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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: help
greeny
General Member
Since: Jan 16, 2005
Posts: 23
Last: Jan 26, 2008
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Thursday, Apr. 14, 2005 04:09 pm
hi am new at this but i whonder how hi shude the door be for the runing player shude get in?

and how wide shude it be?
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thmapper
General Member
Since: Aug 23, 2004
Posts: 334
Last: Apr 27, 2006
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Level 5
Category: CoDUO Mapping
Posted: Thursday, Apr. 14, 2005 04:19 pm
This should be just what you need:
Quote:
Faqs : CoD FAQs

--------------------------------------------------------------------------------
What are the player dimensions in a map?
The unit scale in CoD seems to be about 1 unit : 1 inch. (roughly)

1 unit = 1 inch in CoD.
1 foot = 12 units in CoD.

Players are 72 units or 6 feet high.
Players are 32 units wide.

Stairs in CoD are 8-12 units high.
Doors are 52x96 units in CoD (dawnville). Door thickness is 4-6 units.

Ladder rungs on a ladder that is in Dawnville are 24 units appart.It looks kind of silly. In real life this would be more like 12 units.

Outter walls are 8 units thick. I made inner walls 6.

Sidewalks 64 units wide and 8 units high

Height to ceiling is normally 128, but then again it all depends if its a anormal room, warehouse or what your creating.

Player Height Clearance =< 71 units
Player Crouch Clearance =< 51 units
Player Prone Clearance =< 31 units
Player Max Jump =< 39 units
Player Width Clearance =< 31 units

The unit scale o­n this game seems to be about 1 unit : 1 inch. Most of the models I look best when scaled to 75%.

*To change the size of a model, add the modelscale key with a decimal value - 0.75 for 75% - in the entity box for the model.

Thanks to n00bCODmapper and the forums here.
by foyleman
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