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Xmodels Call of Duty 4 : CoD4 MP Mapping yes exactly grim, if you are going to resize prefabs save them as a copy :]... [more] |
9 | 1698 | Dec 28, 2009 11:17 pm by Luxxus ![]() |
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Xmodels Call of Duty 4 : CoD4 MP Mapping Short anwser: No Long anwser: everything is possible :] - Rightclick 2D-Grid: Prefab -> Enter Prefab - Hit I - Selection -> Scale [x y z] - Ctrl + S - Rightclick 2D-Grid: Prefab -> Leave Prefab done :] (this will probably make the prefab off... [more] |
9 | 1698 | Dec 28, 2009 09:02 pm by Luxxus ![]() |
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Prefabs problem Call of Duty 4 : CoD4 MP Mapping hi mate, you need to get the radiant patch :] this question is anwsered a 100 times before: download:http://www.gamershell.com/download_22930.shtml and there you go :] i believe this is in the FaQ? :] and btw mate, that's not how you add prefabs ... [more] |
2 | 1005 | Dec 28, 2009 09:08 am by Luxxus ![]() |
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Elevator Help Call of Duty 4 : CoD4 MP Mapping have you linked your scripts together mate? :] in mp_mapname.gsc add Code:maps\mp\_elevator::main(); where Code:maps\mp\_load::main(); is :] it's kind off hard to guess if you only say "it doesnt work" when your map crashes hit Shift+Console... [more] |
27 | 1451 | Dec 28, 2009 09:06 am by Luxxus ![]() |
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Elevator Help Call of Duty 4 : CoD4 MP Mapping i would very much like to help, but please try the tutorial a couple of times before calling it useless, there is obviously something you dont understand, add me to xfire, i can help you, but i wont tell you every step. Xfire: Rasmuswennerstrom plea... [more] |
27 | 1451 | Dec 27, 2009 08:05 pm by Luxxus ![]() |
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Elevator Help Call of Duty 4 : CoD4 MP Mapping look at the tutorial again, and start simple with a moving platform, then start building from there -- EDITED POST PER FORUM RULES --... [more] |
27 | 1451 | Dec 27, 2009 06:56 pm by Luxxus ![]() |
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Elevator Help Call of Duty 4 : CoD4 MP Mapping the tutorial works just fine if you havnt even tried scripting i dont reccomend that you do the doors. -- EDITED POST PER FORUM RULES --... [more] |
27 | 1451 | Dec 27, 2009 06:49 pm by Luxxus ![]() |
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Xmodels Call of Duty 4 : CoD4 MP Mapping that is exactly what i said >_... [more] |
9 | 1698 | Dec 27, 2009 03:52 pm by Luxxus ![]() |
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Xmodels Call of Duty 4 : CoD4 MP Mapping Select the model. Hit N Type in "modelscale" in key (without qoutes) Type in "5" in value (without quotes) this will make the model 5 times bigger (i guess) this does not work with prefabs of any kind! edited on Dec. 27, 2009 10:45 am by Luxxu... [more] |
9 | 1698 | Dec 27, 2009 03:45 pm by Luxxus ![]() |
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Elevator Call of Duty 4 : CoD4 MP Mapping as grimreaper said. i also had some problems with some textures that didnt make my elevator work :S wierd isnt it?... [more] |
5 | 1495 | Dec 7, 2009 06:18 am by Luxxus ![]() |
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Compile BSP Problems Call of Duty 4 : CoD4 MP Mapping what i think is: 1. He named the map xxxx instead of mp_xxxx 2. He didnt create the correct ammount of spawns 3. He never created a gsc main() { maps\mp\_load::main(); } name it after the map, and place it in raw\maps\mp the map... [more] |
20 | 1092 | Dec 7, 2009 06:15 am by Luxxus ![]() |
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Compile Error...? Call of Duty 4 : CoD4 MP Mapping the ************** **LEAKED** ************** part is because of: 1. You dont have a skybox 2. Your skybox has holes in it 3. Some parts of the map is outsite the skybox thanks.... [more] |
3 | 945 | Dec 7, 2009 06:10 am by Luxxus ![]() |
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help with Grenade ammo respawn point Call of Duty 4 : CoD4 MP Mapping Eighter add setdvar("player_sustainammo","1"); to the map gsc file (which will make the players have unlimited ammo anyway), or click the "respawn" button on the grenade weapon you placed, this does not usually work. the best way to make the grenade ... [more] |
5 | 1155 | Dec 7, 2009 06:04 am by Luxxus ![]() |
