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Topic | Replies | Views | Last Post | |
[CODE] Jedi Academy SDK General Gaming Topics : General Gaming Rick, Do you guys have an ETA for the Jedi Academy SDK? I know theres alot of people itching to get their hands on the code, myself included.... [more] |
3 | 1142 | Nov 1, 2003 07:22 pm by skew~rb |
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[MANAGEMENT] Beta Testing General Gaming Topics : General Gaming I usually end up setting up a list of milestones which, once completed, can be separately tested and then tested as a whole within the rest of the mod.For each of these tests I write down a list of specific situations that I think could potentially break ... [more] |
5 | 1536 | May 15, 2003 10:30 pm by skew~rb |
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engine comparison General Gaming Topics : General Gaming http://www.planetquake.com/mfq3/This has a few vehicles.... [more] |
22 | 1173 | Mar 24, 2003 06:04 am by skew~rb |
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Engine annoyances General Gaming Topics : General Gaming ydnar, I've been using quats in pmove to get new orientations, converting to rotation matrices, then trying to get proper angle triplets to represent to current orientation. It works now, its just that its alot of overhead (considering the... [more] |
30 | 1556 | Feb 5, 2003 09:58 am by skew~rb |
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[General] Game Company Seeking good modder.... General Gaming Topics : General Gaming I dont mean to take this thread off topic or anything... but that screenshot looks like a bad acid trip.... [more] |
33 | 1521 | Jan 23, 2003 07:33 pm by skew~rb |
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Jihad! SoF2 Gametype Mod Closed Beta General Gaming Topics : General Gaming I'm a muslim and I basically agree with everything stated above.... [more] |
13 | 1129 | Jan 22, 2003 03:29 pm by skew~rb |
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Engine annoyances General Gaming Topics : General Gaming Quake3 engines and their derivatives: Pre-transformed input and euler angles. The latter can be changed, somewhat.... [more] |
30 | 1556 | Jan 17, 2003 07:52 pm by skew~rb |
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