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Latest Posts by jelvischan
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Brush indefinite rotation?
Call of Duty 2 : CoD2 Scripting
Hi, I'm trying to make a brush rotate forever during a map session. I have a feeling I am doing this in a way much more complicated than it should be, so that's why I'm posting here for other's help. Instead of doing what I am doing: Code:rotator(... [more]
1 1760 Feb 15, 2014 03:45 pm
by jelvischan
Compile Error, and Cannot Select Brush
Call of Duty 2 : CoD2 MP Mapping
Hey everyone, I have been working on this map for a while, but for some reason one of the brushes that has been there all along is now not responding to a selection, giving me an error and force closing radiant. Furthermore, I get the famous compile e... [more]
2 3010 Dec 31, 2013 07:41 pm
by jelvischan
Boost me up!
Call of Duty 2 : CoD2 Scripting
So I've been following the tutorial on here that tells the player to be hit from the bottom to jump really high. The High jump tutorial. I will post what I have. Basically I just want the user to click "F" on a trigger and be boosted into the air. ... [more]
2 2434 Dec 30, 2013 06:45 am
by jelvischan
Radiant -- Camera Slow
Call of Duty 2 : CoD2 MP Mapping
I have Windows 8 running Radiant, clean computer, just installed the software. But when I make maps, the camera moves very choppy, like one frame per move, and its really slow. Every time I right click and drag to move the camera, I get really annoy... [more]
2 1875 Mar 15, 2013 04:10 am
by jelvischan
Radiant -- Camera Slow
Call of Duty 2 : CoD2 MP Mapping
I have Windows 8 running Radiant, clean computer, just installed the software. But when I make maps, the camera moves very choppy, like one frame per move, and its really slow. Every time I right click and drag to move the camera, I get really annoy... [more]
2 1638 Mar 15, 2013 04:09 am
by jelvischan
Zombie Money Script
Call of Duty 2 : CoD2 Scripting
Oh shut up.... [more]
3 1831 Aug 14, 2012 09:16 pm
by jelvischan
Zombie Money Script
Call of Duty 2 : CoD2 Scripting
What I'm trying to do is when a player triggers a trigger, $300 zombie money is deducted from their balance. I can't seem to find a zombie script, but I'm hoping its not too hard to script. Can I get any assistance?... [more]
3 1831 Aug 14, 2012 04:15 pm
by jelvischan
Random Weapon Box
Call of Duty 2 : CoD2 Scripting
So basically I'm trying to make a box, just like zombies in Black Ops at Ascension, where (when you press F), a box opens, the guns move up and hide show hide show in random weapons and then stops at a random gun. You choose it , etc.. So I pretty m... [more]
2 1498 Aug 11, 2012 09:48 pm
by jelvischan
Cutting a Brush w/ Terrain Patch
Call of Duty 2 : CoD2 MP Mapping
Can you cut a brush with a terrain patch? Select a brush, patch, terrain patch. Can you cut it after that, or is it final?... [more]
2 1258 Aug 10, 2012 05:11 pm
by jelvischan
Moving a brush.
Call of Duty 2 : CoD2 MP Mapping
Tally writes...Quote:Try this: Code:init() { plat = getent( "secret","targetname" ); trig = getent( "trig_secret1","targetname" ); esc1 = getent( "openup","targetname" ); trig thread secret( plat, esc1 ); } secret( plat, esc1 ) { lev... [more]
6 1810 Jul 6, 2012 09:55 pm
by jelvischan
Moving a brush.
Call of Duty 2 : CoD2 MP Mapping
Jeez, seems so advanced. Do you have xfire?... [more]
6 1810 Jul 6, 2012 09:45 pm
by jelvischan
Moving a brush.
