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Topic | Replies | Views | Last Post | |
Odd issue... Call of Duty: World at War : CoDWW MP Mapping No I did not, I have no filters on except for sky and water. So Im kinda at a loss.... [more] |
8 | 1127 | Jul 13, 2009 01:08 am by Mortician |
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Odd issue... Call of Duty: World at War : CoDWW MP Mapping Already checked and its not a blend.... [more] |
8 | 1127 | Jul 12, 2009 08:05 pm by Mortician |
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Odd issue... Call of Duty: World at War : CoDWW MP Mapping Well I fixed all those lightmap issues but still dont have a clue why my terrain isnt showing up in there when I have grass applied. If I go below it I can see the wireframe with the lightmap grid along the wiring but nothing viewing the surface. Anyone h... [more] |
8 | 1127 | Jul 12, 2009 04:29 pm by Mortician |
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Odd issue... Call of Duty: World at War : CoDWW MP Mapping Well I must have a serious problem because my terrain patches have grass... wth is going now??!! ... [more] |
8 | 1127 | Jul 12, 2009 02:32 pm by Mortician |
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Odd issue... Call of Duty: World at War : CoDWW MP Mapping Ok so I did the Ctrl + L and I get this weird looking stuff... and on top of this, why is my terrain not showing in this mode? I dont recall this happening before when doing the Ctrl + L ... [more] |
8 | 1127 | Jul 12, 2009 02:11 pm by Mortician |
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Water Fall Script Error? Call of Duty: World at War : CoDWW MP Mapping I lined 2 rows 8 across and still looked horrible. Dont recall where in the default map there is a waterfall but its a joke to even be named that... should be named something like more suitable like water sprinkler ... [more] |
10 | 1115 | Jul 12, 2009 12:33 pm by Mortician |
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Water Fall Script Error? Call of Duty: World at War : CoDWW MP Mapping Tinkered with it some more in frustration and not sure what happened, but I got it working now. Only problem is... it looks like some one turned on a faucet not a waterwall... how do you make this thing look like it should??? ... [more] |
10 | 1115 | Jul 12, 2009 01:03 am by Mortician |
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Water Fall Script Error? Call of Duty: World at War : CoDWW MP Mapping Nothing in there and the last time it was accessed was over 2 weeks ago.... [more] |
10 | 1115 | Jul 11, 2009 08:16 pm by Mortician |
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Water Fall Script Error? Call of Duty: World at War : CoDWW MP Mapping Ya lost me I tried adding the line rawfile,maps/mp/mp_cover_town_fx.gsc to my csv, even though the tut doesnt say to do it and now it just tells me "bad syntax" And what do you mean "I have it all in my csv files"?... [more] |
10 | 1115 | Jul 11, 2009 07:35 pm by Mortician |
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Water Fall Script Error? Call of Duty: World at War : CoDWW MP Mapping There is nothing in the tut that mentions adding the line rawfile,maps/mp/mp_cover_town_fx.gsc It only states to create the mp_cover_town_fx.gsc and placing it in the raw/maps/mp folder... [more] |
10 | 1115 | Jul 11, 2009 07:17 pm by Mortician |
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Water Fall Script Error? Call of Duty: World at War : CoDWW MP Mapping Followed the tut and not sure what the deal is but when I try and load into the map it tells me "Could not load rawfile mp_cover_town_fx.gsc" and "Could not find script...." In my raw/maps/mp is that exact fx.gsc with the following Code:#include map... [more] |
10 | 1115 | Jul 11, 2009 05:58 pm by Mortician |
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Help with elevator... Call of Duty: World at War : CoDWW MP Mapping Nobody? Willing to toss a donation somewhere if I can get a working step by step. I have tried multiple tuts that I found online and most of the directions are kinda vague... been working on it now for over 8 hrs trying everything and still no luck... if ... [more] |
2 | 849 | Jul 11, 2009 03:03 am by Mortician |
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Help with elevator... Call of Duty: World at War : CoDWW MP Mapping So I ran across a few tuts on elevators but none geared towards what I need so was hoping someone might help me out... I have a 3 story tower and want to make a dumb waiter (basically an elevator with no front door but has sides, back, top and bottom s... [more] |
