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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Rotating Doors
IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
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Level 6
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 5, 2012 12:12 am
read this: http://modsonline.com/Forums-top-134675.html
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jelvischan
General Member
Since: Jun 22, 2012
Posts: 48
Last: Feb 15, 2014
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Level 2
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 5, 2012 12:30 am
IzNoGoD writes...
Quote:


I read it, but it doesn't help me with that I need to do....can you be more specific?
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serthy
General Member
Since: Sep 8, 2010
Posts: 482
Last: Jun 28, 2013
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Level 5
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 5, 2012 09:30 am
same as with the doors:
1. define your trigger
2. define your target
3. create a loop that detects if someone triggers your trigger
4. teleport the player

you can easily take your door-script and modify it so that it fits your aims
post what you have tried, so we are willing to help you

hint:
player.origin = target.origin does NOT work for players, you HAVE to use player setOrigin( target.origin ) on players, same with player.angles:
player setPlayerAngles( targte.angles )!
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serthy
General Member
Since: Sep 8, 2010
Posts: 482
Last: Jun 28, 2013
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Level 5
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 5, 2012 02:28 pm
EDIT: you HAVE to read again and again what iznogod wrote. this is EXACTLY what you have to learn! try to understand it and write something similar to your door-script and wqith your new knowledge then and post it here

edited on Jul. 5, 2012 07:28 am by serthy


EDIT: great edit serthy...bravo...
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jelvischan
General Member
Since: Jun 22, 2012
Posts: 48
Last: Feb 15, 2014
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Level 2
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 5, 2012 03:24 pm
Okay, but please stay updated with this topic its very important to me.
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