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Topic | Replies | Views | Last Post | |
need tut for singleplayer putting in plane,also script for it Call of Duty 2 : CoD2 SP Mapping Nemo06c writes...Quote:What's the difference between a plane in single player and mp?In single player you are the director of all that happen's in the map ,not like MP it's much easyier than single player mapping ,It's the scripting ,how you want thing's ... [more] |
6 | 1134 | Nov 7, 2007 09:24 am by dwolf55 |
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need tut for singleplayer putting in plane,also script for it Call of Duty 2 : CoD2 SP Mapping ok,thank's ,ha ,scripting is apart of it ,that's the part of it I hate,... [more] |
6 | 1134 | Nov 7, 2007 09:09 am by dwolf55 |
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trying to load ,script origin for smoke in house Call of Duty 2 : CoD2 Scripting sorry ,didn,t know i did it twice.... [more] |
3 | 1090 | Nov 6, 2007 06:08 pm by dwolf55 |
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need tut for singleplayer putting in plane,also script for it Call of Duty 2 : CoD2 SP Mapping I want to put in plane in my map ,can't find tut for singleplayer .need script also ,I'am not good at scripting and never will be ,just want it in map ,that's all if I can get the script in there,do not understand scripting at all,and really don't want t... [more] |
6 | 1134 | Nov 6, 2007 12:43 pm by dwolf55 |
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Up We GO Call of Duty 2 : CoD2 SP Mapping panzerfurst rocket firing at us , hitting the ground ,dave... [more] |
3 | 1207 | Oct 31, 2007 11:27 pm by dwolf55 |
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getting player to move with nodes Call of Duty 2 : CoD2 SP Mapping hi there, well its a great day ,Thanks for movie 3DArt,it helped alot,but still have little problems ,left to get thru,the movie shows also NO line thru the path_nodes !I have 3 men in map now,have there own paths to run on,but here's the problem the 2 ... [more] |
20 | 1480 | Oct 31, 2007 07:51 pm by dwolf55 |
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getting player to move with nodes Call of Duty 2 : CoD2 SP Mapping well were geting your little movie,today ,thanksI think the key here with me is understanding the key and the values .I most be getting them confused,when you talk programmer language ,no offense,you know what your doing,I hopeso we will study that,what y... [more] |
20 | 1480 | Oct 31, 2007 12:23 pm by dwolf55 |
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getting player to move with nodes Call of Duty 2 : CoD2 SP Mapping I will try to explain if I can,it says after compiling mutimul nodes to auto 7 which is the f----node installed already ,and it does that know matter what I'am trying to do,I still cannot get the path_nodes to hook up with pink purple line thru them befor... [more] |
20 | 1480 | Oct 31, 2007 06:42 am by dwolf55 |
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getting player to move with nodes Call of Duty 2 : CoD2 SP Mapping still having problems, try to put in another actor ,cannot get it in will not let me connect pathnodes, hooks up with the targetname, over on the other actor already in game running correctly,this is a nightmare,help!a headache all day trying to get anoth... [more] |
20 | 1480 | Oct 31, 2007 05:36 am by dwolf55 |
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getting player to move with nodes Call of Duty 2 : CoD2 SP Mapping Not so lucky, added another player today,and cannot get it to work, again i'am doing somrthing wrong ,i'am still mixed up on this ,why i don't know .i did it twice and got 2 guys in the map , I got one, I kept in and cannot add another, it redirect my pat... [more] |
20 | 1480 | Oct 31, 2007 04:29 am by dwolf55 |
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Mcclosky is' not being Mcclosky with 30 .gal machinegun Call of Duty 2 : CoD2 SP Mapping you are not going to believe this ,is this a scam ,or what ,i took a real good look at the actor Mcclosky ,something has happened,the actor is holding a rifle ,a carbine ,with a 3o gal. skin on it, what's with this! not very good,or is this a boo boo ,on ... [more] |
3 | 1235 | Oct 30, 2007 06:11 pm by dwolf55 |
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Mcclosky is' not being Mcclosky with 30 .gal machinegun Call of Duty 2 : CoD2 SP Mapping I I there! useing Mcclosky for my map ,he is being changed to a # of rifleman ,each time ,i start the map,what's with this crapp'e,and I will also like to know how do we link or chain the nodes to move all at the same time to there destantions,right left ... [more] |
