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Topic | Replies | Views | Last Post | |
PORTALS Call of Duty 4 : CoD4 MP Mapping ur getting that error cos that portal really hasn't divided anything. if u had another brush (like a roof or horizontal portal brush) over the top then it would work cos the portal texture you have there and the walls of the room would seal off any gaps a... [more] |
15 | 1572 | Nov 8, 2008 07:58 am by ilikepotatoes |
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How many people Call of Duty 4 : CoD4 General I've made a couple of maps so far with the mod tools on Vista with no probs at all. It's best to install CoD4 outside of /Program Files to avoid Vista's dodgy User Access Control thing screwing with the game. Also make sure every exe in the CoD4 directory... [more] |
3 | 1010 | Sep 7, 2008 01:58 am by ilikepotatoes |
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some help, plz Call of Duty : CoD Mapping thanks, must've missed that... [more] |
4 | 835 | Apr 20, 2008 12:38 pm by ilikepotatoes |
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some help, plz Call of Duty : CoD Mapping How do I get enemies spawning infinitely (that is when u kill one, another spawns and takes his place) from the same actor spawn until I pass a trigger?... [more] |
4 | 835 | Apr 20, 2008 12:21 pm by ilikepotatoes |
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Can't seem to find prefab... Call of Duty 4 : CoD4 MP Mapping Does anyone know where the computer table prefabs are located (the ones in charlie don't surf and mp_vacant), cos i can't find them anywhere. Also, some prefabs don't have preview picture and show up in the editor as a red box, is this normal?... [more] |
1 | 752 | Feb 15, 2008 06:15 am by ilikepotatoes |
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new weapons Call of Duty 4 : CoD4 MP Mapping Does anyone know how to add new weapons to existing IW sp map zone files. I'm trying to incorporate some new modded weapons to the stock sp maps, but they won't load ingame. I've tried precaching them through its script file, but it won't work.... [more] |
2 | 931 | Feb 11, 2008 08:52 am by ilikepotatoes |
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Reinstalling Question Call of Duty 4 : CoD4 General The file you want to backup is the mpdata file located in your player folder in your CoD4 directory. Just copy your whole player folder just to be safe and copy it back after the reinstall.... [more] |
2 | 756 | Feb 4, 2008 10:05 am by ilikepotatoes |
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SP TUT - How to add nightvision Call of Duty 4 : CoD4 Scripting Okay, I just figured out how to add nightvision to your sp map in response to a post I saw a few days ago. I hope this helps anyone who's making a night based sp map! Step 1: In your gsc file, add this line: maps\_nightvision::main(); Step 2: Now up... [more] |
5 | 2362 | Jan 29, 2008 12:56 am by ilikepotatoes |
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How To Create a rappel Call of Duty 4 : CoD4 MP Mapping Maybe its scripted? You could try checking some of the scripts that go with the sp levels where you rappel.... [more] |
3 | 1168 | Jan 28, 2008 11:58 pm by ilikepotatoes |
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night Call of Duty 4 : CoD4 MP Mapping Hmm... that looks awfully like a leak. Just to be sure, you should check your bsp compile log for any errors and their co-ordinates which you can then use in the "go to" function of radiant to find your leaks (if it is a leak that is). ... [more] |
12 | 1813 | Jan 26, 2008 02:13 pm by ilikepotatoes |
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Weapon error... Call of Duty 4 : CoD4 MP Mapping Thx, i'll try it! ... i was starting to think there was somthing goofy with my framework and was on the verge of reinstalling, ... [more] |
4 | 1109 | Jan 26, 2008 01:42 pm by ilikepotatoes |
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Weapon error... Call of Duty 4 : CoD4 MP Mapping Hmm, it seems i can't update my zone file, everytime i try i get an error saying that the tools can't find missingassets.csv and then goes to an unhandled exception of not being able to access a disposed object; Object:RichTextBox. What does this mean? An... [more] |
4 | 1109 | Jan 26, 2008 08:46 am by ilikepotatoes |
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Weapon error... Call of Duty 4 : CoD4 MP Mapping I've compiled my sp map's bsp, reflections and fastfile no prob. But when try to run it, i get an error saying "alt weapon gp25 not found for ak47_grenadier", yet my zone file is up to date. I have one arab actor with an ak47_grenadier in my map, any1 kno... [more] |
