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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: how dow you add planes?
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Friday, Mar. 25, 2011 07:55 am
i have tryed the older version planes gsc , and it just errors instead is there anyone that can help , its caen france map have most fx working good, but need bombers flying over at high alt, also
would be nice to have a stuka scream over 5 minutes in to the map fallowed by 2 us planes(corsair, spitefire, just 1 time event

thanks for any help[smokin]
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 26, 2011 07:46 am
all the maps with planes flying ove,r and not one person post ,
no tut for it in modsonline,
2 bad scripts in the forums that never got fix, or answered?

main()
{

level thread planes();
}

planes()
{
level.PlaneSpeed = 6.5;

bomber01 = getent ("bomber01","targetname");
bomber02 = getent ("bomber02","targetname");
bomber03 = getent ("bomber03","targetname");

temp = getent (bomber01.target,"targetname");
bomber01.dest = temp.origin;
bomber01.start = bomber01.origin;
bomber01 hide();
temp = getent (bomber02.target,"targetname");
bomber02.dest = temp.origin;
bomber02.start = bomber02.origin;
bomber02 hide();
temp = getent (bomber03.target,"targetname");
bomber03.dest = temp.origin;
bomber03.start = bomber03.origin;
bomber03 hide();

wait 120;

while (1)
{
bomber01 thread plane_flyby("squadron01_flyby");
wait .15;
bomber02 thread plane_flyby("squadron02_flyby");
wait .15;
bomber03 thread plane_flyby("squadron03_flyby");

wait 300;
}
}


plane_flyby(sound)
{
// If you specified a sound to play then play it
if (isdefined (sound))
self playsound (sound);

wait 2;

self show();

self moveto(self.dest, level.PlaneSpeed, 0.1, 0.1);

wait level.PlaneSpeed;

self hide();
self.origin = self.start;
}


needs all the start and end keys and values to work

main()
{

level thread planes();
}

planes()
{
level.PlaneSpeed = 3.5;

stuka1 = getent ("stuka1","targetname");
stuka2 = getent ("stuka2","targetname");
stuka3 = getent ("stuka3","targetname");

temp = getent (stuka1.target,"targetname");
stuka1.dest = temp.origin;
stuka1.start = stuka1.origin;
stuka1 hide();
temp = getent (stuka2.target,"targetname");
stuka2.dest = temp.origin;
stuka2.start = stuka2.origin;
stuka2 hide();
temp = getent (stuka3.target,"targetname");
stuka3.dest = temp.origin;
stuka3.start = stuka3.origin;
stuka3 hide();

wait 2;

while (1)
{
stuka1 thread plane_flyby("stuka_flyby");
wait .15;
stuka2 thread plane_flyby("stuka_flyby");
wait .15;
stuka3 thread plane_flyby("stuka_flyby");

wait 60;
}
}


plane_flyby(sound)
{
// If you specified a sound to play then play it
if (isdefined (sound))
self playsound (sound);

wait 15;

self show();

self moveto(self.dest, level.PlaneSpeed, 0.1, 0.1);

wait level.PlaneSpeed;

self hide();
self.origin = self.start;
}

same here need start, stop, values
and or
tut buy a good script er , fix the scripts to run on cod waw



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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 26, 2011 09:20 am
these scripts give the map load a error
cant find script vehicle [(null)]
any ideas on whats wrong
key and values for this script?
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EraVulg
General Member
Since: Mar 9, 2011
Posts: 25
Last: Mar 29, 2011
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 26, 2011 10:08 am
COLMAC writes...
Quote:
these scripts give the map load a error
cant find script vehicle [(null)]
any ideas on whats wrong
key and values for this script?


It looks like you're trying to make the planes script_vehicles, make them script_models.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Mar. 27, 2011 08:55 am
ya ive tried both, if its a script_model it just hangs in air never moves
if script_vehice it errors
[img="Photobucket"]

ive used nods begin and end linked from plane, to begin, to, end
vehile_nodes all error in compile
i have scripts in raw/animscripts/traverse/_planes.gsc
and maps/mp/_planes.gsc

errors are:
cant find info for scriptvehicle [(null)] ,or
cannot cast udefined to string ,or
undefined is not a field object line 16
( bomber01.dest = temp.origin;)

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EraVulg
General Member
Since: Mar 9, 2011
Posts: 25
Last: Mar 29, 2011
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Sunday, Mar. 27, 2011 10:41 am
Are you even trying to understand what those error messages are telling you?

First off, you don't use a script_vehicle, you use a script_model. Second, it's telling you that temp.origin is undefined.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Mar. 27, 2011 10:47 am
im using script_model
yes some errors are from using script_vehicle
the last 1 im working though radiant now
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dundy
General Member
Since: Dec 14, 2004
Posts: 762
Last: Jun 15, 2019
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Mar. 27, 2011 11:38 am
Maybe this tut will help

http://www.codutility.com/index.php?file=Forum&page=viewtopic&forum_id=34&thread_id=58&p=1
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Mar. 27, 2011 12:19 pm
line 14
undefined is not a field object line 16
("bomber01.target,temp,targetname")
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Mar. 27, 2011 01:42 pm
got the planes to fly had to give the script_origin under the plane targetname = stuka01.target
and so on for the planes, 02, 03
working on sounds now
thanks
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