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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: how dow you add planes?
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Tuesday, Mar. 29, 2011 09:31 am
working script
if(getdvar("sv_flyovers") == "") setdvar("sv_flyovers","1");

if(getdvar("sv_flyovers") == "1")

level thread planes();

level.PlaneSpeed = 5.5;

bomber01 = getent ("bomber01","targetname");
bomber02 = getent ("bomber02","targetname");
bomber03 = getent ("bomber03","targetname");

temp = getent (bomber01.target,"targetname");
bomber01.dest = temp.origin;
bomber01.start = bomber01.origin;
bomber01 hide();
temp = getent (bomber02.target,"targetname");
bomber02.dest = temp.origin;
bomber02.start = bomber02.origin;
bomber02 hide();
temp = getent (bomber03.target,"targetname");
bomber03.dest = temp.origin;
bomber03.start = bomber03.origin;
bomber03 hide();

wait 120;

while (1)
bomber01 thread plane_flyby("squadron01_flyby");
wait .15;
bomber02 thread plane_flyby("squadron02_flyby");
wait .15;
bomber03 thread plane_flyby("squadron03_flyby");

wait 300;

self playloopsound ("P47_By01");

wait 2;

self show();

self moveto(self.dest, level.PlaneSpeed, 0.1, 0.1);

wait level.PlaneSpeed;

self hide();

self.origin = self.start;

thing is now sound plays @ 120 with the fly over
but it starts to repeate it self from that point on
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