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Latest Posts by EraVulg
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Creating a list and adding to it
Call of Duty 4 : CoD4 Scripting
I found this line in cargoship's gsc files to make the AI shoot. Code:self shoot(); And this to set their target/make them aim. Code:self setentitytarget ( trigger[0] );... [more]
10 4992 Mar 29, 2011 10:09 pm
by EraVulg
Treyarch is hiring level builders and scripters
General Gaming Topics : General Offsite Links
Would you take someone who's not yet done with college? ... [more]
7 4251 Mar 29, 2011 06:33 pm
by EraVulg
Spiral staircase?
Call of Duty 4 : CoD4 MP Mapping
You should always try to learn from it, so you can get better at what you're doing and don't have to depend on others as much.... [more]
7 3566 Mar 29, 2011 07:14 am
by EraVulg
CoD7 ModTools in Progress
Call of Duty: Black Ops : CoDBO General
An announcement about an announcement. Must really not want PC gamers to buy other games.... [more]
102 5484 Mar 28, 2011 03:11 am
by EraVulg
how dow you add planes?
Call of Duty: World at War : CoDWW MP Mapping
Are you even trying to understand what those error messages are telling you? First off, you don't use a script_vehicle, you use a script_model. Second, it's telling you that temp.origin is undefined.... [more]
11 2463 Mar 27, 2011 05:41 pm
by EraVulg
how dow you add planes?
Call of Duty: World at War : CoDWW MP Mapping
COLMAC writes...Quote:these scripts give the map load a error cant find script vehicle [(null)] any ideas on whats wrong key and values for this script? It looks like you're trying to make the planes script_vehicles, make them script_models.... [more]
11 2463 Mar 26, 2011 05:08 pm
by EraVulg
Creating a list and adding to it
Call of Duty 4 : CoD4 Scripting
Thanks. Now I've got NPCs' firing at targets with a make-shift accuracy using magicbullet, but when they "fire" it doesn't show them firing, holding up their gun, or reloading once they've unloaded their magazine. Is there another way to force AI t... [more]
10 4992 Mar 26, 2011 12:27 am
by EraVulg
Creating a list and adding to it
Call of Duty 4 : CoD4 Scripting
I couldn't find what you meant to look for in that function, but I came up with this the other day. Is this the best way to do it, or is there a better way? Code: trigger = getEntArray ( targets[selected_target].target, "targetname" ); flag_clear( "... [more]
10 4992 Mar 25, 2011 04:16 pm
by EraVulg
BlackOps PC 25% off
Call of Duty: Black Ops : CoDBO Offsite Links
voidsource writes...Quote:says ur not permitted to view this at this time. Lie about your age.... [more]
6 3075 Mar 25, 2011 04:03 am
by EraVulg
Creating a list and adding to it
Call of Duty 4 : CoD4 Scripting
Thanks, but I don't really need it since what I have works fine. Another question, would anybody know how I'd go about getting the game to waittill trigger1 or trigger2 is triggered? i.e. Code:trigger1 or trigger2 waittill ( "trigger" );... [more]
10 4992 Mar 24, 2011 10:53 pm
by EraVulg
Black Ops First Strike on the 25th for PC @ $13.49
Call of Duty: Black Ops : CoDBO General
You probably won't see mod tools until a while after Activision sees the amount of green they want for the DLC, if ever.... [more]
22 4202 Mar 23, 2011 03:20 pm
by EraVulg
connecting terrain patchs
Call of Duty 4 : CoD4 MP Mapping
Select the vertices you want to connect and hit 'W' (not Ctrl + W). And how do you normally move your camera in the 3d window?... [more]
9 5192 Mar 23, 2011 07:24 am
by EraVulg
Creating a list and adding to it
Call of Duty 4 : CoD4 Scripting
I found a list in killhouse_code and implemented it, here's the gist of it (initializing the list and adding an element to a specific index). It may not work for other applications, but it worked for me. Code:dummysAlive = []; dummysAlive[i] = selection... [more]
10 4992 Mar 23, 2011 07:20 am
by EraVulg
Creating a list and adding to it
Call of Duty 4 : CoD4 Scripting
I'm trying to make a list and add integers to it, and also check if an element is in the list, but I don't know the syntax for that in CoD-code.... [more]
10 4992 Mar 23, 2011 02:43 am
by EraVulg
connecting terrain patchs
Call of Duty 4 : CoD4 MP Mapping
I generally make each terrain "square" to be 64x64 units unless I want extra detail. E.g. a 256x256 terrain patch would have 5x5 vertices (divide the length by 64 and add one if you want an equation).... [more]
9 5192 Mar 22, 2011 07:44 pm
by EraVulg
connecting terrain patchs
Call of Duty 4 : CoD4 MP Mapping
The shortcut's W now. ... [more]
9 5192 Mar 22, 2011 03:20 pm
by EraVulg
"Ai couldn't find path to target" and he is sitting on it!
Call of Duty 4 : CoD4 SP Mapping
1337MattY writes...Quote:Whats your operating system? There are various problems with the path compiling with Win7 systems, but there is a fix. Does anyone know the fix? I can't even get the test_traverse map released with the tools to work.... [more]
19 4460 Mar 22, 2011 04:10 am
by EraVulg
punkbuster kicks me....disallowed program/driver [128016]
Call of Duty 2 : CoD2 General
Do you have any overlay programs? Try disabling Steam in-game, xfire in-game, and any other game overlay programs.... [more]
5 5983 Mar 20, 2011 04:55 pm
by EraVulg
Compiler wont work....steam install...help
Call of Duty 2 : CoD2 MP Mapping
I don't remember, but you may either have to reinstall the tools to the game's directory or look through the tools preferences for a game directory and change it.... [more]
2 1733 Mar 20, 2011 06:09 am
by EraVulg
conveyor belt???
Call of Duty 4 : CoD4 MP Mapping
Zeroy, you find if the player velocity function is available in CoD4 or even if you could access and change the player's velocity by some means in CoD4? I'm working on something which would look and work a lot better with modifying the player's velocit... [more]
26 3548 Mar 20, 2011 12:11 am
by EraVulg
HQ ok i looked and i can not find
Call of Duty : CoDUO Mapping
bubbazan68 writes...Quote:ok between the two i got it working thanks a bunch next is how about spawns? i know i will have to put tdm spawns in random but how do i make it so allie and axis dont spawn together? for HQ The game handles that, even thou... [more]
6 2895 Mar 19, 2011 07:54 pm
by EraVulg
HL2EP2 - Project [still trying to find a name that fits]
Valve's Source : HL2 Mapping
Looks good. But I don't think the player should ever be forced to go through hazardous water. Obstacles like hazardous water tell the player not to go there. I didn't watch your whole video, but it looks like you'll need that valve as an objective. And... [more]
30 6280 Mar 15, 2011 05:40 am
by EraVulg
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