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Topic: getting player to move with nodes |
| dwolf55 |
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General Member Since: Feb 5, 2007 Posts: 91 Last: Nov 7, 2007 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Wednesday, Oct. 31, 2007 12:23 pm |
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well were geting your little movie,today ,thanks ![[rocking]](images/BBCode/smilies/rocking.gif) I think the key here with me is understanding the key and the values .I most be getting them confused,when you talk programmer language ,no offense,you know what your doing,I hope ![[idea]](images/BBCode/smilies/idea.gif) so we will study that,what you got on the singleshooter movie you made,I must of stubbled into by chance,when trying it,I was playing the map for alittle bit,and ran by the jeep i had put in my map,and ![[idea]](images/BBCode/smilies/idea.gif) that's when it dawn on me (thats the target I want him to go too,so I went back into radiant and put jeep as the target.I must have had everything right (setup) because it worked,but I'll be damm if I can get it to work again,after that, ![[banghead]](images/BBCode/smilies/banghead.gif) it is alittle different figuring this out for me,dilexia,i think is my problem with reading ,not understanding what is read I'am afraid,in my case,In the case of the tut,i think in my case was cart before the horse not understood,which you do,oh well we will keep hacking away,got to happen again sometime before I leave this earth,HE HE !getting it to work,talk to later never given up my first map ![[thumbs_up]](images/BBCode/smilies/thumbs_up.gif) |
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| 3DArt |
General Member Since: May 6, 2006 Posts: 144 Last: Jan 18, 2011 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Wednesday, Oct. 31, 2007 01:04 pm |
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Hi.
So here i have links to some basic single player video
tutorials from MMS_Wyatt_Earp:
Single Player AI:
Single Player AI Intro: Getting to know COD SP mapping, Trigger_friendlychain, nodes, triggers. The files I used. Place in CallOfDuty/main/maps to run
SP Allied AI: Inserting Allied AI, getting to move via friendly_chain.
SP Axis AI: Inserting Axis, and custom animation for node_negotiationGegin/end.
SP AI Stuff: Getting to know COD SP mapping, Trigger_friendlychain, nodes, triggers. The files I used. Place in CallOfDuty/main/maps to run.
DOWNLOAD FROM THE BOTTOM
These four tutorials are excellent for beginners.
Good luck.
And dont be shy to ask or post.
![[smokin]](images/BBCode/smilies/smokin.gif) |
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| dwolf55 |
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General Member Since: Feb 5, 2007 Posts: 91 Last: Nov 7, 2007 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Wednesday, Oct. 31, 2007 07:51 pm |
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hi there, well its a great day ,Thanks for movie 3DArt,it helped alot,but still have little problems ,left to get thru,the movie shows also NO line thru the path_nodes !I have 3 men in map now,have there own paths to run on,but here's the problem the 2 of them are not running there paths like they should,they have there targets to go to that is correct on all,but there is a difference ,the very first actor ,the first one I put in now,has a different setup, to his appeareance in the map,the difference is he runs his full path ,start to end,and his path_nodes have a arrowed line thru them --------->from start to finish,I was able to connect the path_nodes the other 2 actors do not show this thru there path_nodes,but we have our seperate straight line arrow that is present to the actor and to the end node,if I try connecting the other path_nodes for the other 2 or just try one of them it is configured to the path of the first actor,with the path_nodes connected ,like I said above,so we still got problems,Ihave to figure out how to get these path_nodes connected without bothering the other actors paths,Help! ![[wave]](images/BBCode/smilies/wave.gif) |
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| 3DArt |
General Member Since: May 6, 2006 Posts: 144 Last: Jan 18, 2011 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Thursday, Nov. 1, 2007 06:10 pm |
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Hi there.
Ok can you post an image from inside your map.
So you want to put in 3 actors and let them move to there
targets.
As far is i now the regular pathnodes dont have to be connected.
The problem could be because each actor has to have his own
pathnodes to move along that those interfere.
I am going to make a video with 3 actors and let them move to
3 seperate targets if this helps.
![[smokin]](images/BBCode/smilies/smokin.gif) |
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| 3DArt |
General Member Since: May 6, 2006 Posts: 144 Last: Jan 18, 2011 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Thursday, Nov. 1, 2007 08:13 pm |
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The tutorial i wrote is for one actor.
If you put in more then one actor they get different keys and values.
Actor 1:
Key:target
Value:alliedend
Actor 2:
Key:target
Value:alliedend1
Actor 3:
Value:alliedend2
For the Nodes:
Node 1:
Key:targetname
Value:alliedend
Node 2:
Key:targetname
Value:alliedend1
Node 3:
Key:targetname
Value:alliedend2
DOWNLOAD VIDEO PLUS SOURCE FILES
Video is in quicktime format.
![[smokin]](images/BBCode/smilies/smokin.gif) |
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| SparkyMcSparks |
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General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
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| 94sniper |
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General Member Since: Jun 15, 2007 Posts: 907 Last: Jun 22, 2009 [view latest posts] |
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| 3DArt |
General Member Since: May 6, 2006 Posts: 144 Last: Jan 18, 2011 [view latest posts] |
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| 94sniper |
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General Member Since: Jun 15, 2007 Posts: 907 Last: Jun 22, 2009 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Thursday, Nov. 1, 2007 10:45 pm |
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well if you just made it kinda quick for this one instance then it's OK. I'm still having trouble with AI myself. Only Wyatt's tutorials ever include the trigger_friendlychan function. most tuts just have him move once then stop completely. good for very quick levels. ![[lol]](images/BBCode/smilies/lol.gif) Could you make a tut WITH the friendlychain thing pls?
Thanx,
94Sniper |
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| 3DArt |
General Member Since: May 6, 2006 Posts: 144 Last: Jan 18, 2011 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Thursday, Nov. 1, 2007 11:45 pm |
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This video tutorial i did make only in a short time to help
out dwolf55.
My next videos will be more accurate and complete with speech.
Dont want to upset Mister Sparks again.
Sorry that i did upset you Sparks.
I have noticed that some people with such a high level of education have to work on how to build constructive criticism.
Next time when i post video tutorials i will think twice.
![[wave]](images/BBCode/smilies/wave.gif) |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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