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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Weird Lags With a Script
cresuso
General Member
Since: Aug 29, 2009
Posts: 51
Last: Apr 14, 2011
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Level 3
Category: CoD2 Scripting
Posted: Saturday, Sep. 4, 2010 12:41 pm
I noticed that it uses high cpu only when there are more hunters than zombies.

When i had 2hunters, and 20 zombies, cpu usage was at 16-25% max.

Then with 21 hunters and 1 zombie, cpu was going higher, from : 30 to 88%.
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cresuso
General Member
Since: Aug 29, 2009
Posts: 51
Last: Apr 14, 2011
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Level 3
Category: CoD2 Scripting
Posted: Saturday, Sep. 4, 2010 07:19 pm
Ok now i pay 10$ if you solve the problem..
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Saturday, Sep. 4, 2010 08:35 pm
ur on 6 pages now and most the posts are u honistly if someone knew they would tell u, theres just no luck id just drop it if i were u.
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cresuso
General Member
Since: Aug 29, 2009
Posts: 51
Last: Apr 14, 2011
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Level 3
Category: CoD2 Scripting
Posted: Saturday, Sep. 4, 2010 08:40 pm
Well, now i'll try to solve it alone....but im facing a problem (as said on a post above).

When i remove some files from the iwd im using for zom mod...(like some new weapons or a useless gsc or str file), it says "impure client"

How do i skip this problem ?
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Sunday, Sep. 5, 2010 12:40 am
not positive that even happends to me alot normaly when that happends to me i just make a new .iwd but that has been happending to me alot now every time i throw my zombie mod in my server some my friends will say "hey im geting an invalid client da da da" normaly they have to delete another zombie mod and its stupid cause my mod will have nothing to do with those other zombie mods... not positive what u can do...
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Category: CoD2 Scripting
Posted: Sunday, Sep. 5, 2010 01:23 am
If the files in your iwd differ to those on the server (i.e. are missing or edited), you'll get an impure error because COD2 can't redownload and overwrite local files like COD4 does.
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Sunday, Sep. 5, 2010 07:33 am
yeah thats what i was thinking and only thing that would be the same is the zom.gsc not the exact same ofc iv been working on my mod for about 5 months now so im sure mines alot diffrent then theres but idk... im thinking maybe if i just copy and paste what i got in my zom.gsc into a new zom.gsc or somthing or idk... oh well.
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clanhelio
General Member
Since: Aug 30, 2008
Posts: 223
Last: Mar 24, 2011
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Level 4
Category: CoD2 Scripting
Posted: Sunday, Sep. 5, 2010 09:34 am
If the name of your mod is, say, mymod.iwd and it's in the main folder, and a file in mymod just so happens to contain a file with the same name as a file in an iwd in the client's main folder that comes after it (such as anything after "m", which is half the alphabet), then wam, impure file poo-poo.
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cresuso
General Member
Since: Aug 29, 2009
Posts: 51
Last: Apr 14, 2011
[view latest posts]
Level 3
Category: CoD2 Scripting
Posted: Wednesday, Sep. 8, 2010 07:51 am
Finally i just give up....this game is poo-poo in server mode..Each time impure client.

Thanks all anyway [wink]
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Leal
General Member
Since: Feb 5, 2010
Posts: 196
Last: Aug 18, 2013
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Level 4
Category: CoD2 Scripting
Posted: Wednesday, Apr. 13, 2011 03:25 pm
LoL..

I'm having the same problem. The only difference is that my server performance shows 4%, but it's still lagging if it's full (64/64).

[lol]

Did you really gave up? :S
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