 2006 02:04 am
by Seawolf
hmmmmmmmmmmmmmmmm
Call of Duty 2 : CoD2 MP Mapping
maps\mp\your_map_name_fx::main(); this is your problem youre trying to call a .gsc file that propably doesnt exist Delete that line and try again... [more]
23 1652 Apr 26, 2006 12:53 am
by Seawolf
need some help with SD
Call of Duty 2 : CoD2 MP Mapping
Did you use a prefab? ... [more]
5 1626 Apr 25, 2006 08:10 pm
by Seawolf
[preview] St. Louret
Call of Duty 2 : CoD2 Map + Mod Releases
A medium sized map that consists out of a barn, some farmfields and a small town The map is almost finished, all that remains to be done is adding some finishing touches and and outdoor portals and ofcousre a vclog ... [more]
11 2614 Apr 25, 2006 06:38 pm
by Seawolf
Water textures
Call of Duty 2 : CoD2 MP Mapping
Maybe its just me, but I haven't been able to find a single water texture ... [more]
6 2107 Apr 23, 2006 01:36 am
by Seawolf
Map fps and portals
Call of Duty : CoDUO Mapping
Perhaps you made too many portals. maybe this tut can help http://www.modsonline.com/Tutorials-read-127.html good luck ... [more]
16 1238 Jan 7, 2006 11:34 pm
by Seawolf
No BSP file?
Call of Duty : CoDUO Mapping
From the common mapping errors section: Max windings per cell means - roughly - that you have too much going on in your map use the misc --> find brush tool to select and delete the bad brushes...start with the highest numbered one and work yo... [more]
3 1844 Jan 7, 2006 03:03 am
by Seawolf
Online gaming can be frustrating
MODSonline : General
We all know online gaming can be a bit frustrating from time to time, but this guy really pushes the limit. http://www.killsometime.com/video/video.asp?ID=327 http://www.killsometime.com/Video/video.asp?ID=404 ... [more]
2 1298 Jan 7, 2006 01:31 am
by Seawolf
models dont show
Call of Duty : CoDUO Mapping
check your game setting and make sure all your paths are set correct.... [more]
4 1211 Dec 2, 2005 04:48 pm
by Seawolf
localizedstrings question
Call of Duty : CoD Mapping
Yes, you should also include a copy of the folder in your pk3... [more]
2 1289 Nov 28, 2005 12:58 am
by Seawolf
Ambient Sound Not Playing
Call of Duty : CoD Mapping
Quote:ambientPlay("ambient_brecourt"); Thats not how it works in singleplayer main() { maps\_load::main(); level.ambient_track ["brecourt_sound"]= "ambient_brecourt"; thread maps\_utility::set_ambient("brecourt_sound"); precacheshader("bl... [more]
8 1578 Nov 27, 2005 06:49 pm
by Seawolf
[preview] Omaha Beach SP
Call of Duty : CoD+UO Map + Mod Releases
A singleplayer map of Omaha Beach I dont have a lot of time now, i'll add more info soon! screenshots: edited on Nov. 27, 2005 01:19 pm by Seawolf... [more]
5 2606 Nov 27, 2005 06:16 pm
by Seawolf
Cant select models
Call of Duty : CoDUO Mapping
Make sure that the button on your toolbar with a big M (2nd hrom the right) on it and the one with a big E (5th from the right) on it are UNCHECKED. ... [more]
5 1426 Nov 24, 2005 10:07 pm
by Seawolf
quality - Compiling and lights situation
Call of Duty : CoDUO Mapping
Wyatt Earp made a video tutorial which covers the basics of compiling. It might asnwer some of your questions. http://www.modsonline.com/Downloads-full-2573.html... [more]
12 1385 Nov 23, 2005 03:24 pm
by Seawolf
Posing AI
Call of Duty : CoDUO Mapping
pak5 --> animscripts might be worth looking ad... [more]
5 1467 Nov 23, 2005 11:07 am
by Seawolf
Various questions - Terminology of mapping
Call of Duty : CoDUO Mapping
here are some nice video tutorials about portals (it also covers make structural and make detail) http://www.modsonline.com/Downloads-dl-614.html http://www.modsonline.com/Downloads-dl-615.html http://www.modsonline.com/Downloads-dl-616.html... [more]
6 1742 Nov 22, 2005 08:31 pm
by Seawolf
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