3 | 1235 | Oct 30, 2007 05:43 pm by dwolf55 |
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getting player to move with nodes Call of Duty 2 : CoD2 SP Mapping I got it !!!!!,I never relized it,I.did'nt understand it ,here's what I did 3DArt, selecting ,NOENEMYINFRO,because i have active enemy ,i have already in my map ,he ran the path ,i set ,and did what ,i said and never missed a beat, maybe that was my pro... [more] |
20 | 1480 | Oct 30, 2007 06:52 am by dwolf55 |
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getting player to move with nodes Call of Duty 2 : CoD2 SP Mapping ok. got some kind of handle on how to do it,i will explain ,but I still have not got it right yet,but i'am close 1st select actor to use,put him in map,2 leave him selected,3 right click on grid,opens menu,4 select node to use ,example node_cover_crouch... [more] |
20 | 1480 | Oct 30, 2007 04:10 am by dwolf55 |
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getting player to move with nodes Call of Duty 2 : CoD2 SP Mapping I am very confused, by trying 3dArt tut,on single player movement,he starts out saying ,make an actor,so we make an actor in map,ok, now he say's now give this actor a target,which is cover_crouch... that's what he say's then he put's in for the actor... [more] |
20 | 1480 | Oct 30, 2007 12:26 am by dwolf55 |
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fx_.gsc file, to look at for trouble Call of Duty 2 : CoD2 Scripting Code:null# include maps\_utility; Main() { level thread precacheFX(); level thread spawnWorldFX(); } precacheFX() { level._effect[“building_smoke”] =loadfx (“fx/smoke/smoke_plumeBG_toujane.efx”); } spawnWorldFX() { ... [more] |
2 | 1087 | Oct 25, 2007 11:41 pm by dwolf55 |
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trying to load ,script origin for smoke in house Call of Duty 2 : CoD2 Scripting Code:null#include maps\_utility; #include maps\_utility; main() { maps\_load::main(); Maps\sp_dave_fx::main(); Smoke1=getent(“smoke1”, “targetname”); Maps\_fx::loopfx(“building_smoke”,(smoke1.origin), 0.6); thread player_s... [more] |
3 | 1090 | Oct 25, 2007 11:35 pm by dwolf55 |
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Up We GO Call of Duty 2 : CoD2 SP Mapping ... [more] |
3 | 1207 | Oct 25, 2007 09:29 pm by dwolf55 |
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the big bang Call of Duty 2 : CoD2 SP Mapping ... [more] |
1 | 988 | Oct 25, 2007 09:12 pm by dwolf55 |
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is it possiable to put a image in the forum?It's CoD2 content. Call of Duty 2 : CoD2 SP Mapping thanks,addrake... [more] |
3 | 1319 | Oct 25, 2007 08:37 pm by dwolf55 |
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is it possiable to put a image in the forum?It's CoD2 content. Call of Duty 2 : CoD2 SP Mapping wondering ,if possiable to put in a image in the forum,dave... [more] |
3 | 1319 | Oct 25, 2007 07:54 pm by dwolf55 |
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whats wrong here Call of Duty 2 : CoD2 SP Mapping Code:null[/code# include maps\_utility; Main() { level thread precacheFX(); level thread spawnWorldFX(); } precacheFX() { level._effect[“building_smoke”] =loadfx (“fx/smoke/smoke_plumeBG_toujane.efx”); } spawnWorldFX() {... [more] |
1 | 880 | Oct 25, 2007 06:22 pm by dwolf55 |
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my,gsc file,whats wrong Call of Duty 2 : CoD2 SP Mapping Code:null#include maps\_utility; #include maps\_utility; main() { maps\_load::main(); Maps\dave_fx::main(); Smoke1=getent(“smoke1”, “targetname”); Maps\_fx::loopfx(“building_smoke”,(1459.86,-1109.25,576,) 0.6); { thread pla... [more] |
2 | 988 | Oct 25, 2007 06:15 pm by dwolf55 |
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how to we paste scripts in to the forum for people to look at and help with Call of Duty 2 : CoD2 SP Mapping having trouble with fx ,script, need some one to look at ,so it will run ,or do i have to type in everything.Dave ... [more] |
2 | 1022 | Oct 25, 2007 01:20 pm by dwolf55 |
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xmodels arrow which direction do they go Call of Duty 2 : CoD2 MP Mapping roger that!, playername ,thanks.Dave... [more] |
3 | 982 | Oct 25, 2007 05:17 am by dwolf55 |
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