Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 48 Guests
Online:

LATEST FORUM THREADS

»
run artillery on maps
CoD+UO Map + Mod Releases
Call of DutyŽ: WWII
CoD WW2 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page
subscribe
Author Topic: how dow you add planes?
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Tuesday, Mar. 29, 2011 09:31 am
working script
main()
{
if(getdvar("sv_flyovers") == "") setdvar("sv_flyovers","1");

if(getdvar("sv_flyovers") == "1")

level thread planes();
}

planes()
{
level.PlaneSpeed = 5.5;

bomber01 = getent ("bomber01","targetname");
bomber02 = getent ("bomber02","targetname");
bomber03 = getent ("bomber03","targetname");

temp = getent (bomber01.target,"targetname");
bomber01.dest = temp.origin;
bomber01.start = bomber01.origin;
bomber01 hide();
temp = getent (bomber02.target,"targetname");
bomber02.dest = temp.origin;
bomber02.start = bomber02.origin;
bomber02 hide();
temp = getent (bomber03.target,"targetname");
bomber03.dest = temp.origin;
bomber03.start = bomber03.origin;
bomber03 hide();

wait 120;

while (1)
{
bomber01 thread plane_flyby("squadron01_flyby");
wait .15;
bomber02 thread plane_flyby("squadron02_flyby");
wait .15;
bomber03 thread plane_flyby("squadron03_flyby");

wait 300;
}
}


plane_flyby()
{
self playloopsound ("P47_By01");

wait 2;

self show();

self moveto(self.dest, level.PlaneSpeed, 0.1, 0.1);

wait level.PlaneSpeed;

self hide();


self.origin = self.start;
}


thing is now sound plays @ 120 with the fly over
but it starts to repeate it self from that point on
Share |
Restricted Access Topic is Locked
Page
Previous Page
subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»