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Brush indefinite rotation? Call of Duty 2 : CoD2 Scripting Hi, I'm trying to make a brush rotate forever during a map session. I have a feeling I am doing this in a way much more complicated than it should be, so that's why I'm posting here for other's help. Instead of doing what I am doing: Code:rotator(... [more] |
1 | 1651 | Feb 15, 2014 03:45 pm by jelvischan ![]() |
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Compile Error, and Cannot Select Brush Call of Duty 2 : CoD2 MP Mapping Hey everyone, I have been working on this map for a while, but for some reason one of the brushes that has been there all along is now not responding to a selection, giving me an error and force closing radiant. Furthermore, I get the famous compile e... [more] |
2 | 2874 | Dec 31, 2013 07:41 pm by jelvischan ![]() |
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Boost me up! Call of Duty 2 : CoD2 Scripting So I've been following the tutorial on here that tells the player to be hit from the bottom to jump really high. The High jump tutorial. I will post what I have. Basically I just want the user to click "F" on a trigger and be boosted into the air. ... [more] |
2 | 2295 | Dec 30, 2013 06:45 am by jelvischan ![]() |
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Radiant -- Camera Slow Call of Duty 2 : CoD2 MP Mapping I have Windows 8 running Radiant, clean computer, just installed the software. But when I make maps, the camera moves very choppy, like one frame per move, and its really slow. Every time I right click and drag to move the camera, I get really annoy... [more] |
2 | 1778 | Mar 15, 2013 04:10 am by jelvischan ![]() |
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Radiant -- Camera Slow Call of Duty 2 : CoD2 MP Mapping I have Windows 8 running Radiant, clean computer, just installed the software. But when I make maps, the camera moves very choppy, like one frame per move, and its really slow. Every time I right click and drag to move the camera, I get really annoy... [more] |
2 | 1543 | Mar 15, 2013 04:09 am by jelvischan ![]() |
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Zombie Money Script Call of Duty 2 : CoD2 Scripting Oh shut up.... [more] |
3 | 1780 | Aug 14, 2012 09:16 pm by jelvischan ![]() |
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Zombie Money Script Call of Duty 2 : CoD2 Scripting What I'm trying to do is when a player triggers a trigger, $300 zombie money is deducted from their balance. I can't seem to find a zombie script, but I'm hoping its not too hard to script. Can I get any assistance?... [more] |
3 | 1780 | Aug 14, 2012 04:15 pm by jelvischan ![]() |
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Random Weapon Box Call of Duty 2 : CoD2 Scripting So basically I'm trying to make a box, just like zombies in Black Ops at Ascension, where (when you press F), a box opens, the guns move up and hide show hide show in random weapons and then stops at a random gun. You choose it , etc.. So I pretty m... [more] |
2 | 1455 | Aug 11, 2012 09:48 pm by jelvischan ![]() |
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Cutting a Brush w/ Terrain Patch Call of Duty 2 : CoD2 MP Mapping Can you cut a brush with a terrain patch? Select a brush, patch, terrain patch. Can you cut it after that, or is it final?... [more] |
2 | 1219 | Aug 10, 2012 05:11 pm by jelvischan ![]() |
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Moving a brush. Call of Duty 2 : CoD2 MP Mapping Tally writes...Quote:Try this: Code:init() { plat = getent( "secret","targetname" ); trig = getent( "trig_secret1","targetname" ); esc1 = getent( "openup","targetname" ); trig thread secret( plat, esc1 ); } secret( plat, esc1 ) { lev... [more] |
6 | 1762 | Jul 6, 2012 09:55 pm by jelvischan ![]() |
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Moving a brush. Call of Duty 2 : CoD2 MP Mapping Jeez, seems so advanced. Do you have xfire?... [more] |
6 | 1762 | Jul 6, 2012 09:45 pm by jelvischan ![]() |
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Moving a brush. Call of Duty 2 : CoD2 MP Mapping Tally writes...Quote:jelvischan writes...Quote:I have this code, but there seems to be a problem, can someone take a look at it and see if anything is wrong? The problem is that when I trigger trig_Secret1, nothing happens... the brush doesn't move. ... [more] |
