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Forum: All Forums : Operation Flashpoint
Category: OFPDR Mission Editor
Operation Flashpoint: Dragon Rising mission editor.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz
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Author Topic: Tutorials
Mystic
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Category: OFPDR Mission Editor
Posted: Monday, Oct. 12, 2009 04:34 pm
I'm in the process of uploading many tutorials to the site, if there is anything in particular you are looking for then let me know so i can make them higher priority and get them online quicker. Please post here, do not PM me as i get a lot of private messages already and i dont want to miss or make people wait longer then i need too.

Thanks.

Also i would like to add that the tutorials are from help docs i have found, i havn't tested them all and am not taking credit for writing them, i do on the other hand have to rip all the compiled data a images out then upload them to a server before adding them too the site, therefore it takes some time so please be patient if you post a request.
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Welshy
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Category: OFPDR Mission Editor
Posted: Monday, Oct. 12, 2009 04:47 pm
Thanks Rasta, I added a new tutorial category earlier for you.
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Mystic
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Category: OFPDR Mission Editor
Posted: Monday, Oct. 12, 2009 05:05 pm
Here is a current list as i have already been asked to post tutorials already live.

Particle effects
Speech effects
About Mission Design
Exporting Your Mission
Using Live Link
Adding crew to vehicles
Adding entities to buildings
Placing a soldier entity
Lua scripting advanced
Lua Scripting
How to add checkpoints to your map
How to add distant smoke effects
Waypoint Creation
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s6robi
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Since: Jun 12, 2006
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Last: Feb 18, 2021
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Category: OFPDR Mission Editor
Posted: Monday, Oct. 12, 2009 10:23 pm
I have a few suggestions also:

Tiggers - I.E. - pass a trigger and vehicals move to a location/explode/helo pickup

Having a helo(blackhawk) pick you up at the end of your mission

Make it so when you are done with a mission the screen fades or says you completed it

How to make opjectives
- get an order to call in an airstrike or mortar attack
- and so on.....


If i come up with anymore I will post them....by the way I am soooooo excited that you are making tutorials available for this game!!!!!
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foyleman
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Category: OFPDR Mission Editor
Posted: Tuesday, Oct. 13, 2009 12:02 am
Awesome awesome!!. I look forward to going through these the next time I have the free time. [thumbs_up]
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zeroy
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Since: Nov 26, 2007
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Category: OFPDR Mission Editor
Posted: Tuesday, Oct. 13, 2009 10:28 am
Here is a quick Timer tutorial i posted on DR official forums:

Dragon Rising: Create a Timer for triggering Events

When you add a timer it will count from the start time down to 0 at which point the function onTimer_TIMERNAME(name) becomes usable.

Say you want to have Echelon1 moving from one location to another 5 minutes after your Player and his Fireteam entered triggerzone1:

Code:

function onEnter_triggerzone1(zoneName, UnitName)
	OFP:addTimer("timer1", 300000) -- 300000ms = 5mins
	hours, minutes, seconds = OFP: convertTimeToHMS(OFP:getTimer("timer1"));
	OFP:displaySystemMessage("The time: " .. hours .. ":" .. minutes .. ":" .. seconds);
	OFP:disableEvent("onEnter_triggerzone1")
end


In the above the timer "timer1" is created when anyone enters triggerzone1, the timer is then display as in "HH:MM:SS" once only (i dont know how to have it permanent and decreasing yet)

Note: the disableEvent is so that the Timer isnt created each time someone steps out of the triggerzone (it removes the trigger essentially)

Next:

Code:

function onTimer_timer1(name)
	OFP:activateEntitySet("Echelon1")
	OFP:move("Echelon1", "waypoint", "ADDTOFRONT")
end


This last bit will spawn and move the Echelon1 to the waypoint when the timer is up.

You could also use the timer to end a mission:

Code:

function onTimer_timer1(name)
	OFP:setObjectiveState("Objective", "COMPLETED")
	OFP:removeTimer("timer1")
	OFP:missionCompleted()
end
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Mystic
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Category: OFPDR Mission Editor
Posted: Tuesday, Oct. 13, 2009 10:36 am
Permission to add to the tutorial list?
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zeroy
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Since: Nov 26, 2007
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Category: OFPDR Mission Editor
Posted: Tuesday, Oct. 13, 2009 10:46 am
Rasta writes...
Quote:
Permission to add to the tutorial list?


Sure, thats why i put it there.

Would you guys not consider using the Wiki for this?

I found the tut site here very confusing and its not easy to find something quickly [cry]
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foyleman
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Category: OFPDR Mission Editor
Posted: Tuesday, Oct. 13, 2009 11:11 am
zeroy writes...
Quote:
I found the tut site here very confusing and its not easy to find something quickly [cry]
Any suggestions to make it easier?
Adding tutorials here means we can post updates and info on the front page as well as offer easier moderation via a single account. Therefore I'd love it if we could just make the tutorials system here easier to use before moving to the wiki.
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Mystic
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Category: OFPDR Mission Editor
Posted: Tuesday, Oct. 13, 2009 12:36 pm
I did add a wiki page the other day but agree with foyle that it's much easier to have it all here so we can reference to tutorials when replying to peoples threads. What is it you find difficult with the tutorials page? Most topics have a catagory ie. OFP2, then in that catagory you have the sub catagories ie. beginner, advanced, scripting etc.. then it's just click and read.

On the other hand i find the front page much more unclear than before, it used to list each day and the projects, downloads and tutorials submitted on that day. Maybe it's just the darker color scheme but i now tend to avoid the homepage and go the catogory im looking for instead, which is a shame because i tend to miss a lot of the recent additions to the site now.

Don't take that the wrong way though foyle, i like the overall changes just my opinion that the homepage could be a little clearer.

[edit] Just took a better look at the homepage and see it now uses fixed topics with a list of everything recent, maybe alter this topics a little so they are easier to identify? I think it just the colors that are confusing me because it all looks the same, probably just me being me and if nobody else has a problem just ignore me [lol]
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