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Topic | Replies | Views | Last Post | |
Spawn point Script Error Call of Duty: World at War : CoDWW MP Mapping ok got it to work, remove _globallogic.gsc and _spawnlogic.gsc from the mp_usermaps mod builder tick box list. and its ok now. The .gsc is very basic aswell. #include maps\mp\_utility; main() { maps\mp\_load::main(); // maps\mp\mp_... [more] |
5 | 950 | Nov 25, 2009 06:24 pm by GeneralWulf{NZEM} |
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Spawn point Script Error Call of Duty: World at War : CoDWW MP Mapping Yup. edited on Nov. 25, 2009 12:53 pm by GeneralWulf{NZEM} When i try to load a stock map after loading the mp_usermaps Mod, they crash and get the same error?? any ideas on wot im missin from the mod wen im building it? ... [more] |
5 | 950 | Nov 25, 2009 05:41 pm by GeneralWulf{NZEM} |
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Spawn point Script Error Call of Duty: World at War : CoDWW MP Mapping Ok, I've followed the Tut Video Mapping101 Made exactly the same as Foyleman but I get an Error when loading hte map... ============= Server Script compile error unknown fucntion spawnpoint = maps\mp\gametypes\_spawnlogic::getspawnpoint_random(s... [more] |
5 | 950 | Nov 25, 2009 03:46 pm by GeneralWulf{NZEM} |
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Duplicate map after compile!?! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Ok found the problem. When you connect and entity to an entity, and then removed the targeted entity, the Entity doing the targeting has lots of random coloured lines spraying from it. Well, in a prefab at co-ords 0,0,0 these lines are spraying out ... [more] |
4 | 822 | Jun 30, 2009 08:33 pm by GeneralWulf{NZEM} |
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Duplicate map after compile!?! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Removed all refelection probes. Not fixed... [more] |
4 | 822 | Jun 30, 2009 07:38 pm by GeneralWulf{NZEM} |
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Duplicate map after compile!?! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Right, After I compile, I load the map, (Zombie Mode), and i spawn. But, there seems to be a dupllicate of the map that has been rotated on top of itself. See these pics... What the map should look like. I am currently in noclip above the skybox and s... [more] |
4 | 822 | Jun 30, 2009 06:29 pm by GeneralWulf{NZEM} |
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[Release] Omaha Beach Call of Duty: World at War : CoDWW SP Mapping WoW! More! Love the ending scene. Awsome.... [more] |
13 | 7278 | Jun 23, 2009 08:04 pm by GeneralWulf{NZEM} |
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Co-Op/Zombie Player Spawn issue. Call of Duty: World at War : CoDWW MP Mapping I've found where the script is ( _zombiemode.gsc) and in my mapname.gsc _zombiemode.gsc is called within the Main () function. Shoould it be called before that along with these? #include common_scripts\utility; #include maps\_utility; #include map... [more] |
3 | 791 | Jun 17, 2009 09:33 am by GeneralWulf{NZEM} |
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Co-Op/Zombie Player Spawn issue. Call of Duty: World at War : CoDWW MP Mapping Hi, I have a problem with co-op player spawns. I have added the info_player_start. I have added 4 Script_structs, and added the kvp's of "targetname" : "initial_spawn_points" The map compiles fine, and I am able to play the map no problem on ... [more] |
3 | 791 | Jun 17, 2009 09:20 am by GeneralWulf{NZEM} |
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Asset manager problem. Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Followed that link and ait all works. Cheers Killer ... [more] |
5 | 2523 | Jun 15, 2009 03:59 pm by GeneralWulf{NZEM} |
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Asset manager problem. Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Reinstalled XP this morning, fresh install on CoD:WaW, the patches and a new download of the mod tools V1.1 and V1.2. Windows updated as far as is possible. .net Framework 3.5 SP1 installed and updated. The Launcher opens fine. everything works ... [more] |
5 | 2523 | Jun 15, 2009 01:08 pm by GeneralWulf{NZEM} |
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