4 | 1109 | Jan 26, 2008 07:52 am by ilikepotatoes |
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Error Cant find shader_bin/ps_2_0_3felc8af Call of Duty 4 : CoD4 MP Mapping Have you downloaded the v1.1 patch for the mod tools, cos that fixed a shader related issue i had while using radiant.... [more] |
4 | 1290 | Jan 26, 2008 06:32 am by ilikepotatoes |
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night Call of Duty 4 : CoD4 MP Mapping Maybe you have a leak somewhere in your map that prevents proper lighting and gives you bright light everywhere. I had something like this happen to me a while back. Check that there are no entities in the "void" and that your skybox fully encloses your l... [more] |
12 | 1813 | Jan 26, 2008 06:20 am by ilikepotatoes |
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Laser Sights Possible? Call of Duty 4 : CoD4 MP Mapping You have to use the actual weapons in sp that already are equipped with a laser sight in your loadout, unless you edit the weapons themselves, so far i think only a few of the m4's have them such as the m4_m203_reflex, or something like that. Then of cour... [more] |
3 | 1263 | Jan 25, 2008 09:35 pm by ilikepotatoes |
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weapon ideas??? Call of Duty 4 : CoD4 MP Mapping The UMP, Galil and Steyr AUG would be awesome in CoD4.... [more] |
36 | 1736 | Nov 22, 2007 09:20 am by ilikepotatoes |
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ctrl + k won't work Call of Duty : CoD Mapping i have a trigger_once with two actors connected to it, but radiant wont let me connect a third actor to it when i hit ctrl k. im positive i haven't selected anything else, is there some sort of a limit or sumthing? ... [more] |
2 | 1120 | Jul 12, 2007 08:09 am by ilikepotatoes |
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A little advice, please?... Call of Duty 2 : CoD2 MP Mapping Hi, i want to be able to map for cod2. Problem is whenever i use radient the textures all show as redish and i get heaps of send error reports when i try to open xmodels and stuff in radient. I think this is becasue of my ancient geforce4MX AGP with 64meg... [more] |
3 | 1236 | Apr 12, 2007 02:34 am by ilikepotatoes |
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Script orign fx with no sound? Call of Duty : CoD Mapping I map on a clean install. I've only extracted the xmodel, fx folders into my main directory along with a maps and a prefabs folder. This problem is related to my tank problem I had earlier.... [more] |
5 | 926 | Mar 18, 2007 08:04 am by ilikepotatoes |
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Script orign fx with no sound? Call of Duty : CoD Mapping Whenever I play an effect using a script origin to define it's location rather than just using the co-ords in the gsc. file I never get any sound, does anyone know why?... [more] |
5 | 926 | Mar 17, 2007 10:07 am by ilikepotatoes |
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sp tank problem Call of Duty : CoD Mapping The script works a treat! I couldn't thank you more for it, Grassy. There's just one tiny little problem. The effects have no sound. The smoke, fire and the final explosion are all silent ... a bit of a turnoff. Does anyone know how to fix this? If this i... [more] |
14 | 1193 | Mar 4, 2007 06:30 am by ilikepotatoes |
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sp tank problem Call of Duty : CoD Mapping lol, sorry if it seemed like i didn't care, i didn't notice that there was a page 2 to this thread, my bad. Anyway, thanks for your script, you rock, testing now!... [more] |
14 | 1193 | Feb 28, 2007 06:41 am by ilikepotatoes |
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allies won't move Call of Duty : CoD Mapping I have an AI trigger, so that when triggered a bunch of yanks will spawn, roll over a very high wall into the area and move to their positions and engage in the enemy. It worked fine until i decided to make them respawn if any of them get killed. I gave t... [more] |
2 | 1035 | Feb 27, 2007 09:31 am by ilikepotatoes |
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Tommy with 2 different skins? Call of Duty 2 : CoD2 SP Mapping I've modded my game so that the allies in the North African levels have a M1928A1 Thompson and the American levels have an M1A1 Thompson. They're two separate weapons that use the same skin. I've downloaded a new skin. How do i mod the game so that one of... [more] |
2 | 920 | Feb 14, 2007 08:07 am by ilikepotatoes |
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