Call of Duty 2 : CoD2 MP Mapping
Tally writes...Quote:jelvischan writes...Quote:I have this code, but there seems to be a problem, can someone take a look at it and see if anything is wrong? The problem is that when I trigger trig_Secret1, nothing happens... the brush doesn't move. ... [more]
6 1810 Jul 6, 2012 06:03 pm
by jelvischan
Moving a brush.
Call of Duty 2 : CoD2 MP Mapping
I have this code, but there seems to be a problem, can someone take a look at it and see if anything is wrong? The problem is that when I trigger trig_Secret1, nothing happens... the brush doesn't move. Code:secret() { plat=getent("secret","target... [more]
6 1810 Jul 6, 2012 05:20 pm
by jelvischan
Need ideas for zombiemod
Call of Duty 2 : CoD2 General
Add me on xfire I have some awesome ideas for perks and guns to use :D ROMANGOD90... [more]
13 3019 Jul 6, 2012 05:17 pm
by jelvischan
Map Error
Call of Duty 2 : CoD2 MP Mapping
I think I found the error.. at the top of the .gsc file there was an "n" before the main()....said nmain() Mistake that somehow got there...... [more]
8 1895 Jul 6, 2012 04:52 pm
by jelvischan
Map Error
Call of Duty 2 : CoD2 MP Mapping
No I didnt change anything in the map files. I have mymapname.gsc and all my scripts in there. Nothing was changed, so that's why I'm so confused.... [more]
8 1895 Jul 6, 2012 02:55 pm
by jelvischan
Map Error
Call of Duty 2 : CoD2 MP Mapping
I was running my map perfectly fine until I got this message from the server when I tried to run my map. I stuck developer 1 on and this is what it said (See Attached)... [more]
8 1895 Jul 6, 2012 04:35 am
by jelvischan
Trigger Off/On
Call of Duty 2 : CoD2 MP Mapping
I got this script working on my map, but I tried it again using a little more complexion, and it does not seem to work. Can someone revise my script? I've threaded everything and made sure everything matches. Code:secret() { mover=getent("secret","ta... [more]
2 1603 Jul 5, 2012 10:26 pm
by jelvischan
Applying a function to a single brush.
Call of Duty 2 : CoD2 MP Mapping
Helped a little more.... [more]
11 1105 Jul 5, 2012 08:24 pm
by jelvischan
Applying a function to a single brush.
Call of Duty 2 : CoD2 MP Mapping
Thank you for the rules. I still don't fully understand what to do, but I think it'll help, kinda. I'm extremely new to scripting and I just know the basic stuff. ... [more]
11 1105 Jul 5, 2012 04:32 pm
by jelvischan
Applying a function to a single brush.
Call of Duty 2 : CoD2 MP Mapping
So what would I use to get the exact coordinates of a trigger... would it just be trigger.origin?... [more]
11 1105 Jul 5, 2012 04:04 pm
by jelvischan
Applying a function to a single brush.
Call of Duty 2 : CoD2 MP Mapping
Okay I just read through the tutorial. Self refers to the player executing the script, so the person who triggers the use trigger is the self. It gave me an insight to how to execute a script, so with my knowledge, i'll try my best to see if this is w... [more]
11 1105 Jul 5, 2012 03:40 pm
by jelvischan
Applying a function to a single brush.
Call of Duty 2 : CoD2 MP Mapping
Is there some place I can learn what self actually is? ... [more]
11 1105 Jul 5, 2012 03:25 pm
by jelvischan
Rotating Doors
Call of Duty 2 : CoD2 MP Mapping
Okay, but please stay updated with this topic its very important to me.... [more]
15 1523 Jul 5, 2012 03:24 pm
by jelvischan
Applying a function to a single brush.
Call of Duty 2 : CoD2 MP Mapping
Can I add some sort of action to a single brush when a player walks on it (in multiplayer)? I have this code and I want to add it to a brush so that when a player walks onto the brush, the code is executed: Code:radiusDamage(): vPoint = ( self.orig... [more]
11 1105 Jul 5, 2012 04:52 am
by jelvischan
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