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Topic | Replies | Views | Last Post | |
How to make CoD2 asset manager work with win vista 64 Call of Duty 2 : CoD2 MP Mapping Thank you Luxxus, I had the same problem on Windows 7. In my case it was enough with putting the three files into the 'system'-folder.... [more] |
3 | 4205 | Aug 18, 2013 12:23 am by Leal |
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Random Player Call of Duty 2 : CoD2 Scripting Show us the whole information the error gives you.... [more] |
24 | 2155 | May 6, 2012 08:27 am by Leal |
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World War 1 SP Mod Call of Duty 2 : CoD2 MP Mapping Now it's even more time, 7 years. But, where can I get this mod?... [more] |
53 | 4686 | May 1, 2012 07:40 pm by Leal |
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Weapon's damage Call of Duty 2 : CoD2 Scripting Aha, now it's absolutly clear! Thank you very much IzNoGoD!... [more] |
7 | 1511 | Apr 8, 2012 12:15 pm by Leal |
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Weapon's damage Call of Duty 2 : CoD2 Scripting And where are this damage multipliers defined? I mean, is there a way to know: 90 damage * X = Y, being X this multiplier, and Y the actual damage it causes?... [more] |
7 | 1511 | Apr 8, 2012 11:53 am by Leal |
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Weapon's damage Call of Duty 2 : CoD2 Scripting Oh, thank you very much for the quick answer (even if it's so late :D)! I have a last question: there is writen 90 points/somethings for kar98_mp damage. Is this a percent, or what is it exactly? edited on Apr. 7, 2012 03:55 pm by Leal You said u... [more] |
7 | 1511 | Apr 7, 2012 10:42 pm by Leal |
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Weapon's damage Call of Duty 2 : CoD2 Scripting Hello dear community! While I was editing some weapon's damage values, I saw that there are 5 different values that change the damage: damage\90 minDamage\90 (meleeDamage\150) maxDamageRange\2000 minDamageRange\3000 Those ones are the values ... [more] |
7 | 1511 | Apr 7, 2012 09:14 pm by Leal |
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Color system of menu files Call of Duty 2 : CoD2 Scripting Oh, thanks a lot for the explanation serthy.... [more] |
11 | 1649 | Jan 6, 2012 08:51 pm by Leal |
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Color system of menu files Call of Duty 2 : CoD2 Scripting I tried that, but I get black with this here and it is supposed to be yellow with no transparency: Code:backcolor 255 255 0 1 Do you know what is wrong? Edit: what that here I get blue, strange thing: Code:backcolor 255 255 1 1... [more] |
11 | 1649 | Jan 6, 2012 05:09 pm by Leal |
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Color system of menu files Call of Duty 2 : CoD2 Scripting Oh lol, thank you Dobriy.... [more] |
11 | 1649 | Jan 6, 2012 04:52 pm by Leal |
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Color system of menu files Call of Duty 2 : CoD2 Scripting Hi again Does somebody know how the color system of the .menu files works? I thought about RGB values, but there are always 4 values, like here: Code:backcolor 1 1 1 .25 Kind regards Leal... [more] |
11 | 1649 | Jan 6, 2012 04:31 pm by Leal |
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Where are Flamethrower sounds? Call of Duty: World at War : CoDWW Scripting Hey I am looking for the Flamethrower sounds but I cannot find them. The weapons.csv says: Code:weap_flamethrower_start,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_igni te.wav,,1,1,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test... [more] |
1 | 4179 | Jan 6, 2012 12:43 pm by Leal |
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Cvar-based menu (load)bar Call of Duty 2 : CoD2 Scripting Great idea IzNoGoD. Thank you :).... [more] |
10 | 2046 | Jan 6, 2012 11:33 am by Leal |
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Cvar-based menu (load)bar Call of Duty 2 : CoD2 Scripting All right then, thank you for your answers serthy and liltc64 :D... [more] |
10 | 2046 | Jan 5, 2012 11:48 pm by Leal |
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Cvar-based menu (load)bar Call of Duty 2 : CoD2 Scripting Thank you for testing. So the way this loadbar loads is hardcoded? -.-... [more] |
10 | 2046 | Jan 5, 2012 08:28 pm by Leal |
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Cvar-based menu (load)bar Call of Duty 2 : CoD2 Scripting Oh, what a shame... I regularly get frustrations with this CoD2 engine xD. How does this loadbar work then? Thanks for the quick reply serthy :).... [more] |
10 | 2046 | Jan 5, 2012 07:09 pm by Leal |
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Cvar-based menu (load)bar Call of Duty 2 : CoD2 Scripting Hello everyone I have the following question: is it possible to make a (load)bar in a .menu file, which gets filled depending on a cvar? From the weapon selection .menu I can see how to do a a static (load)bar: Code:itemDef { name "mp40_inf... [more] |
10 | 2046 | Jan 5, 2012 05:04 pm by Leal |
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Alpha channel texture Call of Duty 2 : CoD2 MP Mapping Okay, I came to the next conlcusion: My carpet: - If you shoot at the black part of the alpha channel, the bullet marks are shown on the texture and below (on the ground), see first attached file. - If I try to use it as a decal (placing the texture ... [more] |
16 | 1691 | Jul 19, 2011 06:23 pm by Leal |
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Editing / Creating character's Xanim Call of Duty 2 : CoD2 General But is there still the possibility you told me about setting a new animation for the players state when it holdes a new weapon?... [more] |
21 | 3821 | Jul 19, 2011 03:58 pm by Leal |
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Alpha channel texture Call of Duty 2 : CoD2 MP Mapping I'm getting crazy with this alpha texture. I opened "egypt_cloth_bed" which is a texture with an alpha channel and is a type carpet with surface type cloth with Photoshop (after exporting it with the tool Sevenz gave me) and it is same built as my texture... [more] |
16 | 1691 | Jul 19, 2011 03:54 pm by Leal |
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Glass texture bug Call of Duty 2 : CoD2 MP Mapping Thanks for the information! And maybe coming back to the thread's topic, is there a way to avoid what is shown in my first screenshot? Or is the only way to avoid that separing the glass brush from the frame/wall?... [more] |
11 | 2255 | Jul 19, 2011 02:42 pm by Leal |
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Editing / Creating character's Xanim Call of Duty 2 : CoD2 General Sorry for double post, delete if you want... [more] |
21 | 3821 | Jul 17, 2011 10:24 pm by Leal |
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Editing / Creating character's Xanim Call of Duty 2 : CoD2 General I didn't find any standalone (already searched for it some time) but AWE has tripwires and this is that is there.. Code:if(isdefined(planttime)) { self disableWeapon(); if(!isdefined(self.awe_plantbar)) { [...] showTripwireMessage(sWeapo... [more] |
21 | 3821 | Jul 17, 2011 10:24 pm by Leal |
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Glass texture bug Call of Duty 2 : CoD2 MP Mapping Recompiling "gfx_bullethit_glass" with other properties is how you got the mark on both sides? Just changing cullFace?... [more] |
11 | 2255 | Jul 17, 2011 10:10 pm by Leal |
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Alpha channel texture Call of Duty 2 : CoD2 MP Mapping I think you mixed up this topic with the topic of the glass :P. What I try to do here is a carpet. But it's not regular at the edges, that's why I need the alpha channel. Aha so you mean they are supposed to be used as decals? Makes sense, because t... [more] |
16 | 1691 | Jul 17, 2011 10:08 pm by Leal |
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