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Topic | Replies | Views | Last Post | |
Introscreen Does NOT want to work correctly...HELP! Call of Duty 2 : CoD2 SP Mapping StrYdeR, Thank you for your reply! I actually fixed it. So, like you, its been many moons since I've created SP maps but I fell in love with it again (and COD2 Graphics still aren't half bad...they've aged well haha). But, what my issue was that I h... [more] |
3 | 5734 | Feb 18, 2021 03:17 pm by s6robi |
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Introscreen Does NOT want to work correctly...HELP! Call of Duty 2 : CoD2 SP Mapping Hi everyone, I am trying to do a simple introscreen from the tutorials but it is just not working like it should... the attached picture is what it is doing. HERE IS MY .GSC FILE: #include maps\_utility; #include maps\_anim; #using_animtree("ge... [more] |
3 | 5734 | Feb 18, 2021 02:21 pm by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General Ni3ls!!!! You're amazing!! Thank you so much for all of your help!! Seriously! It works perfectly! Now with this final touch my SP map will be finished! I'll post shortly with the final product of my map. Thanks again!! And thank you Stryder for your inpu... [more] |
24 | 2631 | Feb 4, 2016 08:20 pm by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General I implemented that code into my mission_failure thread but no luck :( #include maps\_utility; #include maps\_anim; #using_animtree("generic_human"); main() { maps\_load::main(); level.allies_accuracy = 10; level.axis_accuracy = 100; thread ... [more] |
24 | 2631 | Jan 28, 2016 12:56 pm by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General Ni3ls, So I just implemented a trigger_damage around all three German Soldiers, however, I am now lost as all can be with the code and how it'll look in my script to get this to hopefully work heh. Your Thoughts? V/r, Luke.... [more] |
24 | 2631 | Jan 28, 2016 12:41 pm by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General oh wow, I had no idea i would need to put something like that in my script, but it makes total sense. Do you have a line of code that would work for that? or do you want me using the method you just described?... [more] |
24 | 2631 | Jan 28, 2016 11:44 am by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General So, the "guys" are three German Soldiers and "OBJ2" is just one German Soldier. Once I shoot the three German Soldiers before going to OBJ1 they just die and no mission failure happens...even when I go to OBJ1 and then kill the three German Soldiers "guys... [more] |
24 | 2631 | Jan 28, 2016 10:59 am by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General Ni3ls, Attached is the testing.zip file containing the .iwd file. Inside the file is the compiled .bsp file, .str, .gsc and .map file. V/r, Luke.... [more] |
24 | 2631 | Jan 28, 2016 10:03 am by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General That would be too easy Ni3ls! I'll make the .iwd and include the .map as well. Give me just one moment!... [more] |
24 | 2631 | Jan 28, 2016 09:40 am by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General You are correct Ni3ls, I want it to be that if I shoot the "guys" before I complete objective 1 then the mission will fail. I am unsure as to why I had "Waittill("death");" in my code...I obtained that piece of script from another post. So, I deleted t... [more] |
24 | 2631 | Jan 28, 2016 09:15 am by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General Ahhh roger that, now I'm tracking. So, I implimented that code into mine and I got an error saying: "array is not an object" for self waittill("death"); Attached is my .map file, my .gsc and my .str files and my code is below too. I'm out of idea... [more] |
24 | 2631 | Jan 27, 2016 04:05 pm by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General Ni3ls, Where would I implement that code into my already existing code for it to work? I'm still a little confused. I'm sorry for my confusion.... [more] |
24 | 2631 | Jan 27, 2016 02:35 pm by s6robi |
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Is it possible to terminate/kill a thread() Call of Duty 2 : CoD2 General Hello everyone! I am wondering if there is a way to terminate/kill an existing thread()? For example: Here is my code now: main() { maps\_load::main(); level.allies_accuracy = 10; level.axis_accuracy = 100; thread setupplayer(); thread en... [more] |
24 | 2631 | Jan 26, 2016 08:49 pm by s6robi |
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How to end a Level if a German Soldier dies? Call of Duty 2 : CoD2 Scripting SPi, I can't thank you enough for your willingness to help me. I've been modding COD2 off and on for the past 5 yrs however, this past 2 months I've really been trying to get the handle on scripting. Some things regarding it just confuse the crap out ... [more] |
