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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Co-Op/Zombie Player Spawn issue.
GeneralWulf{NZEM}
General Member
Since: May 7, 2009
Posts: 11
Last: Nov 25, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Jun. 17, 2009 09:20 am
Hi, I have a problem with co-op player spawns.

I have added the info_player_start.

I have added 4 Script_structs, and added the kvp's of

"targetname" : "initial_spawn_points"

The map compiles fine, and I am able to play the map no problem on my own. But, the issus is, when I test with a friend, who ever hosts the map, spawns at the info_player_start, and the other player spawns at Co-ords 0,0,0 ( centre of map ). I've followed 3 wiki's I can find on how to do it, Techno2sl has told me how to do it. I've redone it at least 5 times now and it still is not working.

In this wiki, Here, it mentions adding some script. Im not a wiz kid with the scripting side and was wondering where i would paste that code, or check to see if it's there.

Cheers for any help.

Wulf
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GeneralWulf{NZEM}
General Member
Since: May 7, 2009
Posts: 11
Last: Nov 25, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Jun. 17, 2009 09:33 am
I've found where the script is ( _zombiemode.gsc)
and in my mapname.gsc _zombiemode.gsc is called within the Main () function. Shoould it be called before that along with these?

#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
#include maps\_music;
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Wednesday, Jun. 17, 2009 10:49 am
If your not using the separated spawn system then make sure your nazi_zombie_yourmapname.gsc in raw/maps has the "override" flag commented out (in two planes I think) and have:

1 info_player_start

4 X Script_structs

With: targetname
initial_spawn_points
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MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

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