6 | 1762 | Jul 6, 2012 06:03 pm by jelvischan ![]() |
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Moving a brush. Call of Duty 2 : CoD2 MP Mapping I have this code, but there seems to be a problem, can someone take a look at it and see if anything is wrong? The problem is that when I trigger trig_Secret1, nothing happens... the brush doesn't move. Code:secret() { plat=getent("secret","target... [more] |
6 | 1762 | Jul 6, 2012 05:20 pm by jelvischan ![]() |
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Need ideas for zombiemod Call of Duty 2 : CoD2 General Add me on xfire I have some awesome ideas for perks and guns to use :D ROMANGOD90... [more] |
13 | 2901 | Jul 6, 2012 05:17 pm by jelvischan ![]() |
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Map Error Call of Duty 2 : CoD2 MP Mapping I think I found the error.. at the top of the .gsc file there was an "n" before the main()....said nmain() Mistake that somehow got there...... [more] |
8 | 1853 | Jul 6, 2012 04:52 pm by jelvischan ![]() |
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Map Error Call of Duty 2 : CoD2 MP Mapping No I didnt change anything in the map files. I have mymapname.gsc and all my scripts in there. Nothing was changed, so that's why I'm so confused.... [more] |
8 | 1853 | Jul 6, 2012 02:55 pm by jelvischan ![]() |
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Map Error Call of Duty 2 : CoD2 MP Mapping I was running my map perfectly fine until I got this message from the server when I tried to run my map. I stuck developer 1 on and this is what it said (See Attached)... [more] |
8 | 1853 | Jul 6, 2012 04:35 am by jelvischan ![]() |
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Trigger Off/On Call of Duty 2 : CoD2 MP Mapping I got this script working on my map, but I tried it again using a little more complexion, and it does not seem to work. Can someone revise my script? I've threaded everything and made sure everything matches. Code:secret() { mover=getent("secret","ta... [more] |
2 | 1567 | Jul 5, 2012 10:26 pm by jelvischan ![]() |
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Applying a function to a single brush. Call of Duty 2 : CoD2 MP Mapping Helped a little more.... [more] |
11 | 1063 | Jul 5, 2012 08:24 pm by jelvischan ![]() |
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Applying a function to a single brush. Call of Duty 2 : CoD2 MP Mapping Thank you for the rules. I still don't fully understand what to do, but I think it'll help, kinda. I'm extremely new to scripting and I just know the basic stuff. ... [more] |
11 | 1063 | Jul 5, 2012 04:32 pm by jelvischan ![]() |
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Applying a function to a single brush. Call of Duty 2 : CoD2 MP Mapping So what would I use to get the exact coordinates of a trigger... would it just be trigger.origin?... [more] |
11 | 1063 | Jul 5, 2012 04:04 pm by jelvischan ![]() |
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Applying a function to a single brush. Call of Duty 2 : CoD2 MP Mapping Okay I just read through the tutorial. Self refers to the player executing the script, so the person who triggers the use trigger is the self. It gave me an insight to how to execute a script, so with my knowledge, i'll try my best to see if this is w... [more] |
11 | 1063 | Jul 5, 2012 03:40 pm by jelvischan ![]() |
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Applying a function to a single brush. Call of Duty 2 : CoD2 MP Mapping Is there some place I can learn what self actually is? ... [more] |
11 | 1063 | Jul 5, 2012 03:25 pm by jelvischan ![]() |
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Rotating Doors Call of Duty 2 : CoD2 MP Mapping Okay, but please stay updated with this topic its very important to me.... [more] |
15 | 1478 | Jul 5, 2012 03:24 pm by jelvischan ![]() |
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Applying a function to a single brush. Call of Duty 2 : CoD2 MP Mapping Can I add some sort of action to a single brush when a player walks on it (in multiplayer)? I have this code and I want to add it to a brush so that when a player walks onto the brush, the code is executed: Code:radiusDamage(): vPoint = ( self.orig... [more] |
11 | 1063 | Jul 5, 2012 04:52 am by jelvischan ![]() |
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