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Inaccurate minimap problem Call of Duty 4 : CoD4 MP Mapping me and my mate had the same problem, there are 2 ways to solve it, first way: get an iwi-dds converter and a dds-iwi converter open it in photoshop and offset it to your liking, *note this will take a while* second way: look back in the tutorial, m... [more] |
8 | 1837 | Jul 16, 2009 08:55 pm by Luxxus ![]() |
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Problem with WATER! Call of Duty 4 : CoD4 MP Mapping add reflection probes and you should be fine.... [more] |
4 | 1588 | Jul 16, 2009 01:50 pm by Luxxus ![]() |
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How do i make my own stringfile to work? Call of Duty 4 : CoD4 MP Mapping yeah i know mate :P i found that out, just didnt wanna quad post ^^ and i know the colors xD its like the first thing you learn when you buy cod2 hehe &&1 can mean alot of stuff, if you name &&1 in cod2 and then say "hi" only "hi" will... [more] |
11 | 1124 | Jun 20, 2009 08:53 am by Luxxus ![]() |
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How do i make my own stringfile to work? Call of Duty 4 : CoD4 MP Mapping Okay, solved my problem, it now finds my stringfile the only thing you need to add in zone was localize,thor thor is the name of my string file. however new prob. it says Press [{+activate}] to use the elevator. rather than Press [F] t... [more] |
11 | 1124 | Jun 20, 2009 07:40 am by Luxxus ![]() |
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How do i make my own stringfile to work? Call of Duty 4 : CoD4 MP Mapping since there is no str file that has an "underline" in it in the localizedstrings folder i decided to name it only thor, otherwise it might be looking for. MP_THOR_CLASSROOM_COD4_ACTIVATE_ELEVATOR (the bold part) damn this is damn confusing ... [more] |
11 | 1124 | Jun 20, 2009 01:10 am by Luxxus ![]() |
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How do i make my own stringfile to work? Call of Duty 4 : CoD4 MP Mapping hopefully it is. but it would be sweet to find that config file, if you find it please post it so i can take a look at it.... [more] |
11 | 1124 | Jun 20, 2009 12:51 am by Luxxus ![]() |
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How do i make my own stringfile to work? Call of Duty 4 : CoD4 MP Mapping mate thanks alot for that PLATFORM_WHATEVER_THING gonna test it after ive taken the pic for loadscreen! EDIT** /ON MP_THOR_CLASSROOM_COD4_ACTIVATE_ELEVATOR for the elevator then right? damn long imo xD EDIT** /OFF edited on Jun. 19... [more] |
11 | 1124 | Jun 20, 2009 12:47 am by Luxxus ![]() |
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How do i make my own stringfile to work? Call of Duty 4 : CoD4 MP Mapping C:\trees\cod3\cod3\bin\StringEd.cfg does not exist, atleast not for me, check if you have it if you have it SEND IT TO ME! i used shift, capslock is for wouzzies ;D... [more] |
11 | 1124 | Jun 20, 2009 12:41 am by Luxxus ![]() |
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Press [F] to... Call of Duty 4 : CoD4 MP Mapping yo, ive tried will all kinds of names, nothing really works. recently i came across this i made a new thread (YES IM RUDE AND DESPERATE!) where i explain alot more go there and see. http://www.modsonline.com/Forums-top-104350.html%23675820... [more] |
11 | 1816 | Jun 20, 2009 12:27 am by Luxxus ![]() |
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How do i make my own stringfile to work? Call of Duty 4 : CoD4 MP Mapping hi all mappers and modders. i wanna make my own stringfile for my multiplayer rats map. and im close to figuring out how, but now im getting kinda pissed since im stuck. i have no idea reall. this is what ive done. my stringfile mp_thor_classr... [more] |
11 | 1124 | Jun 20, 2009 12:23 am by Luxxus ![]() |
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Press [F] to... Call of Duty 4 : CoD4 MP Mapping okay, thanks mate. i can say, what ive done did not work :/ when i step in to the elevator it says ACTIVATE_ELEVATOR and nothing else :/ this pis*es me off xD know anyone that has made a string file and got it to work? are you sure you ... [more] |
11 | 1816 | Jun 19, 2009 09:57 pm by Luxxus ![]() |
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Press [F] to... Call of Duty 4 : CoD4 MP Mapping thor.str Code: // Note to translators: // If a sentence is the same in your language then please change it to "#same" // // eg: // LANG_ENGLISH "HALT" // LANG_GERMAN "#same" // // (This is so we can tell which strings have been signed-off as o... [more] |
11 | 1816 | Jun 19, 2009 09:41 pm by Luxxus ![]() |
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