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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Elevator Help
Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 06:36 pm
The guides are useless. How do I make an actual elevator? How do I make the door brushes and the switches, then how do I script all this?
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Luxxus
General Member
Since: Aug 19, 2007
Posts: 43
Last: Dec 28, 2009
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Level 2
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 06:49 pm
the tutorial works just fine
if you havnt even tried scripting i dont reccomend that you do the doors.

-- EDITED POST PER FORUM RULES --
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Blade_MacTavish
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Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 06:54 pm
-- DELETED POST PER FORUM RULES --
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Luxxus
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Since: Aug 19, 2007
Posts: 43
Last: Dec 28, 2009
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Level 2
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 06:56 pm
look at the tutorial again, and start simple with a moving platform, then start building from there

-- EDITED POST PER FORUM RULES --
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Welshy
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Since: Feb 16, 2007
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Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 07:44 pm
Use of abuse language and name calling will not be tolerated in these forums. If there is something you don't understand about a tutorial please ask before calling it useless.

Now please return to the topic at hand.
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 08:02 pm
Srry, now can I get help plz?
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Luxxus
General Member
Since: Aug 19, 2007
Posts: 43
Last: Dec 28, 2009
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Level 2
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 08:05 pm
i would very much like to help, but please try the tutorial a couple of times before calling it useless, there is obviously something you dont understand, add me to xfire, i can help you, but i wont tell you every step.

Xfire: Rasmuswennerstrom

please be patient, it took me 4 days to make my first elevator.

You sir, are not very nice. Just because i have'nt done an elevator with 2 moving doors and such doesnt mean i dont know how to do it.
so. mate: You need to learn to walk before you run.
Quite obviously, you seem to be waaay to impatient.

edited on Dec. 27, 2009 03:07 pm by Luxxus
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
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Level 8
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 09:03 pm
Blade_MacTavish writes...
Quote:
The guides are useless. How do I make an actual elevator? How do I make the door brushes and the switches, then how do I script all this?


What tutorials are not working, which tutorials have you tried?

Why don't they work, what is confusing, and what do you need clearing up?

The reason nobody is responding to tell you how to make it work is because it would take an hour at least to write a reasonable Guide for you to understand how to do it. Many of us do not have the kind of time. There are plenty of Tutorials already out there that work great, you just have to search for them and try them out, find something that you understand.

A short outline to making something move.

1. Create a brush (platform) or a group of brushes to make up something such as an elevator. You need to group all the brushes into one group. Select all the brushes, right click 2D, say "script>brushmodel". Or if you have just one brush, make this single brush a "script_brushmodel". Sometimes the script requires that the script_brushmodels also need a targetname.
(By making it a script_brushmodel, the brush can now talk to or communicate with a script, which you will need to make the platform "move")

In my example the brushmodels have a
Key: targetname
Value: elevator


2. Create a brush for the trigger. While selected, right click 2D window and say "trigger>trigger_use_touch". Select trigger, and one of the brushes for the elevator, and press "W". A line appears connecting them together.

4. Give the trigger a
Key: targetname
Value: trig_elevator

(or the value SHOULD be whatever the targetname is in your script, THEY NEED TO MATCH)

4. Find a simple script to make the elevator go up or down. Make sure the script uses the same targetname used in Radiant. A simple example I found on the site is this one. It waits till a player triggers it, then it goes up 200 units, waits 5 seconds then comes down 200 units back to where it started.
(200,7,1,2); <---This means:
200 = Units to Move
7 = How long in seconds it takes to move.
1 = Acceleration time
2 = Deceleration Time

(Acceleration time + Deceleration Time must be less than total time of 7 in this example.)


Code:
 main()
{
	thread elevator();
}

elevator()
{
	elevator=getent("elevator","targetname");
	trig=getent("trig_elevator","targetname");
	while(1)
	{
		trig waittill ("trigger");
		elevator movez (200,7,1,2);
		elevator waittill ("movedone");
		wait(5);
		elevator movez (-200,7,1,2);
		elevator waittill ("movedone");
	}
}


5. You must add the new script to your map. If you don't know how, there are plenty of references around to show you how. It gets added in two places, main map .gsc and your zone file.

Try looking through this Tut on Moving things, maybe it can help you understand things better, but you need to read and try, people can't do it for you. Making mistakes is part of learning. We all started out making mistakes.

Moving Things Tutorial Here

Good luck. Just writing this out took me 25 minutes and this isn't even detailed at all. [crazy]
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 09:04 pm
@ Lux: Look, youre not helping, so just stop plz.

Oh, and pros, how do I change the music in the elevator or add any?

edited on Dec. 27, 2009 04:04 pm by Blade_MacTavish
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Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 27, 2009 09:07 pm
Deek, Im trying to do the complex 2-door elevator.

http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Elevator_Brushes

It seems pretty sloppy.
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