Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 86 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: stuka flyby probs
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Wednesday, Mar. 2, 2005 11:35 pm
I tried to make three stuka planes fly over my map according to the tutorial in the Reg COD section...and it isn't working for me.

My gsc:

Code:
main()
{
maps\mp\_load::main();
level thread maps\mp\planes::main();
level thread maps\mp\_vehdrive_dmod::main();
level thread maps\mp\_artillery_gfm::main();

level._effect["smoke"] = loadfx ("fx/smoke/ash_smoke.efx");
level._effect["smoke2"] = loadfx ("fx/map_mp/mp_smokemist_chimney.efx");
maps\mp\_fx::loopfx("smoke2", (-960, 460, 316), 0.7);
maps\mp\_fx::loopfx("smoke2", (-908, 460, 316), 0.7);
maps\mp\_fx::loopfx("smoke", (-928, -104, 368), 0.7);

}



and the planes gsc:

Code:
main() 
{

level thread planes();
}

planes()
{
level.PlaneSpeed = 3.5;

stuka1 = getent ("stuka1","targetname");
stuka2 = getent ("stuka2","targetname");
stuka3 = getent ("stuka3","targetname");

temp = getent (stuka1.target,"targetname");
stuka1.dest = temp.origin;
stuka1.start = stuka1.origin;
stuka1 hide();
temp = getent (stuka2.target,"targetname");
stuka2.dest = temp.origin;
stuka2.start = stuka2.origin;
stuka2 hide();
temp = getent (stuka3.target,"targetname");
stuka3.dest = temp.origin;
stuka3.start = stuka3.origin;
stuka3 hide();

wait 2;

while (1)
{
stuka1 thread plane_flyby("stuka_flyby");
wait .15;
stuka2 thread plane_flyby("stuka_flyby");
wait .15;
stuka3 thread plane_flyby("stuka_flyby");

wait 5;
}
}


plane_flyby(sound)
{
// If you specified a sound to play then play it
if (isdefined (sound))
self playsound (sound);

wait 15;

self show();

self moveto(self.dest, level.PlaneSpeed, 0.1, 0.1);

wait level.PlaneSpeed;

self hide();
self.origin = self.start;
}





I have them set up as they are supposed to be in the editor....whats wrong? the planes are there but they dont move.
Share |
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Thursday, Mar. 3, 2005 12:57 am
anyone?
Share |
BR3NT
General Member
Since: Feb 15, 2005
Posts: 49
Last: Jun 6, 2005
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Thursday, Mar. 3, 2005 01:50 am
Have You Added The "speed" parameter to your Vehicle Nodes?

I Know Your Script Defines The Plane Speed.

But Give It A Shot.

[smokin]
Share |
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Thursday, Mar. 3, 2005 08:29 pm
the tutorial says nothing about that...where and how do I enter that parameter?
Share |
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Thursday, Mar. 3, 2005 10:44 pm
could someone just re-explain this whole proccess? I followed the tutorial as clos eas I could but it was a little vaugue sometimes. Anyone know EXACTLY what I have to do?
Share |
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Friday, Mar. 4, 2005 09:31 pm
come on! someone HAS to know how to do this...
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoDUO Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»