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by KAZAM3766
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Topic | Replies | Views | Last Post | |
control-k? Call of Duty 2 : CoD2 MP Mapping No there isn't. At least to my knowledge there isn't and I have never figured out a way to do that. But if you want it to be big then you can just do a terrain or curve patch with 15 height and 15 width and just spread it out. If you have to snap the vert... [more] |
9 | 2208 | Jan 13, 2010 03:51 pm by sherlokpwnz |
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control-k? Call of Duty 2 : CoD2 MP Mapping The answer has already been given. The W Key is used for welding vertices together. So select a vertex then you want the next vertex to weld to. Selecting the right vertex first is key because the first vertex you select is the spot the second one you sel... [more] |
9 | 2208 | Jan 12, 2010 02:32 pm by sherlokpwnz |
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SD Mapping Help ! Call of Duty 2 : CoD2 MP Mapping make sure you have all the elements in your map global intermission and also make sure you got an sd_bombtrigger in your map you can place it anywhere free floating in your map it wont show up it just allows your search and destroy to work.... [more] |
3 | 1498 | Jan 8, 2010 12:06 am by sherlokpwnz |
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What will it take Call of Duty 2 : CoD2 MP Mapping so all I really need to do is then try to re-script it so theres only one radio and the team holding the radio keeps respawning but everytime they die it adds on a few seconds? ... [more] |
3 | 1325 | Jan 7, 2010 11:59 pm by sherlokpwnz |
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What will it take Call of Duty 2 : CoD2 MP Mapping To make a king of the hill gametype. I would like to put together a gametype called king of the hill make a portion of an area or room glow or maybe even a radio to spawn and have players have to stay in a general area maybe a radius of the radio in order... [more] |
3 | 1325 | Jan 7, 2010 07:52 pm by sherlokpwnz |
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prefab building problem Call of Duty 4 : CoD4 MP Mapping I know that your problem that your explaining is familiar to what I encountered in cod2 map tools one time. Try to make sure your not putting prefabs inside of prefabs. If that makes any sense If not here is a simpler explanation. When you make a build... [more] |
10 | 1471 | Jan 6, 2010 01:35 am by sherlokpwnz |
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Crosshair in thirdperson & xmodel collision Call of Duty 2 : CoD2 Scripting Are you using the same images and content as the original author? If you are then you would have to ask permission before getting help however since this is a different game they can't stop you from creating it from scratch so if you have come up with the... [more] |
12 | 2269 | Jan 1, 2010 07:45 pm by sherlokpwnz |
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Need a .gsc File Call of Duty 4 : CoD4 Scripting I've used pezbot and opened it up and I personally know that the _rank.gsc exists so keep looking.... [more] |
4 | 1587 | Dec 29, 2009 02:54 pm by sherlokpwnz |
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ERROR: LoadBspFile: Buffer for lump 40 is too small Call of Duty: World at War : CoDWW MP Mapping Raven21633 writes...Quote:For starters, the map it's-self compiles just fine without the nodes, and what I have been doing while installing the nodes is to add nodes to a section, then compile to make sure everything is fine, deal with any problems until ... [more] |
3 | 1488 | Dec 29, 2009 02:47 pm by sherlokpwnz |
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Glass---Radiant Call of Duty 2 : CoD2 MP Mapping clanhelio writes...Quote:There's a stock window texture in the shape of an L, with the non-L part being the class. I can't remember the name, though. What I do is zoom in and move it around until the only thing you see is the glass part. Thanks for rep... [more] |
12 | 1441 | Dec 29, 2009 08:17 am by sherlokpwnz |
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cod2 compile tools doesn't compile Call of Duty 2 : CoD2 MP Mapping There is an error in the compiling obviously. When your compiling the cmd window should show you the results of the compile and what not. I would make sure that you get a fresh install of cod2 and the mod tools if possible. backup any prefabs, maps, and t... [more] |
2 | 2621 | Dec 25, 2009 04:03 pm by sherlokpwnz |
