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Latest Posts by Mortician
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Odd issue...
Call of Duty: World at War : CoDWW MP Mapping
No I did not, I have no filters on except for sky and water. So Im kinda at a loss.... [more]
8 1127 Jul 13, 2009 01:08 am
by Mortician
Odd issue...
Call of Duty: World at War : CoDWW MP Mapping
Already checked and its not a blend.... [more]
8 1127 Jul 12, 2009 08:05 pm
by Mortician
Odd issue...
Call of Duty: World at War : CoDWW MP Mapping
Well I fixed all those lightmap issues but still dont have a clue why my terrain isnt showing up in there when I have grass applied. If I go below it I can see the wireframe with the lightmap grid along the wiring but nothing viewing the surface. Anyone h... [more]
8 1127 Jul 12, 2009 04:29 pm
by Mortician
Odd issue...
Call of Duty: World at War : CoDWW MP Mapping
Well I must have a serious problem because my terrain patches have grass... wth is going now??!! ... [more]
8 1127 Jul 12, 2009 02:32 pm
by Mortician
Odd issue...
Call of Duty: World at War : CoDWW MP Mapping
Ok so I did the Ctrl + L and I get this weird looking stuff... and on top of this, why is my terrain not showing in this mode? I dont recall this happening before when doing the Ctrl + L ... [more]
8 1127 Jul 12, 2009 02:11 pm
by Mortician
Water Fall Script Error?
Call of Duty: World at War : CoDWW MP Mapping
I lined 2 rows 8 across and still looked horrible. Dont recall where in the default map there is a waterfall but its a joke to even be named that... should be named something like more suitable like water sprinkler ... [more]
10 1115 Jul 12, 2009 12:33 pm
by Mortician
Water Fall Script Error?
Call of Duty: World at War : CoDWW MP Mapping
Tinkered with it some more in frustration and not sure what happened, but I got it working now. Only problem is... it looks like some one turned on a faucet not a waterwall... how do you make this thing look like it should??? ... [more]
10 1115 Jul 12, 2009 01:03 am
by Mortician
Water Fall Script Error?
Call of Duty: World at War : CoDWW MP Mapping
Nothing in there and the last time it was accessed was over 2 weeks ago.... [more]
10 1115 Jul 11, 2009 08:16 pm
by Mortician
Water Fall Script Error?
Call of Duty: World at War : CoDWW MP Mapping
Ya lost me I tried adding the line rawfile,maps/mp/mp_cover_town_fx.gsc to my csv, even though the tut doesnt say to do it and now it just tells me "bad syntax" And what do you mean "I have it all in my csv files"?... [more]
10 1115 Jul 11, 2009 07:35 pm
by Mortician
Water Fall Script Error?
Call of Duty: World at War : CoDWW MP Mapping
There is nothing in the tut that mentions adding the line rawfile,maps/mp/mp_cover_town_fx.gsc It only states to create the mp_cover_town_fx.gsc and placing it in the raw/maps/mp folder... [more]
10 1115 Jul 11, 2009 07:17 pm
by Mortician
Water Fall Script Error?
Call of Duty: World at War : CoDWW MP Mapping
Followed the tut and not sure what the deal is but when I try and load into the map it tells me "Could not load rawfile mp_cover_town_fx.gsc" and "Could not find script...." In my raw/maps/mp is that exact fx.gsc with the following Code:#include map... [more]
10 1115 Jul 11, 2009 05:58 pm
by Mortician
Help with elevator...
Call of Duty: World at War : CoDWW MP Mapping
Nobody? Willing to toss a donation somewhere if I can get a working step by step. I have tried multiple tuts that I found online and most of the directions are kinda vague... been working on it now for over 8 hrs trying everything and still no luck... if ... [more]
2 849 Jul 11, 2009 03:03 am
by Mortician
Help with elevator...
Call of Duty: World at War : CoDWW MP Mapping
So I ran across a few tuts on elevators but none geared towards what I need so was hoping someone might help me out... I have a 3 story tower and want to make a dumb waiter (basically an elevator with no front door but has sides, back, top and bottom s... [more]
2 849 Jul 10, 2009 07:22 pm
by Mortician
Help with broken pipe...
