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Latest Posts by dwolf55
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need tut for singleplayer putting in plane,also script for it
Call of Duty 2 : CoD2 SP Mapping
Nemo06c writes...Quote:What's the difference between a plane in single player and mp?In single player you are the director of all that happen's in the map ,not like MP it's much easyier than single player mapping ,It's the scripting ,how you want thing's ... [more]
6 1134 Nov 7, 2007 09:24 am
by dwolf55
need tut for singleplayer putting in plane,also script for it
Call of Duty 2 : CoD2 SP Mapping
ok,thank's ,ha ,scripting is apart of it ,that's the part of it I hate,... [more]
6 1134 Nov 7, 2007 09:09 am
by dwolf55
trying to load ,script origin for smoke in house
Call of Duty 2 : CoD2 Scripting
sorry ,didn,t know i did it twice.... [more]
3 1090 Nov 6, 2007 06:08 pm
by dwolf55
need tut for singleplayer putting in plane,also script for it
Call of Duty 2 : CoD2 SP Mapping
I want to put in plane in my map ,can't find tut for singleplayer .need script also ,I'am not good at scripting and never will be ,just want it in map ,that's all if I can get the script in there,do not understand scripting at all,and really don't want t... [more]
6 1134 Nov 6, 2007 12:43 pm
by dwolf55
Up We GO
Call of Duty 2 : CoD2 SP Mapping
panzerfurst rocket firing at us , hitting the ground ,dave... [more]
3 1207 Oct 31, 2007 11:27 pm
by dwolf55
getting player to move with nodes
Call of Duty 2 : CoD2 SP Mapping
hi there, well its a great day ,Thanks for movie 3DArt,it helped alot,but still have little problems ,left to get thru,the movie shows also NO line thru the path_nodes !I have 3 men in map now,have there own paths to run on,but here's the problem the 2 ... [more]
20 1480 Oct 31, 2007 07:51 pm
by dwolf55
getting player to move with nodes
Call of Duty 2 : CoD2 SP Mapping
well were geting your little movie,today ,thanksI think the key here with me is understanding the key and the values .I most be getting them confused,when you talk programmer language ,no offense,you know what your doing,I hopeso we will study that,what y... [more]
20 1480 Oct 31, 2007 12:23 pm
by dwolf55
getting player to move with nodes
Call of Duty 2 : CoD2 SP Mapping
I will try to explain if I can,it says after compiling mutimul nodes to auto 7 which is the f----node installed already ,and it does that know matter what I'am trying to do,I still cannot get the path_nodes to hook up with pink purple line thru them befor... [more]
20 1480 Oct 31, 2007 06:42 am
by dwolf55
getting player to move with nodes
Call of Duty 2 : CoD2 SP Mapping
still having problems, try to put in another actor ,cannot get it in will not let me connect pathnodes, hooks up with the targetname, over on the other actor already in game running correctly,this is a nightmare,help!a headache all day trying to get anoth... [more]
20 1480 Oct 31, 2007 05:36 am
by dwolf55
getting player to move with nodes
Call of Duty 2 : CoD2 SP Mapping
Not so lucky, added another player today,and cannot get it to work, again i'am doing somrthing wrong ,i'am still mixed up on this ,why i don't know .i did it twice and got 2 guys in the map , I got one, I kept in and cannot add another, it redirect my pat... [more]
20 1480 Oct 31, 2007 04:29 am
by dwolf55
Mcclosky is' not being Mcclosky with 30 .gal machinegun
Call of Duty 2 : CoD2 SP Mapping
you are not going to believe this ,is this a scam ,or what ,i took a real good look at the actor Mcclosky ,something has happened,the actor is holding a rifle ,a carbine ,with a 3o gal. skin on it, what's with this! not very good,or is this a boo boo ,on ... [more]
3 1235 Oct 30, 2007 06:11 pm
by dwolf55
Mcclosky is' not being Mcclosky with 30 .gal machinegun
Call of Duty 2 : CoD2 SP Mapping
