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Latest Posts by Leal
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How to make CoD2 asset manager work with win vista 64
Call of Duty 2 : CoD2 MP Mapping
Thank you Luxxus, I had the same problem on Windows 7. In my case it was enough with putting the three files into the 'system'-folder.... [more]
3 3584 Aug 17, 2013 05:23 pm
by Leal
Random Player
Call of Duty 2 : CoD2 Scripting
Show us the whole information the error gives you.... [more]
24 1736 May 6, 2012 01:27 am
by Leal
World War 1 SP Mod
Call of Duty 2 : CoD2 MP Mapping
Now it's even more time, 7 years. But, where can I get this mod?... [more]
53 4212 May 1, 2012 12:40 pm
by Leal
Weapon's damage
Call of Duty 2 : CoD2 Scripting
Aha, now it's absolutly clear! Thank you very much IzNoGoD!... [more]
7 1222 Apr 8, 2012 05:15 am
by Leal
Weapon's damage
Call of Duty 2 : CoD2 Scripting
And where are this damage multipliers defined? I mean, is there a way to know: 90 damage * X = Y, being X this multiplier, and Y the actual damage it causes?... [more]
7 1222 Apr 8, 2012 04:53 am
by Leal
Weapon's damage
Call of Duty 2 : CoD2 Scripting
Oh, thank you very much for the quick answer (even if it's so late :D)! I have a last question: there is writen 90 points/somethings for kar98_mp damage. Is this a percent, or what is it exactly? edited on Apr. 7, 2012 03:55 pm by Leal You said u... [more]
7 1222 Apr 7, 2012 03:42 pm
by Leal
Weapon's damage
Call of Duty 2 : CoD2 Scripting
Hello dear community! While I was editing some weapon's damage values, I saw that there are 5 different values that change the damage: damage\90 minDamage\90 (meleeDamage\150) maxDamageRange\2000 minDamageRange\3000 Those ones are the values ... [more]
7 1222 Apr 7, 2012 02:14 pm
by Leal
Color system of menu files
Call of Duty 2 : CoD2 Scripting
Oh, thanks a lot for the explanation serthy.... [more]
11 1323 Jan 6, 2012 01:51 pm
by Leal
Color system of menu files
Call of Duty 2 : CoD2 Scripting
I tried that, but I get black with this here and it is supposed to be yellow with no transparency: Code:backcolor 255 255 0 1 Do you know what is wrong? Edit: what that here I get blue, strange thing: Code:backcolor 255 255 1 1... [more]
11 1323 Jan 6, 2012 10:09 am
by Leal
Color system of menu files
Call of Duty 2 : CoD2 Scripting
Oh lol, thank you Dobriy.... [more]
11 1323 Jan 6, 2012 09:52 am
by Leal
Color system of menu files
Call of Duty 2 : CoD2 Scripting
Hi again Does somebody know how the color system of the .menu files works? I thought about RGB values, but there are always 4 values, like here: Code:backcolor 1 1 1 .25 Kind regards Leal... [more]
11 1323 Jan 6, 2012 09:31 am
by Leal
Where are Flamethrower sounds?
Call of Duty: World at War : CoDWW Scripting
Hey I am looking for the Flamethrower sounds but I cannot find them. The weapons.csv says: Code:weap_flamethrower_start,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_igni te.wav,,1,1,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test... [more]
1 1834 Jan 6, 2012 05:43 am
by Leal
Cvar-based menu (load)bar
Call of Duty 2 : CoD2 Scripting
Great idea IzNoGoD. Thank you :).... [more]
10 1651 Jan 6, 2012 04:33 am
by Leal
Cvar-based menu (load)bar
Call of Duty 2 : CoD2 Scripting
All right then, thank you for your answers serthy and liltc64 :D... [more]
10 1651 Jan 5, 2012 04:48 pm
by Leal
Cvar-based menu (load)bar
Call of Duty 2 : CoD2 Scripting
Thank you for testing. So the way this loadbar loads is hardcoded? -.-... [more]
10 1651 Jan 5, 2012 01:28 pm
by Leal
Cvar-based menu (load)bar
Call of Duty 2 : CoD2 Scripting
Oh, what a shame... I regularly get frustrations with this CoD2 engine xD. How does this loadbar work then? Thanks for the quick reply serthy :).... [more]
10 1651 Jan 5, 2012 12:09 pm
by Leal
Cvar-based menu (load)bar
Call of Duty 2 : CoD2 Scripting
Hello everyone I have the following question: is it possible to make a (load)bar in a .menu file, which gets filled depending on a cvar? From the weapon selection .menu I can see how to do a a static (load)bar: Code:itemDef { name "mp40_inf... [more]
10 1651 Jan 5, 2012 10:04 am
by Leal
Alpha channel texture
Call of Duty 2 : CoD2 MP Mapping
Okay, I came to the next conlcusion: My carpet: - If you shoot at the black part of the alpha channel, the bullet marks are shown on the texture and below (on the ground), see first attached file. - If I try to use it as a decal (placing the texture ... [more]
16 1408 Jul 19, 2011 11:23 am
by Leal
Editing / Creating character's Xanim
Call of Duty 2 : CoD2 General
But is there still the possibility you told me about setting a new animation for the players state when it holdes a new weapon?... [more]
21 3444 Jul 19, 2011 08:58 am
by Leal
Alpha channel texture
Call of Duty 2 : CoD2 MP Mapping
I'm getting crazy with this alpha texture. I opened "egypt_cloth_bed" which is a texture with an alpha channel and is a type carpet with surface type cloth with Photoshop (after exporting it with the tool Sevenz gave me) and it is same built as my texture... [more]
16 1408 Jul 19, 2011 08:54 am
by Leal
Glass texture bug
Call of Duty 2 : CoD2 MP Mapping
Thanks for the information! And maybe coming back to the thread's topic, is there a way to avoid what is shown in my first screenshot? Or is the only way to avoid that separing the glass brush from the frame/wall?... [more]
11 1963 Jul 19, 2011 07:42 am
by Leal
Editing / Creating character's Xanim
Call of Duty 2 : CoD2 General
Sorry for double post, delete if you want... [more]
21 3444 Jul 17, 2011 03:24 pm
by Leal
Editing / Creating character's Xanim
Call of Duty 2 : CoD2 General
I didn't find any standalone (already searched for it some time) but AWE has tripwires and this is that is there.. Code:if(isdefined(planttime)) { self disableWeapon(); if(!isdefined(self.awe_plantbar)) { [...] showTripwireMessage(sWeapo... [more]
21 3444 Jul 17, 2011 03:24 pm
by Leal
Glass texture bug
Call of Duty 2 : CoD2 MP Mapping
Recompiling "gfx_bullethit_glass" with other properties is how you got the mark on both sides? Just changing cullFace?... [more]
11 1963 Jul 17, 2011 03:10 pm
by Leal
Alpha channel texture
Call of Duty 2 : CoD2 MP Mapping
I think you mixed up this topic with the topic of the glass :P. What I try to do here is a carpet. But it's not regular at the edges, that's why I need the alpha channel. Aha so you mean they are supposed to be used as decals? Makes sense, because t... [more]
16 1408 Jul 17, 2011 03:08 pm
by Leal
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