Call of Duty: World at War : CoDWW MP Mapping
Ahhhh thats pretty cool with the arbitrary cylinder... never even knew that existed. ... [more]
8 1963 Jul 10, 2009 03:28 pm
by Mortician
Help with broken pipe...
Call of Duty: World at War : CoDWW MP Mapping
All you guys are a great help... sometimes I feel like Im in school, though I wish school could have been this fun Oh... whats the differance between making a cylinder the standard way verus this arbitrary sided cylinder? edited on Jul. 10, 2009 11:1... [more]
8 1963 Jul 10, 2009 03:16 pm
by Mortician
Help with broken pipe...
Call of Duty: World at War : CoDWW MP Mapping
On the map Assembly he has 1 specific pipe that you can walk through then stick your head out of a hole that looks like it was broken or blown apart with jagged edges. Im at a loss to how this is done, because cylinders cannot be cut and for how large... [more]
8 1963 Jul 9, 2009 11:46 pm
by Mortician
Dynamic Rope...
Call of Duty: World at War : CoDWW MP Mapping
I guess I stick with the cheesy but working way ... [more]
3 943 Jul 9, 2009 11:41 pm
by Mortician
Dynamic Rope...
Call of Duty: World at War : CoDWW MP Mapping
Is the dynamic rope climable or just using the typical cylinder with ladder texture. ... [more]
3 943 Jul 9, 2009 10:47 pm
by Mortician
Crashing During Compile...
Call of Duty: World at War : CoDWW MP Mapping
My color scheme must be differant from yours, because my terrain patches are green but my detail is like a light blue. When I uncheck detail my terrain stays, but when I uncheck structural my terrain vanishes.... [more]
27 1022 Jul 9, 2009 12:49 am
by Mortician
Crashing During Compile...
Call of Duty: World at War : CoDWW MP Mapping
Hmmm I never thought about it much in regards to having to move a house, now it makes a lot of sense. Now what about making the entire building detail when in prefab? Why can this be but non-prefab ya have to worry about structrual? And confirm or den... [more]
27 1022 Jul 8, 2009 01:48 am
by Mortician
Crashing During Compile...
Call of Duty: World at War : CoDWW MP Mapping
Not sure what the deal was but I went and created my entire terrain area but this time I made 1024 x 1024 brushes with 15 x 15 patch. I re-added everything back to the map but not as prefabs and so far so good. Not exactly sure what went wrong, though Im ... [more]
27 1022 Jul 8, 2009 12:40 am
by Mortician
Arches Question...
Call of Duty: World at War : CoDWW MP Mapping
You are my hero zeroy writes...Quote:ah guys, you are too complicated, 1. Create the arch: simple brush > patch > primitives > end cap) 2. Thicken the arch: patch > Thicken > Select thickness > DONE. [/quote... [more]
8 1723 Jul 7, 2009 09:41 pm
by Mortician
Arches Question...
Call of Duty: World at War : CoDWW MP Mapping
jeannotvb, thanks... thats what I couldnt figure out I was messing around thinking that you could just make the 2 arches, highlight them both then hit cap... but no dice lol. ... [more]
8 1723 Jul 7, 2009 05:44 pm
by Mortician
Crashing During Compile...
Call of Duty: World at War : CoDWW MP Mapping
Im not making a lot of sense out of this... how come I had half the map that had all the same buildings and all and it compiled fine. Then everything stops working just cause I added terrain and a semi building and then still doesnt work when I delete eve... [more]
27 1022 Jul 7, 2009 02:22 am
by Mortician
Crashing During Compile...
Call of Duty: World at War : CoDWW MP Mapping
Im really at a loss here... I ddi as you said with making the buildings prefabs and no luck. So I went and made all my structures prefabs (buildings, bridges and cemetary...) and still got the crash. So then I started deleting prefabs and soon didnt get t... [more]
27 1022 Jul 7, 2009 01:45 am
by Mortician
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