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Latest Posts by DeCap
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Another Patch Weld question
Call of Duty: World at War : CoDWW MP Mapping
raven21633b writes...Quote:I have no idea how this happened, but I like it, and would love to know how to actually use it. I had two patches that I snapped together vert by vert (W), then went on to paint height. Later on I clicked on one of the two... [more]
5 2244 Oct 30, 2009 07:22 pm
by DeCap
Zombie Drones??
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
We can only get 32 zombies in the map. That's all the game will allow. If we can make zombie drones, we can add another 60-100 plus more zombies on top of that 32! This would be great for a giant map where it would appear like the whole city is chasin... [more]
8 2916 Sep 7, 2009 07:53 pm
by DeCap
Zombie Drones??
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
This only helped figure out how to get the drones into my map. Now how do I make them "think" and "act" like a zombie?... [more]
8 2916 Sep 7, 2009 09:25 am
by DeCap
flashlight mod
Call of Duty 4 : CoD4 MP Mapping
Is this just playing an fx on tag from the player orgin? I need some help on this too... [more]
4 2450 Aug 7, 2009 06:22 pm
by DeCap
[RELEASED] NAZI ZOMBIE BERLIN BANK V2
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
No I don't have all of the 1.3 mod tools installed. Just the textures and xmodels. I kept the 1.2 scripts + my custom scripts. I didn't want to get any errors that I couldn't figure out when I was that close to releasing. ... [more]
9 4262 Aug 7, 2009 06:12 pm
by DeCap
[RELEASED] NAZI ZOMBIE BERLIN BANK V2
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
{UST}grimreaper writes...Quote:Nice job mate just one question was this map compleated with the new mod tool patch installed or with out it? It has custom scripts specific to the map. I don't have the new weapons. Just a crazy amount of zombies!... [more]
9 4262 Aug 6, 2009 05:12 am
by DeCap
[RELEASED] NAZI ZOMBIE BERLIN BANK V2
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Ready for the "Zerg Attack" at Berlin Bank? Let the slaughtering begin! Download available at codaddicts.com Berlin Bank V2 Download... [more]
9 4262 Aug 5, 2009 02:33 pm
by DeCap
Ragdoll
Call of Duty 4 : CoD4 SP Mapping
So why would you want to increase the amount of ragdolls? What would that be good for?... [more]
3 2309 Jul 17, 2009 04:29 pm
by DeCap
Zombie Drones??
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
SparkyMcSparks writes...Quote:Babycop's meadow map has drones in it. The source files are in the download section. Thank you Sparks! You rock! ... [more]
8 2916 Jun 12, 2009 09:22 pm
by DeCap
Zombie Drones??
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
How can you increase the number of zombies without crashing the map? I'd like to have this in a large map where a crowd of them come running at you. I think someone talked about spawning drones Quote:Use drones and you can push out 64 zombies, poss... [more]
8 2916 Jun 12, 2009 03:24 pm
by DeCap
[WIP] Zombie Mall
Call of Duty: World at War : CoDWW MP Mapping
SparkyMcSparks writes...Quote:Use drones and you can push out 64 zombies, possibly even more but not sure what the performance hit would be for co-op. Ok so how can I go about doing this? ... [more]
32 3475 Jun 7, 2009 10:52 pm
by DeCap
2 of the 4 perk machines work correctly
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Added alot of stuff to my map. Including some more triggers. Noticing and heard that there might be a trigger limit? Heard through the grape vine that this might be whats causing this. Anyone going through this too?... [more]
11 2028 May 28, 2009 04:38 pm
by DeCap
2 of the 4 perk machines work correctly
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
We are thinking this is happening because of having more than one door triggered when the switch is thrown Sgt.Rampage is testing right now... [more]
11 2028 May 23, 2009 09:43 am
by DeCap
ForceSpawn Error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
techno2sl writes...Quote:The zombiemode scripts should be only allowing so many spawners in the map (28 I think) then it will wait for a free place. Spawnflags tick the box for you, that's all. Un-deletable means it will not delete the 28th zombie i... [more]
8 2684 May 23, 2009 09:28 am
by DeCap
2 of the 4 perk machines work correctly
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
What am I checking for? Why would two work perfect and the other two not? Are the revive and juggernut different somehow?... [more]
11 2028 May 23, 2009 09:19 am
by DeCap
2 of the 4 perk machines work correctly
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
All my machines work fine except for the hint strings on 2 of the 4 machines. Revive and Juggernog turn on but still say they have no power. Double Tap and fast reload turn on and reference corectly! Any ideas why the two won't say they are on when t... [more]
11 2028 May 23, 2009 08:59 am
by DeCap
[Tutorial] How to Fix "Infinite Loop"
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I think some people need a Tutorial on what a tutorial is! Tutorial From Wikipedia, A tutorial is one method of transferring knowledge and may be used as a part of learning. More interactive and specific than a book or a lecture; a tutorial seeks to ... [more]
11 2640 May 23, 2009 07:27 am
by DeCap
[Tutorial] How to Fix "Infinite Loop"
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
-- DELETED POST PER FORUM RULES --... [more]
11 2640 May 23, 2009 07:13 am
by DeCap
ForceSpawn Error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Do I really need the "spawnflags 3 (this ticks spawner and forcespawn for us)" What about the "undeletable" box? I have many spawners in my map and would not mind if a few from the begining of the map stopped making zombies because it takes to lon... [more]
8 2684 May 21, 2009 08:41 pm
by DeCap
ForceSpawn Error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Forcespawn ERROR What causes this? Not all of my spawners have "undeletable" checked. Any Ideas? I got this after level 30 in my map and the game crashed with this error. We this there was to many zombies in the map. Is that possible? edi... [more]
8 2684 May 21, 2009 06:20 pm
by DeCap
[Tutorial] Bump Sounds
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
These are great Tutorials! Thanks for all your hard work . ... [more]
4 2253 May 10, 2009 06:10 pm
by DeCap
Bump Triggers
Call of Duty: World at War : CoDWW MP Mapping
Basically I want to use these sounds when the player bumps into things # Bump Triggers,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, cage_rattle,SFX\Levels\zombie\bump\cage_##,,,0.75,1,100,800,2,priority,1,re ject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d... [more]
4 1640 May 9, 2009 07:52 pm
by DeCap
Bump Triggers
Call of Duty: World at War : CoDWW MP Mapping
How do we put these in our maps? edited on May. 9, 2009 02:43 pm by DeCap... [more]
4 1640 May 9, 2009 06:42 pm
by DeCap
[W.I.P]Nazi Zombie Military HQ Remake
Call of Duty: World at War : CoDWW Map + Mod Releases
On a serious note. The map does look good! I woulld move the telephone pole a bit further apart. They look to close. The lighting looks great in the last stand area!... [more]
6 1699 May 8, 2009 11:28 pm
by DeCap
[W.I.P]Nazi Zombie Military HQ Remake
Call of Duty: World at War : CoDWW Map + Mod Releases
Do you still have those zombies that teleport in and shoot up the place with their tommy guns dressed as mobsters? That was sick!!! I thought you were going to call it nazi zombie sin city! That Mobster car with monster truck tires shotting flames was co... [more]
6 1699 May 8, 2009 11:25 pm
by DeCap
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