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Forum: All Forums : General Gaming Topics
Category: General Gaming
General chat about gaming and such.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: [General] Game Company Seeking good modder....
UniKorn~rb
General Member
Since: Dec 23, 2006
Posts: 1291
Last: Dec 23, 2006
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Level 8
Category: General Gaming
Posted: Monday, Feb. 3, 2003 09:28 am
I completely agree with Danijel/mac here. I also would like to stress that none of this is meant personal. This aint a forum with people who bash everything they see. But we do state our opinion on things, and if you are honest with yourself, you would know that the screenshot is not good at all.

I strongly suggest that you do create a more professional looking website (and I'm sure that Speed can help u with that) and a way better looking screenshot. If you don't have a better screenshot, than I suggest you show no screenshot at all.

I'm speaking now from my point of view and my previous experiences with mod teams. 2 of the ones I was in didn't make it, although we had quite good quality screenshots.

Then I joined another and out of misery took over project lead since it was going nowhere. We released two mappacks for jk2, the first one we focused on getting as many maps out as we could, which was a mistake since some of the maps were horrible. Many people did like it though, yet it didn't show what we could do. On the second one, we released 4 quality ctf maps, which was imho our first succesful release.  Yet somehow I still feel like the first mappack kind of ruined our reputation.

After that we also released our co-op source as is, since it wouldn't work with jk2 sp due to model limitation in the multiplayer executable. We did tell the public that it was an unfinished version, and that it was meant for other mod teams so that they could use our code to add co-op to their sp part as long as they considered the limitations of the maps. Yet again we were bashed. If you don't bring out quality stuff, don't bring out anything.

Then we switched to UT2003 and we are building something real good now. I am lucky to have some people that work in the industry in our team, but I would never have been able to get them in my team if we didn't release that second ctf mappack, cause then I would have little to show.

Once we showed Ankis to the public talent adressed us instead of the other way around. We totally redid Ankis, cause his skin was stretching too much during animation. Which means that we completely cancelled a very good skin, just to keep the quality we want to achieve in our game. The one thing we do not show is stuff we don't like, and a lot never reaches the public. But only by showing quality work you'll get the reputation you need. And the first Ankis skin was indeed created by a professional in the industry, but due to lack of time the reskin has been created by a non-professional modder. So it is not impossible (and a lot of mod teams show this) to show quality work although your members have no professional experience.

All of this just to say that if you show quality work, you'll attract the talent. If you show something like your screenshot, all you get is a bad reputation.

(I added Ankis as a reference, yet do not pass on this link, we are only showing him as soon as he is ingame)

http://www.planetunreal.com/darkhor....der.jpg
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
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Level 10
Category: General Gaming
Posted: Monday, Feb. 3, 2003 03:02 pm
Thanks guy to explaining what I try to tell him for the last 2-3 weeks...  :;):
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Nith Sahor~rb
General Member
Since: Dec 23, 2006
Posts: 24
Last: Dec 23, 2006
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Level 1
Category: General Gaming
Posted: Wednesday, Feb. 5, 2003 12:10 pm
Quote (skew @ Jan. 23 2003, 1:33 pm)
I dont mean to take this thread off topic or anything... but that screenshot looks like a bad acid trip.

LOL :D
Seriously though, the project looks very unattractive. Get a better layout, get some better screenshots and show some more seriousness.
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