2 | 849 | Jul 10, 2009 07:22 pm by Mortician |
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Help with broken pipe... Call of Duty: World at War : CoDWW MP Mapping Ahhhh thats pretty cool with the arbitrary cylinder... never even knew that existed. ... [more] |
8 | 1963 | Jul 10, 2009 03:28 pm by Mortician |
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Help with broken pipe... Call of Duty: World at War : CoDWW MP Mapping All you guys are a great help... sometimes I feel like Im in school, though I wish school could have been this fun Oh... whats the differance between making a cylinder the standard way verus this arbitrary sided cylinder? edited on Jul. 10, 2009 11:1... [more] |
8 | 1963 | Jul 10, 2009 03:16 pm by Mortician |
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Help with broken pipe... Call of Duty: World at War : CoDWW MP Mapping On the map Assembly he has 1 specific pipe that you can walk through then stick your head out of a hole that looks like it was broken or blown apart with jagged edges. Im at a loss to how this is done, because cylinders cannot be cut and for how large... [more] |
8 | 1963 | Jul 9, 2009 11:46 pm by Mortician |
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Dynamic Rope... Call of Duty: World at War : CoDWW MP Mapping I guess I stick with the cheesy but working way ... [more] |
3 | 943 | Jul 9, 2009 11:41 pm by Mortician |
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Dynamic Rope... Call of Duty: World at War : CoDWW MP Mapping Is the dynamic rope climable or just using the typical cylinder with ladder texture. ... [more] |
3 | 943 | Jul 9, 2009 10:47 pm by Mortician |
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Crashing During Compile... Call of Duty: World at War : CoDWW MP Mapping My color scheme must be differant from yours, because my terrain patches are green but my detail is like a light blue. When I uncheck detail my terrain stays, but when I uncheck structural my terrain vanishes.... [more] |
27 | 1022 | Jul 9, 2009 12:49 am by Mortician |
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Crashing During Compile... Call of Duty: World at War : CoDWW MP Mapping Hmmm I never thought about it much in regards to having to move a house, now it makes a lot of sense. Now what about making the entire building detail when in prefab? Why can this be but non-prefab ya have to worry about structrual? And confirm or den... [more] |
27 | 1022 | Jul 8, 2009 01:48 am by Mortician |
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Crashing During Compile... Call of Duty: World at War : CoDWW MP Mapping Not sure what the deal was but I went and created my entire terrain area but this time I made 1024 x 1024 brushes with 15 x 15 patch. I re-added everything back to the map but not as prefabs and so far so good. Not exactly sure what went wrong, though Im ... [more] |
27 | 1022 | Jul 8, 2009 12:40 am by Mortician |
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Arches Question... Call of Duty: World at War : CoDWW MP Mapping You are my hero zeroy writes...Quote:ah guys, you are too complicated, 1. Create the arch: simple brush > patch > primitives > end cap) 2. Thicken the arch: patch > Thicken > Select thickness > DONE. [/quote... [more] |
8 | 1723 | Jul 7, 2009 09:41 pm by Mortician |
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Arches Question... Call of Duty: World at War : CoDWW MP Mapping jeannotvb, thanks... thats what I couldnt figure out I was messing around thinking that you could just make the 2 arches, highlight them both then hit cap... but no dice lol. ... [more] |
8 | 1723 | Jul 7, 2009 05:44 pm by Mortician |
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Crashing During Compile... Call of Duty: World at War : CoDWW MP Mapping Im not making a lot of sense out of this... how come I had half the map that had all the same buildings and all and it compiled fine. Then everything stops working just cause I added terrain and a semi building and then still doesnt work when I delete eve... [more] |
27 | 1022 | Jul 7, 2009 02:22 am by Mortician |
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Crashing During Compile... Call of Duty: World at War : CoDWW MP Mapping Im really at a loss here... I ddi as you said with making the buildings prefabs and no luck. So I went and made all my structures prefabs (buildings, bridges and cemetary...) and still got the crash. So then I started deleting prefabs and soon didnt get t... [more] |
27 | 1022 | Jul 7, 2009 01:45 am by Mortician |
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