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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Water Fall Script Error?
Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Jul. 11, 2009 05:58 pm
Followed the tut and not sure what the deal is but when I try and load into the map it tells me "Could not load rawfile mp_cover_town_fx.gsc" and "Could not find script...."

In my raw/maps/mp is that exact fx.gsc with the following

Code:
#include maps\mp\_utility;


main()
{
	precacheFX();
	spawnFX();
}

precacheFX()
{
	level._effect["waterfall"] = loadfx("env/water/fx_wtrfall_md");
}

spawnFX()
{
	playLoopedFx(level._effect["waterfall"], 4, (-4608 5048 416), 0, anglestoforward ((0,90,0)), anglestoup((0,0,0)));
}


And I of course already have the standard map .gsc which looks like this

Code:
main()
{      
             //needs to be first for create fx
             maps\mp\_interactive_objects::init();        
             maps\mp\_load::main();
			 maps\mp\mp_cover_town_fx::main();
			 maps\mp\_teleport::main();
             //maps\mp\_compass::setupMiniMap("compass_map_mp_cover_town");

	//maps\mp\mp_cover_town_amb::main();
          
              setExpFog(600, 3500, 0.3, 0.3, 0.25, 0);
	// If the team nationalites change in this file,
	// you must update the team nationality in the level's csc file as well!
	game["allies"] = "marines";
	game["axis"] = "japanese";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "pacific";

	setdvar( "r_specularcolorscale", "1" );

	setdvar("compassmaxrange","2100");

	// enable new spawning system
	maps\mp\gametypes\_spawning::level_use_unified_spawning(true);

}


And in zone source map csv

Code:
// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
col_map_mp,maps/mp/mp_cover_town.d3dbsp

rawfile,maps/mp/mp_cover_town.gsc
rawfile,maps/mp/_teleport.gsc

fx,env/water/fx_wtrfall_md
impactfx,mp_cover_town

sound,common,mp_cover_town,!all_mp
sound,generic,mp_cover_town,!all_mp
sound,voiceovers,mp_cover_town,!all_mp
sound,multiplayer,mp_cover_town,!all_mp

character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault

xmodel,skybox_pel1
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Bloodletter
General Member
Since: Mar 26, 2008
Posts: 231
Last: Apr 16, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Jul. 11, 2009 07:11 pm
Where is rawfile,maps/mp/mp_cover_town_fx.gsc

in your csv file?
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Jul. 11, 2009 07:17 pm
There is nothing in the tut that mentions adding the line
rawfile,maps/mp/mp_cover_town_fx.gsc

It only states to create the mp_cover_town_fx.gsc and placing it in the raw/maps/mp folder
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Bloodletter
General Member
Since: Mar 26, 2008
Posts: 231
Last: Apr 16, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Jul. 11, 2009 07:19 pm
The file gets loaded from the csv file for fx. I have it in all my csv files... [wink]

You dont need to recompile the whole thing now just build fastfiles and launch map

edited on Jul. 11, 2009 03:19 pm by Bloodletter
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Jul. 11, 2009 07:35 pm
Ya lost me [confused]

I tried adding the line rawfile,maps/mp/mp_cover_town_fx.gsc
to my csv, even though the tut doesnt say to do it and now it just tells me "bad syntax"

And what do you mean "I have it all in my csv files"?
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Bloodletter
General Member
Since: Mar 26, 2008
Posts: 231
Last: Apr 16, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Jul. 11, 2009 07:52 pm
The bad syntax is in your mp_cover_town_fx.gsc probably....

Thats a good sign though that the compiler is trying to load the file but it has errors...

run "C:\Program Files\Activision\Call of Duty - World at War\raw\console_mp.log"

to see what the errors are....


All I meant was that I need the line in my csv files to make my maps run...
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Jul. 11, 2009 08:16 pm
Nothing in there and the last time it was accessed was over 2 weeks ago.
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Jul. 12, 2009 01:03 am
Tinkered with it some more in frustration and not sure what happened, but I got it working now. Only problem is... it looks like some one turned on a faucet not a waterwall... how do you make this thing look like it should??? [banghead]
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Sunday, Jul. 12, 2009 11:53 am
Hi mate!

I put 4 right next to each other which gave it more substance.

Ian.
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Jul. 12, 2009 12:33 pm
I lined 2 rows 8 across and still looked horrible. Dont recall where in the default map there is a waterfall but its a joke to even be named that... should be named something like more suitable like water sprinkler [biggrin]
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