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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Modding prefab house questions
UB_Dragon
General Member
Since: May 18, 2006
Posts: 155
Last: Mar 14, 2009
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 01:13 pm
I have found several houses that I am using for my map,

now some of these prefabs have boxes (traverse,mon,clip,ect) around them (see pic) would it be smart to enter the prefab and remove them? will it save time and map size when compiling ?

thanks in advance.



edited on Jan. 29, 2008 08:14 am by UB_Dragon
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weasel
General Member
Since: Oct 23, 2007
Posts: 90
Last: Jan 29, 2008
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Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 03:10 pm
You will find that most of those clips and brushes etc are there for a reason.
Should you remove the wrong thing you could find you have a house with walls you can walk through!

If you're confident there are things in there you know don't need to be there by all means remove them, but unless you know what does what, I would advise strongly against it.

[wave]
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UB_Dragon
General Member
Since: May 18, 2006
Posts: 155
Last: Mar 14, 2009
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Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 30, 2008 01:30 am
yeah, i see what you mean,

but looking at the pictures, they have brushes in the weirdest places, not sure why, guess i'll leave em in!
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Saureco
General Member
Since: Aug 12, 2006
Posts: 254
Last: Mar 19, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 30, 2008 01:53 am
The thing is that much of the game (both SP and MP) draws upon many of those prefabs. Some of them are for exploration, the rest for background decoration. The difference is in what is textured and how it's textured. The buildings with a lot of Caulk and Clip textures are the decorative ones, where players aren't really supposed to be in them. The rest that have normal textures are explorable, usually found in SP and MP missions. The dead giveaway is the presence of Clip, Mantle, Hint, and Portal textures.

My suggestion to you is that if you're going to change prefabs, be sure to save them as something else, like bldg_apt03_sm_custom. That way you don't run the chance of getting errors in SP and MP maps that are already relying on these prefabs.
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Randomdangeruss
General Member
Since: Oct 23, 2006
Posts: 29
Last: Jul 18, 2008
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Level 2
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 30, 2008 02:13 am
i'd get rid of the cliping box on top of the house on the left
they've put it on there so u can't get onto the roof but in MP its alot more fun if u can climb on everything

i h8 invisible walls BTW

p.s like Saureco says save it as a custom prefab [thumbs_up]
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UB_Dragon
General Member
Since: May 18, 2006
Posts: 155
Last: Mar 14, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 30, 2008 02:31 am
well thats the wierd thing, i put ladders up so you can get up, ,the house on the left if you look close, the box is in front of the house in the air, and the house on the right there is the box on top that is nothing
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Saureco
General Member
Since: Aug 12, 2006
Posts: 254
Last: Mar 19, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 30, 2008 08:17 pm
1. Open whatever prefab you wish to modify.

2. Make your modifications as far as cutting holes or adding objects (stairs, ladders, tables, turrets, etc).

3. Check all the textures used in the prefab. Press U to bring up all textures used in this file. Scroll through the whole texture window and watch out for any files with the word "_dec" or "_decal" in them. Decal textures are nonsolid, meaning that you'll walk/fall right through them.

4. Put regular (non-decal) textures on the places you want the player to be restricted, such as walls, floors, and ceilings.

5. Pay special attention to item prefabs, like satellite dishes and chairs. All these objects should have some form of Clip texture on them, and you want clipping. The special clip textures have functions. For example, the ClipMetal texture will make a spark and ricochet sound when you shoot it as well as make a clanking metal sound when you walk or land on it.
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UB_Dragon
General Member
Since: May 18, 2006
Posts: 155
Last: Mar 14, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 08:39 pm
works great, i opened the prefabs and removed some things I felt were not needed

thanks
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