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Latest Posts by weasel
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Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
Still nothing buddy. Im gonna PM you, then if you get it you can reply to it.... [more]
25 1318 Jan 29, 2008 06:41 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
Nothing in my PM inbox so far buddy :S... [more]
25 1318 Jan 29, 2008 06:20 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
In your call of duty 4 folder there is a folder called map_source Providing you dont have any custom materials you only need send the file called mp_yourmapname.map where yourmapname is the name of your map. Once you have it, upload it to somewhere ... [more]
25 1318 Jan 29, 2008 05:54 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
I cant see anything obvious. Only other thing I can think of doing is to get you to send the .map file through PM so I can check it through in radiant and try and compile it using my tools. If successfull we can rule out any map faults at least. ... [more]
25 1318 Jan 29, 2008 05:37 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
Hmmm thats strange... I notice in the compile it also complains that it cannot find the d3dbsp just before connecting paths.. Just out of interest, untick the connect paths option in the compile tools before compiling. I notcie my mod tools does ... [more]
25 1318 Jan 29, 2008 05:23 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
Sure, a screen of my spawn settings are below. I am using the Sky_Amada sky texture. [/url] ... [more]
25 1318 Jan 29, 2008 05:07 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
Hmmm I get none of that with my lighting... [/url] As you can see, I have lighting overlapped and my map compiles fine :/ The error you are getting would suggest it cannot find the d3dbsp which the first compile should give you, which is essentia... [more]
25 1318 Jan 29, 2008 04:14 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
I can honestly say that I have never had any issues with overlapping lighting radiuses either with cod2 or 4. I can also say I have not seen a tut or post that says otherwise either. That is not to say it should be done, but I havn't read or watched any... [more]
25 1318 Jan 29, 2008 03:22 pm
by weasel
[preview] Pk Easthorn
Call of Duty 4 : CoD4 MP Mapping
Cool! I love maps with a good atmosphere, the skybox and worldspawn certainly give it one! Looking gooood!!!... [more]
3 1127 Jan 29, 2008 03:17 pm
by weasel
A Few More Questions..
Call of Duty 4 : CoD4 MP Mapping
I usually draw out a brush the size of one side of my roof if Im using an apex design then use rotate to manipulate it into position remembering to ajust the angles of the corners of the walls to suit then lay it down. Copy the first brush, rotate, repea... [more]
4 1518 Jan 29, 2008 03:15 pm
by weasel
Modding prefab house questions
Call of Duty 4 : CoD4 MP Mapping
You will find that most of those clips and brushes etc are there for a reason. Should you remove the wrong thing you could find you have a house with walls you can walk through! If you're confident there are things in there you know don't need to be t... [more]
8 3711 Jan 29, 2008 03:10 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
Also, if needs be to fill a smaller area, you can add 2 or three smaller radius lights that overlap each other slightly. Just dont do what I did when I first started out before I discoverd the radius value, and thats fill a giant factory with lots of s... [more]
25 1318 Jan 29, 2008 03:06 pm
by weasel
mp hell
Call of Duty 4 : CoD4 MP Mapping
No probs buddy, hope it helps and you get your map released soon! Glad to help :)... [more]
7 1792 Jan 29, 2008 03:00 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
I beleive you can overlap lighting radiuses. At least I do and I never get any issues. Infact, if I don't I sometimes get dark areas where just the one light doesnt cover that area so I overlap the lighting. Sometimes I get spotlight effect on the f... [more]
25 1318 Jan 29, 2008 02:57 pm
by weasel
mp hell
Call of Duty 4 : CoD4 MP Mapping
They should be .ff files buddy heres a tutorial on the final stages of the mapping process. This should explain what needs to go where for the map to run on servers correctly. http://www.modsonline.com/Forums-top-72161.html Hope this helps. I ... [more]
7 1792 Jan 29, 2008 02:43 pm
by weasel
scr_minimap_height ??
Call of Duty 4 : CoD4 MP Mapping
Their wiki isn't much cop either. Of course their instructions work for them because they are used to these tools. I followed their wiki and still had problems with things the wiki failed to mention lol... [more]
4 2094 Jan 29, 2008 02:38 pm
by weasel
Primary Lighting Question
Call of Duty 4 : CoD4 MP Mapping
I dont know if this will help: You can specify the radius of lighting by pressing N with the light selected and entering radius and then a value in the key / pair input boxes. You can also define the color of the light by pressing K ... [more]
25 1318 Jan 29, 2008 02:26 pm
by weasel
mp hell
Call of Duty 4 : CoD4 MP Mapping
Could you post some details about the problems you are having such as a description and any error codes/messages, log extracts etc. This will help anyone who can assist you to do so. Nice looking map btw Cheers edited on Jan. 29, 2008 09:21 am ... [more]
7 1792 Jan 29, 2008 02:20 pm
by weasel
a cry for help
Call of Duty 2 : CoD2 MP Mapping
No way to reverse convert that I'm aware of buddy. Sorry to be the bearer of bad news but I think you will have to start over. A little after the horse has bolted but it is PRIORITY that you keep a copy of the map file for times like this. I crea... [more]
4 1137 Jan 29, 2008 02:16 pm
by weasel
Worldspawn light leaking into buildings through floor edges
Call of Duty 4 : CoD4 MP Mapping
How can I stop this from happening? [/url] I am building a 5 or 6 story building and light leaks throuhg the floor edges from the lower floor. The whole ground floor is lit by worldspawn light but the upper 2 levels are not as you can see. Howeve... [more]
2 1272 Jan 29, 2008 02:09 pm
by weasel
Large Fast Files?
Call of Duty 4 : CoD4 MP Mapping
Pheew, thanks buddy! Was worried for a while there lol :)... [more]
3 1296 Jan 29, 2008 02:01 pm
by weasel
Large Fast Files?
Call of Duty 4 : CoD4 MP Mapping
Is it normal for the fast files to be in excess of 20MB? Ive noticed that my small map, mostly terrain with 2 buildings is rather large in file size. Not something I was used to in cod2. Just wondering if this is normal and what exctly is using all ... [more]
3 1296 Jan 29, 2008 01:39 pm
by weasel
prefabs from earlier COD games
Call of Duty 4 : CoD4 MP Mapping
Good idea. Why not download just the cod2 mod tools and extract the materials etc from the mod tools? I also heared during the waiting period for the mod tools that we could import cod2 maps, dunno how true that is but would be interested to hear we... [more]
7 2530 Jan 29, 2008 01:02 pm
by weasel
Radiant no longer recognises .map extensions :/
Call of Duty 4 : CoD4 MP Mapping
Solved: Pointed radiant back to the cod4.prj file located in the bin folder and now all is well. Thought I'd post the solution incase anyone else has this problem. ... [more]
2 932 Jan 29, 2008 12:59 pm
by weasel
Radiant no longer recognises .map extensions :/
Call of Duty 4 : CoD4 MP Mapping
Hmmm I checked my map yesterday but didn't do any work on it. It was working fine but today radiant refuses to see .map files. I have gone to the compile tools, launched the level editor (radiant) gone to open my map but it does not show in the brow... [more]
2 932 Jan 29, 2008 11:31 am
by weasel
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