6 | 3153 | Dec 28, 2015 09:35 pm by s6robi |
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How to end a Level if a German Soldier dies? Call of Duty 2 : CoD2 Scripting SPi, Okay, so after tinkering with the code a little bit, I was able to get the map to run. Here is the code: #include maps\_utility; #include maps\_anim; #using_animtree("generic_human"); main() { maps\_load::main(); //precachemodel ("x... [more] |
6 | 3153 | Dec 28, 2015 06:29 pm by s6robi |
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How to end a Level if a German Soldier dies? Call of Duty 2 : CoD2 Scripting SPi, Thank you so much for your reply and your help! I am unfortunately running into a script error: *********** script compile error ************ uninitialised variable 'disable_fail'; (file 'maps/testing.gsc', line 37) else if(flag(disable_fail)... [more] |
6 | 3153 | Dec 28, 2015 05:45 pm by s6robi |
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How to end a Level if a German Soldier dies? Call of Duty 2 : CoD2 Scripting Hi everyone, So I am 95% done with my single player map. In order for me to complete it, I am trying to add a function where if I kill a German Soldier before his time. I.E - Im on OBJ 2 and I need to kill a German Sentre during OBJ 4 but if I kill... [more] |
6 | 3153 | Dec 28, 2015 03:44 pm by s6robi |
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How to create a cinematic slideshow for a single player map? Call of Duty 2 : CoD2 Scripting What do you advise would help me? Is there any kind of tutorial out there? Could I just make a sony vegas AVI. Movie file and somehow add it to the beginning of the game? Im confused :/... [more] |
6 | 2146 | May 6, 2011 07:50 pm by s6robi |
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How to create a cinematic slideshow for a single player map? Call of Duty 2 : CoD2 Scripting I looked at the files in the .pk3's and im just still confused on the .bsp's . there are two things, us_intro.gsc and us_intro.bsp ....now the .bsp is the level but how would I create the level? I mean, im not creating a level at all, im creating pictures... [more] |
6 | 2146 | May 3, 2011 10:01 pm by s6robi |
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How to create a cinematic slideshow for a single player map? Call of Duty 2 : CoD2 Scripting Hello all, I am wondering how to create a cinematic slideshow for a call of duty 2 single player map. I'm trying to create my version of what the EastYorks2 Single player campaign did or like the cinematics from call of duty 1, where capt. foley talked... [more] |
6 | 2146 | May 3, 2011 09:19 pm by s6robi |
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Problem with friendly AI Movement Call of Duty 2 : CoD2 Scripting Hello, I am having a problem with my friendly AI and how they move in my single player map I am making for call of duty 2. In the start of my map I have one allied soldier who is connected to me in a friendly chain. I have no problem with him following me... [more] |
1 | 2493 | May 14, 2010 01:07 am by s6robi |
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Tutorials Operation Flashpoint : OFPDR Mission Editor I have a few suggestions also: Tiggers - I.E. - pass a trigger and vehicals move to a location/explode/helo pickup Having a helo(blackhawk) pick you up at the end of your mission Make it so when you are done with a mission the screen fades or say... [more] |
10 | 4062 | Oct 12, 2009 10:23 pm by s6robi |
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Flak 88 Error? Call of Duty 2 : CoD2 Scripting Ok now I am kinda stumped....how can I make my xmodel/german_artillery_flak88_nm thats in my map fire into the sky. I can only make it fire at level plain at is it firing at me too. I want it to be firing in the sky, but how? I placed a script_origin i... [more] |
5 | 1885 | Oct 4, 2009 11:27 pm by s6robi |
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Flak 88 Error? Call of Duty 2 : CoD2 Scripting you know what jeannotvb, I actually never thought of that. I am going to try it real fast.... [more] |
5 | 1885 | Oct 4, 2009 10:48 pm by s6robi |
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Flak 88 Error? Call of Duty 2 : CoD2 Scripting Hello, I put a flak 88 model in my map and had german soldiers manning the gun and also had them shoot at me. I followed a tutorial by rkm11 and I had no trouble at all getting this to work. BUT, my problem lies when I tried to use a different mode... [more] |
5 | 1885 | Oct 4, 2009 06:48 pm by s6robi |
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