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Latest Posts by skew~rb
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[CODE] Jedi Academy SDK
General Gaming Topics : General Gaming
Rick,  Do you guys have an ETA for the Jedi Academy SDK?  I know theres alot of people itching to get their hands on the code, myself included.... [more]
3 1142 Nov 1, 2003 07:22 pm
by skew~rb
[MANAGEMENT] Beta Testing
General Gaming Topics : General Gaming
I usually end up setting up a list of milestones which, once completed, can be separately tested and then tested as a whole within the rest of the mod.For each of these tests I write down a list of specific situations that I think could potentially break ... [more]
5 1536 May 15, 2003 10:30 pm
by skew~rb
engine comparison
General Gaming Topics : General Gaming
http://www.planetquake.com/mfq3/This has a few vehicles.... [more]
22 1173 Mar 24, 2003 06:04 am
by skew~rb
Engine annoyances
General Gaming Topics : General Gaming
ydnar,  I've been using quats in pmove to get new orientations, converting to rotation matrices, then trying to get proper angle triplets to represent to current orientation.  It works now, its just that its alot of overhead (considering the... [more]
30 1556 Feb 5, 2003 09:58 am
by skew~rb
[General] Game Company Seeking good modder....
General Gaming Topics : General Gaming
I dont mean to take this thread off topic or anything... but that screenshot looks like a bad acid trip.... [more]
33 1521 Jan 23, 2003 07:33 pm
by skew~rb
Jihad! SoF2 Gametype Mod Closed Beta
General Gaming Topics : General Gaming
I'm a muslim and I basically agree with everything stated above.... [more]
13 1129 Jan 22, 2003 03:29 pm
by skew~rb
Engine annoyances
General Gaming Topics : General Gaming
Quake3 engines and their derivatives: Pre-transformed input and euler angles.  The latter can be changed, somewhat.... [more]
30 1556 Jan 17, 2003 07:52 pm
by skew~rb
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