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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [W.I.P] mp_stash
Carcass26
General Member
Since: Mar 9, 2006
Posts: 205
Last: Dec 9, 2009
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Level 4
MODSCON
Category: CoDWW MP Mapping
Posted: Sunday, Aug. 30, 2009 09:08 am
I'm pleased to announce that I've managed to dust off the old mapping gear and have started a new project for CoD:WW. I have to admit it's been great reacquainting myself with the ModTools, and finally being able to develop an idea I've had sitting on a shelf for a few years now.

Situated deep in the jungle, nestled amongst a mountainous valley, lays a recently discovered Axis weapon's dump. The map will feature intense CQC within the dingy recesses of the dilapidated storehouse, and blinding open warfare amidst the sweltering midday heat of the jungle and surrounding rocky terrain.

The central building of the map (being the storehouse) is almost completed as a prefab, leaving just the terrain and dense foliage to complete, or indeed begin...

So for now here is a couple of teaser pics of the interior of the first storage area. (Lighting/Vision settings could be subject to change)





As always, constructive criticism, feedback or suggestions are encouraged.

Thanks
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Welshy
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Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Level 8
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Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Aug. 30, 2009 02:46 pm
Whoa, That looks Awesome, Nice Job [thumbs_up]
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Carcass26
General Member
Since: Mar 9, 2006
Posts: 205
Last: Dec 9, 2009
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Level 4
MODSCON
Category: CoDWW MP Mapping
Posted: Tuesday, Sep. 1, 2009 10:32 pm
** UPDATE **
Well unfortunately I still haven’t started work on the terrain as I have been tweaking the main building some more, as well as starting on some new separate buildings that I decided were necessary at the front of the depot.

However, I do have some new screens of the interior of the depot! This is the main area of the building, and as you can see, it is fairly open. Holding the catwalk’s in this area will be crucial to defending the building as they provide a critical height advantage over the ground floor. Player’s perception skills will be put to the test in this area, as enemies can appear above and below, and practically nowhere is safe from harm.

I’m hoping for some intense and exciting gameplay in this area, and the inclusion of Domination and Headquarters objectives will surely add fuel to the fire!






Thanks for the comments, and I would appreciate any suggestions regarding the latest screens.
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Carcass26
General Member
Since: Mar 9, 2006
Posts: 205
Last: Dec 9, 2009
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Level 4
MODSCON
Category: CoDWW MP Mapping
Posted: Saturday, Sep. 5, 2009 11:44 am
** UPDATE **
Small update, just wanted to show you the garage area of the depot. Will hopefully have some exterior shots for you soon.




Thanks
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Saturday, Sep. 5, 2009 12:07 pm
I love the pale orange colours, with some dust effects too it's going to be a really great building.

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Carcass26
General Member
Since: Mar 9, 2006
Posts: 205
Last: Dec 9, 2009
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Level 4
MODSCON
Category: CoDWW MP Mapping
Posted: Wednesday, Dec. 9, 2009 10:34 pm
Wow, has it really been that long since I released an update for this map? Well, in between starting a new job, completing various other projects and my PC having a meltdown, I have managed to keep doing the odd little bit here and there on the map.

I am really determined to produce the highest level of detail on this project, whilst still providing amazing and balanced gameplay. The trouble is that now I have even less time to map compared to my past projects so this will probably be a slow burner...

** UPDATE **

I am still yet to begin the terrain work so I'm afraid it is a few more interior shots to show you all.



1st floor interior of a hut that overlooks the main entrance to the depot.



1st floor interior of adjoining hut to picture above.



'Basement' of one of the above huts.


As always, feedback and suggestions are welcome, although I realise that there is not a lot to see. [rolleyes]

Thanks
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batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 10, 2009 02:17 am
Wow Carcass you impress me again! I loved your Junkyard map and now I love this. :D Good job =]
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