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Latest Posts by ilikepotatoes
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PORTALS
Call of Duty 4 : CoD4 MP Mapping
ur getting that error cos that portal really hasn't divided anything. if u had another brush (like a roof or horizontal portal brush) over the top then it would work cos the portal texture you have there and the walls of the room would seal off any gaps a... [more]
15 1572 Nov 8, 2008 07:58 am
by ilikepotatoes
How many people
Call of Duty 4 : CoD4 General
I've made a couple of maps so far with the mod tools on Vista with no probs at all. It's best to install CoD4 outside of /Program Files to avoid Vista's dodgy User Access Control thing screwing with the game. Also make sure every exe in the CoD4 directory... [more]
3 1010 Sep 7, 2008 01:58 am
by ilikepotatoes
some help, plz
Call of Duty : CoD Mapping
thanks, must've missed that... [more]
4 835 Apr 20, 2008 12:38 pm
by ilikepotatoes
some help, plz
Call of Duty : CoD Mapping
How do I get enemies spawning infinitely (that is when u kill one, another spawns and takes his place) from the same actor spawn until I pass a trigger?... [more]
4 835 Apr 20, 2008 12:21 pm
by ilikepotatoes
Can't seem to find prefab...
Call of Duty 4 : CoD4 MP Mapping
Does anyone know where the computer table prefabs are located (the ones in charlie don't surf and mp_vacant), cos i can't find them anywhere. Also, some prefabs don't have preview picture and show up in the editor as a red box, is this normal?... [more]
1 752 Feb 15, 2008 06:15 am
by ilikepotatoes
new weapons
Call of Duty 4 : CoD4 MP Mapping
Does anyone know how to add new weapons to existing IW sp map zone files. I'm trying to incorporate some new modded weapons to the stock sp maps, but they won't load ingame. I've tried precaching them through its script file, but it won't work.... [more]
2 931 Feb 11, 2008 08:52 am
by ilikepotatoes
Reinstalling Question
Call of Duty 4 : CoD4 General
The file you want to backup is the mpdata file located in your player folder in your CoD4 directory. Just copy your whole player folder just to be safe and copy it back after the reinstall.... [more]
2 756 Feb 4, 2008 10:05 am
by ilikepotatoes
SP TUT - How to add nightvision
Call of Duty 4 : CoD4 Scripting
Okay, I just figured out how to add nightvision to your sp map in response to a post I saw a few days ago. I hope this helps anyone who's making a night based sp map! Step 1: In your gsc file, add this line: maps\_nightvision::main(); Step 2: Now up... [more]
5 2362 Jan 29, 2008 12:56 am
by ilikepotatoes
How To Create a rappel
Call of Duty 4 : CoD4 MP Mapping
Maybe its scripted? You could try checking some of the scripts that go with the sp levels where you rappel.... [more]
3 1168 Jan 28, 2008 11:58 pm
by ilikepotatoes
night
Call of Duty 4 : CoD4 MP Mapping
Hmm... that looks awfully like a leak. Just to be sure, you should check your bsp compile log for any errors and their co-ordinates which you can then use in the "go to" function of radiant to find your leaks (if it is a leak that is). ... [more]
12 1813 Jan 26, 2008 02:13 pm
by ilikepotatoes
Weapon error...
Call of Duty 4 : CoD4 MP Mapping
Thx, i'll try it! ... i was starting to think there was somthing goofy with my framework and was on the verge of reinstalling, ... [more]
4 1109 Jan 26, 2008 01:42 pm
by ilikepotatoes
Weapon error...
Call of Duty 4 : CoD4 MP Mapping
Hmm, it seems i can't update my zone file, everytime i try i get an error saying that the tools can't find missingassets.csv and then goes to an unhandled exception of not being able to access a disposed object; Object:RichTextBox. What does this mean? An... [more]
4 1109 Jan 26, 2008 08:46 am
by ilikepotatoes
Weapon error...
