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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: ForceSpawn Error
DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
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Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, May. 21, 2009 06:20 pm

Forcespawn ERROR

What causes this? Not all of my spawners have "undeletable" checked.

Any Ideas?


I got this after level 30 in my map and the game crashed with this error. We this there was to many zombies in the map. Is that possible?


edited on May. 21, 2009 02:23 pm by DeCap
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KillerCrazzy
General Member
Since: Jan 22, 2008
Posts: 166
Last: Apr 27, 2014
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Level 4
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, May. 21, 2009 06:30 pm
you added that it happens afther you get to round 30
so i had to eddit this post.

make shere you have on your zombie spawns a key,value

script_forcespawn 1


targetname zombie_spawner_init (so he spawns when the level starts)

count 9999 (number of times he can spawn)

script_noteworthy zombie_spawner

spawnflags 3 (this ticks spawner and forcespawn for us)


follow the tut by techno this should help yea.

http://www.modsonwiki.com/index.php/World_at_War:_SP_Nazi_Zombies/Asylum_Style

edited on May. 21, 2009 02:36 pm by KillerCrazzy

edited on May. 21, 2009 02:40 pm by KillerCrazzy
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DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
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Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, May. 21, 2009 08:41 pm
Do I really need the
"spawnflags 3 (this ticks spawner and forcespawn for us)"

What about the "undeletable" box?

I have many spawners in my map and would not mind if a few from the begining of the map stopped making zombies because it takes to long for them to run accross the map.

I was considering having the zombies linked to the "volume" the players we're in.

The more zombies the better. I just don't want the game to crash and give me that error!
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, May. 21, 2009 10:36 pm
If you already ticked "Spawner" and "Forcespawn", then you don't need to put the spawnflags KVP, as it should already be added.
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Pointy
General Member
Since: Oct 5, 2004
Posts: 69
Last: Jun 2, 2009
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Level 3
Category: CoDWW Zombie/Co-Op Mapping
Posted: Saturday, May. 23, 2009 05:30 am
Well you are either too good, using god mode or your map is too easy, if you can get to level 30 ;-)

I would use the dynamic spawning by linking spawners to volumes. It is very easy to modify the code to suit your map. I have my code checking the adjacent volumes that players are in and spawning zombies from 2 or 3 volumes, depending on where they are. In fact all of my zombies are dynamic, I don't have any targeted by doors or blockers, I am just using flags and the volume check.


Les
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Saturday, May. 23, 2009 09:24 am
The zombiemode scripts should be only allowing so many spawners in the map (28 I think) then it will wait for a free place.

Spawnflags tick the box for you, that's all.

Un-deletable means it will not delete the 28th zombie in order to spawn the 29th. It will wait for it to die, realise it's at 27 and then spawn an extra one to get back to the total.

I've seen people go to extremely high rounds through cheating and their games did not end so maybe your zombie scripts have changed?
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DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
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Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Saturday, May. 23, 2009 09:28 am
techno2sl writes...
Quote:
The zombiemode scripts should be only allowing so many spawners in the map (28 I think) then it will wait for a free place.

Spawnflags tick the box for you, that's all.

Un-deletable means it will not delete the 28th zombie in order to spawn the 29th. It will wait for it to die, realise it's at 27 and then spawn an extra one to get back to the total.

I've seen people go to extremely high rounds through cheating and their games did not end so maybe your zombie scripts have changed?


Yes it did!
init_levelvars()
{
level.intermission = false;
level.zombie_total = 0;
level.no_laststandmissionfail = true;

level.zombie_vars = [];

// Default to not zombify the player till further support
set_zombie_var( "zombify_player", false );

set_zombie_var( "below_world_check", -1000 );

// Respawn in the spectators in between rounds
set_zombie_var( "spectators_respawn", true );

// Round
set_zombie_var( "zombie_use_failsafe", true );
set_zombie_var( "zombie_round_time", 30 );
set_zombie_var( "zombie_between_round_time", 10 );
set_zombie_var( "zombie_intermission_time", 15 );

// Spawning
set_zombie_var( "zombie_spawn_delay", 1 );
set_zombie_var( "zombie_spawn_dog_delay", 8 );

// AI
set_zombie_var( "zombie_health_increase", 100 );
set_zombie_var( "zombie_health_increase_percent", 10, 100 );
set_zombie_var( "zombie_health_start", 150 );
set_zombie_var( "zombie_max_ai", 48 );
set_zombie_var( "zombie_ai_per_player", 12 );
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Saturday, May. 23, 2009 09:34 am
Change max ai to "24" and then save.

Here's mine:

Code:

	// Round	
	set_zombie_var( "zombie_use_failsafe", 				true );
	set_zombie_var( "zombie_round_time", 				30 );
	set_zombie_var( "zombie_between_round_time", 		10 );
	set_zombie_var( "zombie_intermission_time", 		15 );

	// Spawning
	set_zombie_var( "zombie_spawn_delay", 				3 );
	set_zombie_var( "zombie_spawn_dog_delay", 			8 );

	// AI 
	set_zombie_var( "zombie_health_increase", 			100 );
	set_zombie_var( "zombie_health_increase_percent", 	10, 	100 );
	set_zombie_var( "zombie_health_start", 				150 );
	set_zombie_var( "zombie_max_ai", 					24 );
	set_zombie_var( "zombie_ai_per_player", 			6 );



Infact change everything back to default, 6 zombie per player = 24.

12 would be confusing for the game [lol]
edited on May. 23, 2009 05:35 am by techno2sl

edited on May. 23, 2009 05:36 am by techno2sl
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