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Latest Posts by mobocaster~rb
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Closing RavenForums
Soldier of Fortune : SoFII Mapping
Should we just move over to Ravengames forums?http://www.ravengames.com/... [more]
21 2225 Dec 15, 2006 02:40 pm
by mobocaster~rb
Closing RavenForums
Soldier of Fortune : SoFII Mapping
holy crap, this sucks. there is a lot of usefull info in these threads.  Is there anyway to capture it all before the shutdown?... [more]
21 2225 Dec 15, 2006 02:30 pm
by mobocaster~rb
Closing RavenForums
Soldier of Fortune : SoFII Mapping
holy crap, this sucks. there is a lot of usefull info in these threads.  Is there anyway to capture it all before the shutdown?... [more]
21 2225 Dec 15, 2006 02:29 pm
by mobocaster~rb
trap_GPG_ calls
Soldier of Fortune : SoFII Mapping
Quote (sweatingbullets @ Nov. 18 2006, 1:28 pm)Im not sure what your asking but Ill try to answer anyway. Its parsing the /scripts/*.gametype files using simple parsing functions in the game engine.  Its not parsing any items, just setting up info for th... [more]
3 1561 Nov 19, 2006 01:10 pm
by mobocaster~rb
trap_GPG_ calls
Soldier of Fortune : SoFII Mapping
Anyone shed some light on what data structure is operated on by the following traps?  Im having problems with the initialization of the gametype items and need more info on where and who initializes them.Also the trap_GPG_ calls are kind of a mystery... [more]
3 1561 Nov 18, 2006 03:21 pm
by mobocaster~rb
Visual Studio 2005 and Codebase
Soldier of Fortune : SoFII Mapping
Thanks.  That did the trick.  Also needed to change vnsprintf to _vsnprintf and the references resolved fine.... [more]
5 1661 Nov 18, 2006 02:22 pm
by mobocaster~rb
Visual Studio 2005 and Codebase
Soldier of Fortune : SoFII Mapping
Quote (sweatingbullets @ Nov. 15 2006, 1:37 pm)You might try to skip the deprecated errors. Goto your project properties page.Projects->Properties-C/C++--Command LineIn the 'additional options' field add this:Code Sample /D_CRT_SECURE_NO_DEPREC... [more]
5 1661 Nov 17, 2006 03:56 am
by mobocaster~rb
Visual Studio 2005 and Codebase
Soldier of Fortune : SoFII Mapping
Does anyone have experience building the code base using visual studio 2005 ?  I recently tryed to open the project with 2005 and it says it needs to convert the old project to the new format.  But when building, I get all kinds of error message... [more]
5 1661 Nov 15, 2006 03:03 pm
by mobocaster~rb
Thank god the forum is working again !
Soldier of Fortune : SoFII Mapping
Yeah, I was worried all the information in here would be lost.  Good job to whomever at Raven got it working again.... [more]
9 4088 Oct 24, 2006 01:34 pm
by mobocaster~rb
adding traps to gametype.qvm s
Soldier of Fortune : SoFII Mapping
Its a bummer no one has figured this one out.  It would provide a great way to add features to mods you dont have the source to.... [more]
7 957 Sep 5, 2006 05:42 pm
by mobocaster~rb
adding traps to gametype.qvm s
Soldier of Fortune : SoFII Mapping
I was trying to make sure that it had the same values as the game.qvm had it at.  I took it out and let the compiler assign the value like it normally does with an enum data type.    I think Im missing some fundamental property of how the t... [more]
7 957 Aug 31, 2006 07:07 pm
by mobocaster~rb
adding traps to gametype.qvm s
Soldier of Fortune : SoFII Mapping
Quote (sweatingbullets @ Aug. 31 2006, 2:14 am)Heh...Well, you could if its defined in the engine.  Just remember to use the correct files.g_syscalls.c      = used when compiling *.dll'sg_syscalls.asm  = used when compiling *.qvm'sYeah, added... [more]
7 957 Aug 31, 2006 05:46 pm
by mobocaster~rb
adding traps to gametype.qvm s
Soldier of Fortune : SoFII Mapping
Holy crap , no one knows the answer to this??... [more]
7 957 Aug 30, 2006 03:37 pm
by mobocaster~rb
adding traps to gametype.qvm s
Soldier of Fortune : SoFII Mapping
Does anyone know how to add a trap to the gametype qvm ?  For example in the game dir, cgame dir, UI dir, and Gametype dir, there is a file called syscalls.c and syscalls.asm .  Each has a different number and assortment of traps available when ... [more]
7 957 Aug 25, 2006 07:57 pm
by mobocaster~rb
SOF3???
Soldier of Fortune : SoFII General
I agree, the redirect really hindered sof2.  I wouldnt mind just seeing the multiplayer game re-released updated to support higher res graphics, newer maps, HDR lighting, and of course the redirect.  Kind of what valve did with CS:S.  One a... [more]
140 7043 Jun 1, 2006 07:25 pm
by mobocaster~rb
Rocmod source released
Soldier of Fortune : SoFII Mapping
Quote (deltaray @ Jan. 26 2006, 4:36 pm)I guess this is another step in tjhe dieing process of Sof2 too sad. Hopyfully Sof3 will be started soon.But this Source will be a great ressource for new mods and such who want to become goog modders ;)Now that th... [more]
6 1927 Jan 28, 2006 03:03 pm
by mobocaster~rb
Unable to see/join any servers...
Soldier of Fortune : SoFII General
Quote (Penguin @ April 05 2005, 3:18 pm)I solved the problem myself. I made my IP a DMZ host which admittingly is a little open but with xp firewall and nortons firewall running at the same time I should be fine. Hope this helps someone else in need out,I... [more]
8 1087 May 2, 2005 05:13 pm
by mobocaster~rb
Server forces map downloads
Soldier of Fortune : SoFII Server Support
Thanks to all for the help.  Sorry for the delay getting back to you guys, but I had to chase down our admin to make the changes.  We renamed the mp_bajoV2.pk3 file to something other than a .pk3 so sof2 would ignore it.  The server works as it should ... [more]
18 1334 Mar 18, 2004 02:44 pm
by mobocaster~rb
Server forces map downloads
Soldier of Fortune : SoFII Server Support
Thanks for the info.  The only one I have in there that matches your list is the jordan backside(bajoV2).  I will remove that one to see if the problem goes away.  And to answer your question, it doesnt force all the maps in the game to dow... [more]
18 1334 Mar 13, 2004 07:55 pm
by mobocaster~rb
Server forces map downloads
Soldier of Fortune : SoFII Server Support
When custom maps are added to the server base directory, the server forces everyone that connects to download all the custom maps even when they are not being played or in the mapcycle.  The server is running rocmod 1.6b but the problem shows up when run... [more]
18 1334 Mar 12, 2004 06:02 pm
by mobocaster~rb
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