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Latest Posts by s6robi
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Introscreen Does NOT want to work correctly...HELP!
Call of Duty 2 : CoD2 SP Mapping
StrYdeR, Thank you for your reply! I actually fixed it. So, like you, its been many moons since I've created SP maps but I fell in love with it again (and COD2 Graphics still aren't half bad...they've aged well haha). But, what my issue was that I h... [more]
3 5734 Feb 18, 2021 03:17 pm
by s6robi
Introscreen Does NOT want to work correctly...HELP!
Call of Duty 2 : CoD2 SP Mapping
Hi everyone, I am trying to do a simple introscreen from the tutorials but it is just not working like it should... the attached picture is what it is doing. HERE IS MY .GSC FILE: #include maps\_utility; #include maps\_anim; #using_animtree("ge... [more]
3 5734 Feb 18, 2021 02:21 pm
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Ni3ls!!!! You're amazing!! Thank you so much for all of your help!! Seriously! It works perfectly! Now with this final touch my SP map will be finished! I'll post shortly with the final product of my map. Thanks again!! And thank you Stryder for your inpu... [more]
24 2631 Feb 4, 2016 08:20 pm
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
I implemented that code into my mission_failure thread but no luck :( #include maps\_utility; #include maps\_anim; #using_animtree("generic_human"); main() { maps\_load::main(); level.allies_accuracy = 10; level.axis_accuracy = 100; thread ... [more]
24 2631 Jan 28, 2016 12:56 pm
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Ni3ls, So I just implemented a trigger_damage around all three German Soldiers, however, I am now lost as all can be with the code and how it'll look in my script to get this to hopefully work heh. Your Thoughts? V/r, Luke.... [more]
24 2631 Jan 28, 2016 12:41 pm
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
oh wow, I had no idea i would need to put something like that in my script, but it makes total sense. Do you have a line of code that would work for that? or do you want me using the method you just described?... [more]
24 2631 Jan 28, 2016 11:44 am
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
So, the "guys" are three German Soldiers and "OBJ2" is just one German Soldier. Once I shoot the three German Soldiers before going to OBJ1 they just die and no mission failure happens...even when I go to OBJ1 and then kill the three German Soldiers "guys... [more]
24 2631 Jan 28, 2016 10:59 am
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Ni3ls, Attached is the testing.zip file containing the .iwd file. Inside the file is the compiled .bsp file, .str, .gsc and .map file. V/r, Luke.... [more]
24 2631 Jan 28, 2016 10:03 am
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
That would be too easy Ni3ls! I'll make the .iwd and include the .map as well. Give me just one moment!... [more]
24 2631 Jan 28, 2016 09:40 am
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
You are correct Ni3ls, I want it to be that if I shoot the "guys" before I complete objective 1 then the mission will fail. I am unsure as to why I had "Waittill("death");" in my code...I obtained that piece of script from another post. So, I deleted t... [more]
24 2631 Jan 28, 2016 09:15 am
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Ahhh roger that, now I'm tracking. So, I implimented that code into mine and I got an error saying: "array is not an object" for self waittill("death"); Attached is my .map file, my .gsc and my .str files and my code is below too. I'm out of idea... [more]
24 2631 Jan 27, 2016 04:05 pm
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Ni3ls, Where would I implement that code into my already existing code for it to work? I'm still a little confused. I'm sorry for my confusion.... [more]
24 2631 Jan 27, 2016 02:35 pm
by s6robi
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Hello everyone! I am wondering if there is a way to terminate/kill an existing thread()? For example: Here is my code now: main() { maps\_load::main(); level.allies_accuracy = 10; level.axis_accuracy = 100; thread setupplayer(); thread en... [more]
24 2631 Jan 26, 2016 08:49 pm
by s6robi
How to end a Level if a German Soldier dies?
Call of Duty 2 : CoD2 Scripting
SPi, I can't thank you enough for your willingness to help me. I've been modding COD2 off and on for the past 5 yrs however, this past 2 months I've really been trying to get the handle on scripting. Some things regarding it just confuse the crap out ... [more]
6 3153 Dec 28, 2015 09:35 pm
by s6robi
How to end a Level if a German Soldier dies?