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Glass---Radiant Call of Duty 2 : CoD2 MP Mapping I've used a couple window textures that are already in the cod2 iw_13.iwd check out a few window textures I think I use a white window I don't have the name of it but just stretch it and fit it so it is all just see through. I've used it on a few projects... [more] |
12 | 1441 | Dec 24, 2009 08:14 pm by sherlokpwnz |
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Want to LEARN cod scripting! Call of Duty 4 : CoD4 Scripting yes that does help so you might understand certain things. Basically you wanna figure out what coding method they used and the rules they applied to it and then you can figure out how it was scripted.... [more] |
15 | 1934 | Dec 17, 2009 09:22 pm by sherlokpwnz |
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Drawing out brushes Call of Duty 2 : CoD2 SP Mapping I think what he was asking for was if you could do more than 3 point clipping. And if thats what the questions was then the answer is no. YOu can only go as far as 3 dots which is the 3 point clipping method. The 3 point clipping method only works if you ... [more] |
17 | 1302 | Dec 17, 2009 09:20 pm by sherlokpwnz |
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Want to LEARN cod scripting! Call of Duty 4 : CoD4 Scripting To fully understand scripting to it's fullest power it would almost make more sense to take classes for programming. All scripting is is using code from game programming.... [more] |
15 | 1934 | Dec 17, 2009 09:00 pm by sherlokpwnz |
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Opens Differnet Map? Call of Duty 4 : CoD4 MP Mapping If you made the map for a gametype other than dm it will try to load it as dm when you click run map. just add a single dm spawn point just for testing purposes and see if this resolves it.... [more] |
6 | 1494 | Nov 28, 2009 11:29 am by sherlokpwnz |
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questionable problem Call of Duty : CoD+UO General I forgot to say this. I have cod2 and cod4 and have used the maptools for those so I know my system is not at fault. It's gotta be something else.... [more] |
5 | 2304 | Nov 28, 2009 11:28 am by sherlokpwnz |
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Has anyone managed to extract weapon models from BF2 Call of Duty 4 : CoD4 SP Mapping Ok to resolve this contraversy I read over all the terms and agreements from valve and activision. In there it does not say users can't convert their material and no where in the copywrite law does it state specifically that you can't do that. If you don'... [more] |
16 | 1206 | Nov 28, 2009 11:26 am by sherlokpwnz |
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questionable problem Call of Duty : CoD+UO General yeah the path is right. ... [more] |
5 | 2304 | Nov 25, 2009 01:35 am by sherlokpwnz |
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CoD To Get new developer. General Gaming Topics : General Gaming Well obviously liltc64 you don't belong in here and thats just my opinion. We are a group of modders/mappers that support pc stuff and for you to come in and knock something and all you do is play it on console well thats just down right idiotic. Console ... [more] |
23 | 3099 | Nov 19, 2009 11:56 pm by sherlokpwnz |
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Carnival Prefabs anyone? Call of Duty 2 : CoD2 MP Mapping your probably going to have to do them all. best bet is to do that.... [more] |
7 | 1745 | Nov 18, 2009 03:18 am by sherlokpwnz |
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Cod2 Radiant Textures Problem Call of Duty 2 : CoD2 MP Mapping add my xfire if you can. blade98277... [more] |
4 | 1500 | Nov 17, 2009 11:29 pm by sherlokpwnz |
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Cod2 Radiant Textures Problem Call of Duty 2 : CoD2 MP Mapping i had the same problem when i had mods in my cod directory. move mods out while editing in radiant ... [more] |
4 | 1500 | Nov 17, 2009 11:21 pm by sherlokpwnz |
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Anyone succeed in import MW2 xmodels to COD4? Call of Duty 4 : CoD4 MP Mapping I have a friend who accomplished this I will speak with him and ask how he did it.... [more] |
46 | 2777 | Nov 17, 2009 05:54 pm by sherlokpwnz |
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questionable problem Call of Duty : CoD+UO General I don't know what I did wrong if I did do something wrong when setting up both editors but I have no textures no models and what not. I followed the directions as far as the tutorials said on setting up both editors but I still have no textures or models.... [more] |
5 | 2304 | Nov 17, 2009 01:00 am by sherlokpwnz |
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