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Topic: getting player to move with nodes |
| dwolf55 |
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General Member Since: Feb 5, 2007 Posts: 91 Last: Nov 7, 2007 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Tuesday, Oct. 30, 2007 12:26 am |
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I am very confused, by trying 3dArt tut,on single player movement,he starts out saying ,make an actor,so we make an actor in map,ok, now he say's now give this actor a target,which is cover_crouch... that's what he say's then he put's in for the actor key: target Value: alliedend , what's this all about, he just said he gave it a target , cover_crouch, ![[banghead]](images/BBCode/smilies/banghead.gif) now on the next page he said's see i inserted target alliedend ,then he say's the next step is inserting this target cover_crouch or it could be cover _right cover _wide_left then he say's the only thing is important to give the node a targetname alliedend, I am pulling my hair out for three day's trying to figure what the hell he,s doing, can someone make it simple , i figured he wanted me to make the actor , go to target alliedend ,right ? or what! So I make pathnodes to a node ,there is surpose to be a green line going all the way thru the nodes to the end ,it starts out green to the first node ,then stops ,node purple pink with the other nodes to the end,but he wants it to end with cover_crouch does not make any sense ,i've been trying everythind paths are connecting ,so radiant is working ,ok need help ![[banghead]](images/BBCode/smilies/banghead.gif) ![[eek]](images/BBCode/smilies/eek.gif) ![[sad]](images/BBCode/smilies/sad.gif) |
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| dwolf55 |
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General Member Since: Feb 5, 2007 Posts: 91 Last: Nov 7, 2007 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Tuesday, Oct. 30, 2007 04:10 am |
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ok. got some kind of handle on how to do it,i will explain ,but I still have not got it right yet,but i'am close 1st select actor to use,put him in map,2 leave him selected,3 right click on grid,opens menu,4 select node to use ,example node_cover_crouch or what you want,this will change him to the node,check and see if he changed to that node in the enity menu,this will be how he ends up at the end of the path you are going to make for him,5 deselect him, choose his path ,when your ready right click on grid, opens menu again 6Choose path_node place node in front of actor or which way you want him to go,check your map that everythng is on your map,not in the air or underneath it,IT happens!7 make your path and give each path_node a direction ,space them out 10 units, no more than 30 ,i read somewhere,8 we are at the end ,where you want to stop him,9 give him direction to shoot,or whatever!10 With that last path_node still selected right click on grid ,opens menu again choose the the node you want him to end up like ,example stand ,prone, or what ever,this changes the last path-node to a different node you want ,11 deselect the node, 12 now we will go back to the actor and select him and then with him still selected you will select the first pathnode in line,13 press W ,this will draw an arrow right to the pathnode in line with the actor,both were select first,then hit W,Now there are things you can choose for each pathnode on the way to the end in the enitiy munu above the script space ,i thing you can do differnt positions as you move him but i don't know yet,still learning14deselect both,then go to the one you connect to,and select him again,not the actor he's done,15 continue on until you reach your end which is the example node _cover_crouch i,am useing,deselect all ,your done. now this should be it,just compile and you should see some action ,but I have not yet ,seen it ,for some reason need help,to get over this hurdle,i hope this will help the lost souls,like myself,so give me the rest of the of why its not working,like the tut, ![[wave]](images/BBCode/smilies/wave.gif) help,dave |
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| 3DArt |
General Member Since: May 6, 2006 Posts: 144 Last: Jan 18, 2011 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Tuesday, Oct. 30, 2007 04:18 am |
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Hi.
Ok lissen up.
This can be very confusing i know if you miss one step
yes it will not work.
In the end for this tutorial you have to have this green line
like the picture shows in the tutorial:
If you dont have this like above you have done something wrong and it will not work.
Next to explain is that you are confusing 2 things about the key
and values.
After you have inserted your actor you are going to give this actor a target.
The target is where the actor is going to.
In the tutorial you read this:
Now give this actor a target which is the node "cover_crouch".
Press "N" on your keyboard and it will bring up the Entity window.
Key:target
Value:alliedend
This is for the ACTOR so select your ACTOR and put in
Key:target
Value:alliedend
The target will be the NODE you will insert LATER ON.
You see the picture above this is for the actor.
Ok now whe are going on with step 4 in the tutorial.
The tutorial writes:
4.
The next step is inserting this target "cover_crouch" but it can also be another
node for example a "cover_right" or "cover_wide_left".
But the only thing is important to give this node a targetname "alliedend"
Key:targetname
Value:alliedend
SO READ THIS AS:
The next step is inserting AN target.
A target is a NODE.
Like the picture above you have several nodes.
