I've been mapping for a few months now, I know some
of the basics, but not all of course.
I have the following error on compile:
It seems it's a new error according to the GTK Dev community.
I've searched online for threads on this problem; I know that I have too many brushes, I know that too many edges are touching each other; I know that I should make detail brushes, but honestly..
..I'm clueless. I don't know how to fix my map.
This is why I come here asking you guys what exactly I must do in order for my map to be fixed.
Useful information concerning my map:
- My map is a remake of the Colosseum in Italy (I went there and took pictures with my 10 MP Sony digicam and saved them with lower res/size in Photoshop, then I cut the little bits to divide them into subparts)
- First I made 1 basic structure consisting of 1 arc + pillars + decoration around it, then I gave it a 'func_group'.
After this, I started copying this 'grouped entity' (I think by using the spacebar) and turning it 5 degrees each time so that in the end I would get the 360° Colosseum.
- After this, once I got the whole 360 glued together structure, I made it a giant entity by using func_group. I then duplicated this giant entity.
- The edges are all touching each other, as you see here:
(maybe this is part of the problem?)
Compilation method: (Q3map2) (single) -BSP -meta
It works fine when I just keep it to the lower level of the Colosseum, but once I duplicate this giant entity and make a second story/level on top of it, it gives me this MAX_ORIGINAL_EDGES error.
I tried making a lot of things detail brushes, but alas.. didn't work..
I'm clueless guys.
You can download my map here:
Images required for my map:
A thousand thanks to the people who have the patience to figure out what is wrong with my map.