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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Allied AI Invinsibility
SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD4 SP Mapping
Posted: Monday, Sep. 3, 2012 10:29 am
I have read the specific tut ( http://modsonline.com/Tutorials-read-616.html ) (Go to the part that says for infinite health) and i did everything it said and i still cant get my allies not dying

Does anyone know an easy and effective way of doing it?
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Monday, Sep. 3, 2012 11:34 am
Should be something like this:
Code:
ally_nodamage() //If you spawn them via script
{
allyteam =getentarray ("ally", "targetname");//Gets only static spawner entities 
friends = [];//Creates empty array
for(i=0; i<allyteam.size; i++)
{
    friends[i] = allyteam[i] doSpawn();//Spawns actor
    friends[i] thread maps\_utility::magic_bullet_shield();//Then actor is given magic shield

}
}


OR if you want to spawn them via a trigger, put this line somewhere in you main function, but after the maps\_load::main():
(Updated this part, it had an error)
Code:
array_thread( getentarray( "ally", "targetname" ), ::add_spawn_function, ::magic_bullet_shield);


http://modsonline.com/Forums-top-160826.html

edited on Sep. 4, 2012 06:22 am by 3st0nian

edited on Sep. 4, 2012 06:24 am by 3st0nian
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD4 SP Mapping
Posted: Tuesday, Sep. 4, 2012 12:17 pm
i used the 2nd way as they spawn via trigger ( 6 allies) and i want them to have different targetname and also have invincibility.

I did this in my gsc.(i dont show the rest so you wont be confused)

after the maps/load main

Code:


{

maps\_load::main();

	array_thread( getentarray( "Alex", "targetname" ), ::add_spawn_function, ::magic_bullet_shield());
	array_thread( getentarray( "Pan", "targetname" ), ::add_spawn_function, ::magic_bullet_shield());
	array_thread( getentarray( "Jami", "targetname" ), ::add_spawn_function, ::magic_bullet_shield());
	array_thread( getentarray( "Loz", "targetname" ), ::add_spawn_function, ::magic_bullet_shield());
	array_thread( getentarray( "SV", "targetname" ), ::add_spawn_function, ::magic_bullet_shield());
	array_thread( getentarray( "AV", "targetname" ), ::add_spawn_function, ::magic_bullet_shield());
	
	thread ally_nodamage();	
}
	
	ally_nodamage() 
{
    self thread maps\_utility::magic_bullet_shield();
}




resize the window if you have to.

I get an error in this. in the from the first (with Alex NOT the "{" )




edited on Sep. 4, 2012 05:17 am by SPi
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Tuesday, Sep. 4, 2012 12:30 pm
What exactly does the error say?
With the second way, you actually dont need the function ally_nodamage(); (that was my mistake).

And try this:
Code:
getent( "Alex", "targetname" ) thread add_spawn_function( ::magic_bullet_shield );
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD4 SP Mapping
Posted: Wednesday, Sep. 5, 2012 07:22 am
attachment: image(60.5Kb)
I get the same error with this code too [sad]

(getent is used for more than 1 entity)

the error is uploaded as a photo.

I used just alex to test it. becoyse i thought it would be faster to check just 1 character.
Anyway in the end ill need all 6 characters to be invinsible.

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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Wednesday, Sep. 5, 2012 07:34 am
If you have only one spawner with given key/value, you must use
Code:
getent( "Alex", "targetname" ) thread add_spawn_function( ::magic_bullet_shield );

If you have more than one spawners with same key/value, you must use
Code:
array_thread( getentarray( "ally", "targetname" ), ::add_spawn_function, ::magic_bullet_shield);


The error is telling, that you have multiple spawners(or other entities) with ("Alex", "targetname") key/value, so you must use getentarray, or remove these key/value pairs from other entities

edited on Sep. 5, 2012 12:36 am by 3st0nian

edited on Sep. 5, 2012 12:38 am by 3st0nian
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Wednesday, Sep. 5, 2012 07:49 am
Oh crab i didnot notice that i had a spawn trigger for alex among with two enemies andcos of that they had all the same targetname . ok now ill try again and i will info you for any success or error [jumping]
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Wednesday, Sep. 5, 2012 10:22 am
It works It really works !!! [jumping]
Unbelivable. looks so nice.[crazy]
Epic battlesa ahead. [eek] [2guns]
Thanks 3stonian. U r helping a lot .[thumbs_up]
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sam_fisher3000
General Member
Since: Apr 18, 2007
Posts: 816
Last: Jul 16, 2016
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Friday, Sep. 7, 2012 07:40 pm
It doesn't really matter which way you do it in scripting. They all work. And my tut needs updating.

Since it's solved, good job!
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