You can choose from several.
This is not important.
But it is important that you have your ACTOR with these:
Key:target
Value:alliedend
and your TARGET with:
Key:targetname
Value:alliedend
If al is going well you have a green line from your actor to your target.
and not like you wrote:
there is surpose to be a green line going all the way thru the nodes to the end ,it starts out green to the first node ,then stops ,node purple pink with the other nodes to the end.....
Thanks for responding.
Hope i did explain it better.
Forgive me if not cause it is 5.00 AM overhere.
If you still are having troubles i make a video tutorial for you.
Cheers.
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| SparkyMcSparks |
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General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
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| dwolf55 |
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General Member Since: Feb 5, 2007 Posts: 91 Last: Nov 7, 2007 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Tuesday, Oct. 30, 2007 06:52 am |
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I got it !!!!! ![[jumping]](images/BBCode/smilies/jumping.gif) ,I never relized it,I.did'nt understand it ,here's what I did 3DArt, selecting ,NOENEMYINFRO,because i have active enemy ,i have already in my map ,he ran the path ,i set ,and did what ,i said and never missed a beat, maybe that was my problem ,having enemy firing all ready when the map starts ,I'am still playing with , and still learning ,thank,s alot ,IT's amazing ,it uses to paths to make the whole thing work ,unbelieveable when I seen it happen ,i bet i had it before and didnt think it was right ,thanks again,David ![[jumping]](images/BBCode/smilies/jumping.gif) ![[rocking]](images/BBCode/smilies/rocking.gif) ![[wave]](images/BBCode/smilies/wave.gif) |
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| 3DArt |
General Member Since: May 6, 2006 Posts: 144 Last: Jan 18, 2011 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Tuesday, Oct. 30, 2007 10:05 pm |
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Happy for you that things work out finally.
Yes single player mapping is far more exciting than multi player.
Have Fun.
![[thumbs_up]](images/BBCode/smilies/thumbs_up.gif) |
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| dwolf55 |
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General Member Since: Feb 5, 2007 Posts: 91 Last: Nov 7, 2007 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Wednesday, Oct. 31, 2007 04:29 am |
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Not so lucky, added another player today,and cannot get it to work, again i'am doing somrthing wrong ,i'am still mixed up on this ,why i don't know .i did it twice and got 2 guys in the map , I got one, I kept in and cannot add another, it redirect my pathnodes to the other players path,lost now ,it did not do this morning ,doing something wrong ,help ![[eek]](images/BBCode/smilies/eek.gif) again!
edited on Oct. 31, 2007 12:33 am by dwolf55 |
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| dwolf55 |
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General Member Since: Feb 5, 2007 Posts: 91 Last: Nov 7, 2007 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Wednesday, Oct. 31, 2007 05:36 am |
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still having problems, try to put in another actor ,cannot get it in will not let me connect pathnodes, hooks up with the targetname, over on the other actor already in game running correctly,this is a nightmare,help! ![[eek]](images/BBCode/smilies/eek.gif) a headache all day trying to get another one in ,what the hell am i doing wrong ,this is very confusing is right,i had another player put in this,morning wanted to change his path ,now its just poo poo all the way.I'am sorry but i still don't understand that tut,3DArt,not the way your explain it,1st step , put actor in map,second step give actor target and value which is what you are using alliedend,then you say make pathnodes from actor to the destnation the end of path ,,your saying what your going to do at the end in the begining of your tut ,its confusing to me any way , jumping ahead like that, were lost again ,cannot read into what your telling us,confused big time ![[eek]](images/BBCode/smilies/eek.gif) cannot connect pathnodes to the target first of all,whats with that, ![[confused]](images/BBCode/smilies/confused.gif) waiting for answers dave
edited on Oct. 31, 2007 01:45 am by dwolf55 |
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| dwolf55 |
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General Member Since: Feb 5, 2007 Posts: 91 Last: Nov 7, 2007 [view latest posts] |
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| 3DArt |
General Member Since: May 6, 2006 Posts: 144 Last: Jan 18, 2011 [view latest posts] |
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Category: CoD2 SP Mapping Posted: Wednesday, Oct. 31, 2007 08:47 am |
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Hi there.
I have made a video tutorial which you can use.
DOWNLOAD SINGLE PLAYER BASIC VIDEO
I have to work this out further but it shows you clearly atleast
i hope how to give keys and values the right way.
Next videos will be more detailed and with sound.
This video is how to get things done for one actor only.
Be careful will working.
Shift left click to select and esc to unselect objects and nodes or actors.
edited on Oct. 31, 2007 04:52 am by 3DArt |
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