Call of Duty 2 : CoD2 Scripting
SPi, Okay, so after tinkering with the code a little bit, I was able to get the map to run. Here is the code: #include maps\_utility; #include maps\_anim; #using_animtree("generic_human"); main() { maps\_load::main(); //precachemodel ("x... [more]
6 3153 Dec 28, 2015 06:29 pm
by s6robi
How to end a Level if a German Soldier dies?
Call of Duty 2 : CoD2 Scripting
SPi, Thank you so much for your reply and your help! I am unfortunately running into a script error: *********** script compile error ************ uninitialised variable 'disable_fail'; (file 'maps/testing.gsc', line 37) else if(flag(disable_fail)... [more]
6 3153 Dec 28, 2015 05:45 pm
by s6robi
How to end a Level if a German Soldier dies?
Call of Duty 2 : CoD2 Scripting
Hi everyone, So I am 95% done with my single player map. In order for me to complete it, I am trying to add a function where if I kill a German Soldier before his time. I.E - Im on OBJ 2 and I need to kill a German Sentre during OBJ 4 but if I kill... [more]
6 3153 Dec 28, 2015 03:44 pm
by s6robi
How to create a cinematic slideshow for a single player map?
Call of Duty 2 : CoD2 Scripting
What do you advise would help me? Is there any kind of tutorial out there? Could I just make a sony vegas AVI. Movie file and somehow add it to the beginning of the game? Im confused :/... [more]
6 2146 May 6, 2011 07:50 pm
by s6robi
How to create a cinematic slideshow for a single player map?
Call of Duty 2 : CoD2 Scripting
I looked at the files in the .pk3's and im just still confused on the .bsp's . there are two things, us_intro.gsc and us_intro.bsp ....now the .bsp is the level but how would I create the level? I mean, im not creating a level at all, im creating pictures... [more]
6 2146 May 3, 2011 10:01 pm
by s6robi
How to create a cinematic slideshow for a single player map?
Call of Duty 2 : CoD2 Scripting
Hello all, I am wondering how to create a cinematic slideshow for a call of duty 2 single player map. I'm trying to create my version of what the EastYorks2 Single player campaign did or like the cinematics from call of duty 1, where capt. foley talked... [more]
6 2146 May 3, 2011 09:19 pm
by s6robi
Problem with friendly AI Movement
Call of Duty 2 : CoD2 Scripting
Hello, I am having a problem with my friendly AI and how they move in my single player map I am making for call of duty 2. In the start of my map I have one allied soldier who is connected to me in a friendly chain. I have no problem with him following me... [more]
1 2493 May 14, 2010 01:07 am
by s6robi
Tutorials
Operation Flashpoint : OFPDR Mission Editor
I have a few suggestions also: Tiggers - I.E. - pass a trigger and vehicals move to a location/explode/helo pickup Having a helo(blackhawk) pick you up at the end of your mission Make it so when you are done with a mission the screen fades or say... [more]
10 4062 Oct 12, 2009 10:23 pm
by s6robi
Flak 88 Error?
Call of Duty 2 : CoD2 Scripting
Ok now I am kinda stumped....how can I make my xmodel/german_artillery_flak88_nm thats in my map fire into the sky. I can only make it fire at level plain at is it firing at me too. I want it to be firing in the sky, but how? I placed a script_origin i... [more]
5 1885 Oct 4, 2009 11:27 pm
by s6robi
Flak 88 Error?
Call of Duty 2 : CoD2 Scripting
you know what jeannotvb, I actually never thought of that. I am going to try it real fast.... [more]
5 1885 Oct 4, 2009 10:48 pm
by s6robi
Flak 88 Error?
Call of Duty 2 : CoD2 Scripting
Hello, I put a flak 88 model in my map and had german soldiers manning the gun and also had them shoot at me. I followed a tutorial by rkm11 and I had no trouble at all getting this to work. BUT, my problem lies when I tried to use a different mode... [more]
5 1885 Oct 4, 2009 06:48 pm
by s6robi
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