I I there! useing Mcclosky for my map ,he is being changed to a # of rifleman ,each time ,i start the map,what's with this crapp'e,and I will also like to know how do we link or chain the nodes to move all at the same time to there destantions,right left ... [more]
3 1235 Oct 30, 2007 05:43 pm
by dwolf55
getting player to move with nodes
Call of Duty 2 : CoD2 SP Mapping
I got it !!!!!,I never relized it,I.did'nt understand it ,here's what I did 3DArt, selecting ,NOENEMYINFRO,because i have active enemy ,i have already in my map ,he ran the path ,i set ,and did what ,i said and never missed a beat, maybe that was my pro... [more]
20 1480 Oct 30, 2007 06:52 am
by dwolf55
getting player to move with nodes
Call of Duty 2 : CoD2 SP Mapping
ok. got some kind of handle on how to do it,i will explain ,but I still have not got it right yet,but i'am close 1st select actor to use,put him in map,2 leave him selected,3 right click on grid,opens menu,4 select node to use ,example node_cover_crouch... [more]
20 1480 Oct 30, 2007 04:10 am
by dwolf55
getting player to move with nodes
Call of Duty 2 : CoD2 SP Mapping
I am very confused, by trying 3dArt tut,on single player movement,he starts out saying ,make an actor,so we make an actor in map,ok, now he say's now give this actor a target,which is cover_crouch... that's what he say's then he put's in for the actor... [more]
20 1480 Oct 30, 2007 12:26 am
by dwolf55
fx_.gsc file, to look at for trouble
Call of Duty 2 : CoD2 Scripting
Code:null# include maps\_utility; Main() { level thread precacheFX(); level thread spawnWorldFX(); } precacheFX() { level._effect[“building_smoke”] =loadfx (“fx/smoke/smoke_plumeBG_toujane.efx”); } spawnWorldFX() { ... [more]
2 1087 Oct 25, 2007 11:41 pm
by dwolf55
trying to load ,script origin for smoke in house
Call of Duty 2 : CoD2 Scripting
Code:null#include maps\_utility; #include maps\_utility; main() { maps\_load::main(); Maps\sp_dave_fx::main(); Smoke1=getent(“smoke1”, “targetname”); Maps\_fx::loopfx(“building_smoke”,(smoke1.origin), 0.6); thread player_s... [more]
3 1090 Oct 25, 2007 11:35 pm
by dwolf55
Up We GO
Call of Duty 2 : CoD2 SP Mapping
... [more]
3 1207 Oct 25, 2007 09:29 pm
by dwolf55
the big bang
Call of Duty 2 : CoD2 SP Mapping
... [more]
1 988 Oct 25, 2007 09:12 pm
by dwolf55
is it possiable to put a image in the forum?It's CoD2 content.
Call of Duty 2 : CoD2 SP Mapping
thanks,addrake... [more]
3 1319 Oct 25, 2007 08:37 pm
by dwolf55
is it possiable to put a image in the forum?It's CoD2 content.
Call of Duty 2 : CoD2 SP Mapping
wondering ,if possiable to put in a image in the forum,dave... [more]
3 1319 Oct 25, 2007 07:54 pm
by dwolf55
whats wrong here
Call of Duty 2 : CoD2 SP Mapping
Code:null[/code# include maps\_utility; Main() { level thread precacheFX(); level thread spawnWorldFX(); } precacheFX() { level._effect[“building_smoke”] =loadfx (“fx/smoke/smoke_plumeBG_toujane.efx”); } spawnWorldFX() {... [more]
1 880 Oct 25, 2007 06:22 pm
by dwolf55
my,gsc file,whats wrong
Call of Duty 2 : CoD2 SP Mapping
Code:null#include maps\_utility; #include maps\_utility; main() { maps\_load::main(); Maps\dave_fx::main(); Smoke1=getent(“smoke1”, “targetname”); Maps\_fx::loopfx(“building_smoke”,(1459.86,-1109.25,576,) 0.6); { thread pla... [more]
2 988 Oct 25, 2007 06:15 pm
by dwolf55
how to we paste scripts in to the forum for people to look at and help with
Call of Duty 2 : CoD2 SP Mapping
having trouble with fx ,script, need some one to look at ,so it will run ,or do i have to type in everything.Dave ... [more]
2 1022 Oct 25, 2007 01:20 pm
by dwolf55
xmodels arrow which direction do they go
Call of Duty 2 : CoD2 MP Mapping
roger that!, playername ,thanks.Dave... [more]
3 982 Oct 25, 2007 05:17 am
by dwolf55
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