Call of Duty 4 : CoD4 MP Mapping
I've compiled my sp map's bsp, reflections and fastfile no prob. But when try to run it, i get an error saying "alt weapon gp25 not found for ak47_grenadier", yet my zone file is up to date. I have one arab actor with an ak47_grenadier in my map, any1 kno... [more]
4 1109 Jan 26, 2008 07:52 am
by ilikepotatoes
Error Cant find shader_bin/ps_2_0_3felc8af
Call of Duty 4 : CoD4 MP Mapping
Have you downloaded the v1.1 patch for the mod tools, cos that fixed a shader related issue i had while using radiant.... [more]
4 1290 Jan 26, 2008 06:32 am
by ilikepotatoes
night
Call of Duty 4 : CoD4 MP Mapping
Maybe you have a leak somewhere in your map that prevents proper lighting and gives you bright light everywhere. I had something like this happen to me a while back. Check that there are no entities in the "void" and that your skybox fully encloses your l... [more]
12 1813 Jan 26, 2008 06:20 am
by ilikepotatoes
Laser Sights Possible?
Call of Duty 4 : CoD4 MP Mapping
You have to use the actual weapons in sp that already are equipped with a laser sight in your loadout, unless you edit the weapons themselves, so far i think only a few of the m4's have them such as the m4_m203_reflex, or something like that. Then of cour... [more]
3 1263 Jan 25, 2008 09:35 pm
by ilikepotatoes
weapon ideas???
Call of Duty 4 : CoD4 MP Mapping
The UMP, Galil and Steyr AUG would be awesome in CoD4.... [more]
36 1736 Nov 22, 2007 09:20 am
by ilikepotatoes
ctrl + k won't work
Call of Duty : CoD Mapping
i have a trigger_once with two actors connected to it, but radiant wont let me connect a third actor to it when i hit ctrl k. im positive i haven't selected anything else, is there some sort of a limit or sumthing? ... [more]
2 1120 Jul 12, 2007 08:09 am
by ilikepotatoes
A little advice, please?...
Call of Duty 2 : CoD2 MP Mapping
Hi, i want to be able to map for cod2. Problem is whenever i use radient the textures all show as redish and i get heaps of send error reports when i try to open xmodels and stuff in radient. I think this is becasue of my ancient geforce4MX AGP with 64meg... [more]
3 1236 Apr 12, 2007 02:34 am
by ilikepotatoes
Script orign fx with no sound?
Call of Duty : CoD Mapping
I map on a clean install. I've only extracted the xmodel, fx folders into my main directory along with a maps and a prefabs folder. This problem is related to my tank problem I had earlier.... [more]
5 926 Mar 18, 2007 08:04 am
by ilikepotatoes
Script orign fx with no sound?
Call of Duty : CoD Mapping
Whenever I play an effect using a script origin to define it's location rather than just using the co-ords in the gsc. file I never get any sound, does anyone know why?... [more]
5 926 Mar 17, 2007 10:07 am
by ilikepotatoes
sp tank problem
Call of Duty : CoD Mapping
The script works a treat! I couldn't thank you more for it, Grassy. There's just one tiny little problem. The effects have no sound. The smoke, fire and the final explosion are all silent ... a bit of a turnoff. Does anyone know how to fix this? If this i... [more]
14 1193 Mar 4, 2007 06:30 am
by ilikepotatoes
sp tank problem
Call of Duty : CoD Mapping
lol, sorry if it seemed like i didn't care, i didn't notice that there was a page 2 to this thread, my bad. Anyway, thanks for your script, you rock, testing now!... [more]
14 1193 Feb 28, 2007 06:41 am
by ilikepotatoes
allies won't move
Call of Duty : CoD Mapping
I have an AI trigger, so that when triggered a bunch of yanks will spawn, roll over a very high wall into the area and move to their positions and engage in the enemy. It worked fine until i decided to make them respawn if any of them get killed. I gave t... [more]
2 1035 Feb 27, 2007 09:31 am
by ilikepotatoes
Tommy with 2 different skins?
Call of Duty 2 : CoD2 SP Mapping
I've modded my game so that the allies in the North African levels have a M1928A1 Thompson and the American levels have an M1A1 Thompson. They're two separate weapons that use the same skin. I've downloaded a new skin. How do i mod the game so that one of... [more]
2 920 Feb 14, 2007 08:07 am
by ilikepotatoes
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